
For the first time ever for a recent C&C mod (other than Zero Hour), this mod finally reaches a playable 10th faction, which happens to be the Global Air Force.
As of this latest release, none of the new sub-factions have their skirmish AI enabled.
Source: http://www.moddb.com...on-16-released1
Download: http://www.moddb.com.../kw-reloaded-16
There are still some bugs, fixes and enhancements to be issued, and technically the biggest of all, balance changes. Also the SP maps in all C&C3 campaigns will have to be modified pertaining to the vehicle power requirement.