I have a Harbinger gunship inside C&C3 but I have one major issue, it often stops in mid air (completely) after it has finished attacking (I also found that it will almost always stop in mid air after it has reached the destination of a formation move).
This is apparently due to the 'CirclesForAttack' attribute (in the 'JetAIUpdate') being set to 'false'.
If I set the same attribute on the GDI Firehawk to false, then it too will stop in mid air under similar circumstances.
The problem is that the multi turreted attack of the Harbinger will not work at all if 'CirclesForAttack' = 'true'.
Is it really impossible to prevent a jet from stopping in mid air, without 'CirclesForAttack' = 'true'?
If it is, is there a way to get a Spectre gunship style attack with 'CirclesForAttack' = 'true' set?
Thanks for any help!
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Aircraft issues!
Started By Madin, Nov 17 2013 13:24
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