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SpeakerForTheDead get in here


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#1 IDF Godzilla

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Posted 28 May 2005 - 08:20

SpeakerForTheDead here is that tank that you asked me for, hope you like the design.
I used some of the design from the Allied MBT in RA2.
I modifyed it and put some fetures of my own.
Hope you like this tank dude.
Comments will be welcome.

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#2 Chrizz

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Posted 28 May 2005 - 08:23

Damn thats fucking nice dude! nice done!

#3 Thez

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Posted 28 May 2005 - 10:08

Damn thats good :wow:

Poly count?
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#4 IDF Godzilla

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Posted 28 May 2005 - 15:48

New Threads

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#5 The_Hunter

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Posted 28 May 2005 - 15:52

sweet again :dope:
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#6 IDF Godzilla

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Posted 28 May 2005 - 15:55

Another one

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#7 SpeakerForTheDead

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Posted 28 May 2005 - 17:07

*teh faints*


and I thought you'd forgotten!

it great! If its not oo much trouble though, could you add a rocket pod on the side of the turret and elongate it a bit? Other than that, it kicks a$$!


btw, the ploy count, what is it? Want to be careful of that wiff generals.

Anyway, thanks a bunch.

Edited by SpeakerForTheDead, 28 May 2005 - 20:49.


#8 Thez

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Posted 28 May 2005 - 22:52

Generals? That thing is probably packing 6000+ polys :dope:
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#9 SpeakerForTheDead

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Posted 28 May 2005 - 23:52

my exact worry.

#10 IDF Godzilla

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Posted 29 May 2005 - 04:41

around the 20,000
without that thread its 9000
WTF i mean you want to get this shit ingame?
what for?
:dope:
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#11 SpeakerForTheDead

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Posted 29 May 2005 - 05:15

to use of course. Why else would I ask for it silly?

#12 IDF Godzilla

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Posted 29 May 2005 - 05:29

You told me you want a high poly version of that tank, i asumed you wanted it for a display or a concept render for your mod site or something, anything exept using it ingame.
Now i need to remodel it compleatly
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#13 Whitey

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Posted 29 May 2005 - 06:38

i think u two have different definitions of it

now if u really wanted to make something high poly, u should make a MI-28 Havoc !!! :O :dope:

#14 Thez

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Posted 29 May 2005 - 11:21

I doubt you have te remodel the whole thing.
Just the tracks, some stuff on the turret and chassis, some downing on segments and optimize.
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#15 AKA_Slayer

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Posted 29 May 2005 - 12:44

Amazing tank :wow:!!!!
Killer model Zilla
Next time I think you two should talk on MSN first :/
Guns don't kill people, people with guns kill people.
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#16 SpeakerForTheDead

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Posted 29 May 2005 - 19:05

my apologies godzilla, I should have been more clear. I do appreciate the help though.

@Theirry, the treads were actually supposed to be like that, just maybe not so detailed, see, I want to have them taht way to give tracked vehicles a realistic suspension effect.

#17 Thez

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Posted 29 May 2005 - 21:00

You mean with full treads and wheels? Generals can't really handle that well in poly count, unless the tank wont be build in large numbers ingame.
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#18 IDF Godzilla

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Posted 29 May 2005 - 21:01

In a more clear way you want something like these models that chris made

http://www.cncrenecl...wtopic=166&st=0

BFME models, am i right?
Or maybe different thing?
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#19 Chrizz

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Posted 29 May 2005 - 21:23

Yeah BFME Models

#20 SpeakerForTheDead

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Posted 29 May 2005 - 22:14

The model I need i for CnC Generals





here IF YOU WOULD JUST LIKE A FRESH START WITHOUTA ALL THIS CONFUSION, this tank is one I want in my mod, (this is just a crude schematic)

SO make it nice obviously, but not too deatiled that the poly count shoots through the roof. The treads should be kept though, important to my mod. Just make it generals ready (minus skinning, I know you can't do that, I'll see if someone else is willing to).
Sorry about all this confusion. I hope this clears everything up, so we can just get it done. Thanks again


http://www.cncrenecl...pe=post&id=3315

if you'd rather fix that one you already did, that'd be cool.
Tanx!

Edited by SpeakerForTheDead, 30 May 2005 - 04:24.


#21 IDF Godzilla

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Posted 30 May 2005 - 04:57

I cant keep the threads becouse they are too high poly'ed
even if ill make a simple box with them it will be too much LOL.
I'll give it that thread in the first render.
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#22 SpeakerForTheDead

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Posted 30 May 2005 - 05:02

sounds good.



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