Not really a particle but meh.
This texture was a joint effort by Me and Korona (of Blitzkrieg 2) It will be included in CORE and Blitz 2.7
Poor Private
Edited by Nem, 23 November 2007 - 08:09.
Posted 23 November 2007 - 04:04
Edited by Nem, 23 November 2007 - 08:09.
Posted 23 November 2007 - 04:16
Posted 23 November 2007 - 15:39
Edited by Ion Cannon!, 23 November 2007 - 15:40.
Posted 23 November 2007 - 20:05
Posted 23 November 2007 - 20:20
Edited by Nem, 24 November 2007 - 00:07.
Posted 25 November 2007 - 04:48
Posted 27 November 2007 - 22:05
Edited by Nem, 27 November 2007 - 22:06.
Posted 28 November 2007 - 00:53
Posted 28 November 2007 - 00:55
Posted 28 November 2007 - 01:10
Posted 28 November 2007 - 01:12
Posted 24 December 2007 - 22:00
Posted 24 December 2007 - 22:16
Posted 24 December 2007 - 23:03
Posted 24 December 2007 - 23:05
Posted 24 December 2007 - 23:10
Posted 24 December 2007 - 23:10
Posted 25 December 2007 - 13:30
Nem, on 25 Dec 2007, 7:10, said:
Posted 25 December 2007 - 18:48
Posted 25 December 2007 - 20:20
ParticleSystem SparkleExplosionVOLUME Priority = CRITICAL IsOneShot = No Shader = ADDITIVE Type = VOLUME_PARTICLE ParticleName = bmflare2.tga AngleZ = 0.00 0.00 AngularRateZ = 0.00 0.00 AngularDamping = 1.00 1.00 VelocityDamping = 0.98 0.98 Gravity = 0.00 Lifetime = 150.00 150.00 SystemLifetime = 30 Size = 3.00 3.00 StartSizeRate = 0.00 0.00 SizeRate = 5.00 5.00 SizeRateDamping = 0.90 0.90 Alpha1 = 0.00 0.00 0 Alpha2 = 0.00 0.00 0 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:0 G:0 B:0 0 Color2 = R:255 G:255 B:255 5 Color3 = R:0 G:0 B:0 150 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 1.00 3.00 BurstCount = 10.00 30.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.00 Y:0.00 Z:0.00 VelocityType = OUTWARD VelOutward = 0.00 2.00 VelOutwardOther = 0.00 0.00 VolumeType = SPHERE VolSphereRadius = 200.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End
Edited by Ion Cannon!, 25 December 2007 - 20:36.
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