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[NEW] WIP - Alpha Mod / USA Bulldozer


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#1 Chrizz

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Posted 08 June 2006 - 16:38

I made new concept art for the america side

the rebuilded bulldozer. its very high with the polygons but probl im not gonna use it in the mod.

Maybe i will maybe not. but we will see.


Here is a Work In Progress of the Bulldozer. grtz chrizz.


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Edited by Chrizz, 13 June 2006 - 12:23.


#2 General

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Posted 08 June 2006 - 16:56

Thats nice Chrizz :pnd: I would like to see textured one :pnd: Keep up please :pnd:

#3 Ion Cannon!

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Posted 08 June 2006 - 19:45

Looks very nice chrizz, much better than EA's how many poly?
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#4 Chrizz

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Posted 08 June 2006 - 22:24

1902 polygons non optimized

#5 Moosy Crisp

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Posted 08 June 2006 - 22:32

woo shnazzy

You are quite gifted in the ways of 3-d design. I can't really grasp it, so I'm staying to just doodling.

#6 Stinger

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Posted 08 June 2006 - 22:59

Very nice work as with all your models.

I thought for a second this was for your BFME II to Zero Hour TC.

Edited by Stinger Missile Site, 08 June 2006 - 22:59.


#7 Sgt. Nuker

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Posted 09 June 2006 - 02:55

Now that's a dozer. Very sweet render Chrizz. I like the tweaks you made to it.


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#8 Baal-Zebub

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Posted 09 June 2006 - 06:11

That's very nice, Chrizz. :/
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#9 The_Hunter

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Posted 09 June 2006 - 09:22

1902 polygons yea that's a tad high for a dozer in gen :/

still pretty neat tho :D
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#10 Prophet of the Pimps

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Posted 09 June 2006 - 17:41

the whole dozer is pretty sweet but the crew cabin looks a bit dull when compared with the rest of the dozer.
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#11 Chrizz

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Posted 12 June 2006 - 17:06

New version of the dozer :listen:


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#12 L3nin

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Posted 12 June 2006 - 18:25

:loel: *drools*
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#13 retry_1

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Posted 12 June 2006 - 18:39

holy mother of god.....thats amazing
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#14 Ion Cannon!

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Posted 12 June 2006 - 20:14

Very nice, like the little details like the railings and the wing mirrors, good work chrizz.
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#15 Slightly Wonky Robob

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Posted 12 June 2006 - 20:18

are you trying to destroy the world by lagging computers to death??!! :loel: :omfg:

BTW very nice model :locky:
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#16 Chrizz

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Posted 12 June 2006 - 21:39

Hahaa lol no im not killing systems haha the modelhave still same polygons but its not ready :loel:

omg this is sick indeed this will kill the generals engine when u build 200 of them :boxe:


but i think im not gonna use this currect model i go make it lowerpoly for ingame but its just concept art because the dozer is awsome :omfg:

#17 Sgt. Nuker

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Posted 12 June 2006 - 21:44

Very sweet Chrizz. One request though. As Prophet pointed out, the crew cabin does look a bit......well....uninteresting. It doesn't really have any depth, and it even looks a bit off when the skin is applied. The rest of the dozer is friggin' sweet, but the cabin is the part of the dozer I have always thought that is in need of some modification. Other than that Chrizz, it's awesome.


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#18 Baal-Zebub

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Posted 13 June 2006 - 06:55

That's just amazing, Chrizz. :loel:
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#19 Chrizz

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Posted 13 June 2006 - 07:48

Want a better cabin ? here u go


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#20 Baal-Zebub

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Posted 13 June 2006 - 07:59

OMG, now that's the amount of detail I would die for. :loel:
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#21 IDF Godzilla

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Posted 13 June 2006 - 11:21

Very nice Chriss, now make me a wallpaper :ugly:
Very good job, maybe the Chinese one is next? :little:
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#22 ☆FreedoM_FighteR☆

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Posted 13 June 2006 - 11:58

very good model and ender waiting to the texture
and with this u can start a mod of generals to renegade or other game :ugly:
btw it u make al the ditals maybe u wull do the wheels more rounded

Edited by freedom_fighter, 13 June 2006 - 12:00.


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Dauth edit: One on top of the other or it breaks sig rules

#23 General

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Posted 13 June 2006 - 12:07

Omg , you gonna blow up our PCs , very nice :ugly:

#24 Ion Cannon!

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Posted 13 June 2006 - 12:30

Probably not. Liking the detail level Chrizz.
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#25 Chrizz

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Posted 13 June 2006 - 12:43

its to detailed he :ugly:

but its not coming in alphamod anyways only concept art



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