Hello, I've been working on a mod for several months now, but am finding there are limits to what I can do without knowing how to do 3D modelling...
In my mod I've reskinned Black Lotus for one of the China sides, but I need a duplicate of NIHERO_SKN.w3d that has a different name and references a skin file with a different name (zhca_niblotus2.tga, for example). This would allow me to have just this one Black Lotus unit be reskinned, while the ones for the other sides are normal.
I would definitely do it myself, if only I could figure out how. If someone would rather take me through the process (I have RenX + w3d importer) that would be a welcome alternative. All help is appreciated!
0
Need duplicates of game models
Started By whiteknight, Jul 11 2005 10:31
3 replies to this topic
#1
Posted 11 July 2005 - 10:31
#2
Posted 12 July 2005 - 17:23
It's probably better if you edit the model in a Hex Editor, rather than with RenX. Here's how to do it:
The original Black Lotus model is called NIHERO_SKN
The original Black Lotus skin is called zhca_niblotus
Make a copy of the Black Lotus model, and give it a different name (eg. NIHER2_SKN. It is VERY important that the name length stays the same!). Do the same with your texture, give it a name equally long as the original (eg. zhca_nilotus2)
Now, open the NIHER2_SKN in your favourite Hex Editor (I use Hex Workshop, it's awesome!). Find the Replace command (Edit -> Replace in Hex Workshop). In the "Find" field enter NIHERO_SKN, in the "Replace" field enter NIHER2_SKN. Click OK, and click "Replace All". Do the same for the texture, and you're done! It may not be easy, but it's a lot better than going through the hassle of importing skeletons, binding them to spacewarps, and more gibberish like that
The original Black Lotus model is called NIHERO_SKN
The original Black Lotus skin is called zhca_niblotus
Make a copy of the Black Lotus model, and give it a different name (eg. NIHER2_SKN. It is VERY important that the name length stays the same!). Do the same with your texture, give it a name equally long as the original (eg. zhca_nilotus2)
Now, open the NIHER2_SKN in your favourite Hex Editor (I use Hex Workshop, it's awesome!). Find the Replace command (Edit -> Replace in Hex Workshop). In the "Find" field enter NIHERO_SKN, in the "Replace" field enter NIHER2_SKN. Click OK, and click "Replace All". Do the same for the texture, and you're done! It may not be easy, but it's a lot better than going through the hassle of importing skeletons, binding them to spacewarps, and more gibberish like that
Like me? Put this in your sig then!
<- That's me!
#3
Posted 13 July 2005 - 00:51
Hmm... I can certainly try that, but I'll have to find myself a hex editor (that's just as new to me, but it sounds a whole lot easier to master). Thanks for the tip!
#4
Posted 13 July 2005 - 06:54
No problem, glad I could help :drunk:
Like me? Put this in your sig then!
<- That's me!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users