From a MARV, Redeemer, Eradicator and Mothership to a Mastodon, Argus, Armada Destroyer, Assault Mothership and Shogun Executioner, the stakes have never been higher for this mod. Sorry, but Kane himself is not an epic unit.
For the first time ever for a recent C&C mod (other than Zero Hour), this mod finally reaches a playable 10th faction, which happens to be the Global Air Force.
As of this latest release, none of the new sub-factions have their skirmish AI enabled.
Source: http://www.moddb.com...on-16-released1
Download: http://www.moddb.com.../kw-reloaded-16
There are still some bugs, fixes and enhancements to be issued, and technically the biggest of all, balance changes. Also the SP maps in all C&C3 campaigns will have to be modified pertaining to the vehicle power requirement.
0
Kane's Wrath Reloaded 1.6 released
Started By Zocom7, Feb 22 2013 20:53
No replies to this topic
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users