Have anyone ever tried putting in the support powers of Overlords Wrath and Railgun Accelerator in a C&C3 mod? Because mine doesn't work from the trigger even though the support power can be seen ingame. The Railgun Accelerator has one problem and that is the coding incompatibility that's preventing it to work.
So far, I got Orbital Strike, Supersonic Air Attack, Ichor Seed, Infestation, Temporal Wormhole and Tiberium Vein Detonation working successfully in my own KW Reloaded mod.
Also how I can I get the new radius cursor targets to work ingame? They appear invisible even though I compiled my mod with RadiusCursorLibrary.xml and put in the Includes paths correctly. I found out the compilation tool (Bibber's C&C3 SDK ModStudio) is reading them as unknown assets.
0
Need some help here
Started By Zocom7, Jul 31 2014 00:20
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users