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TheDR
17 Nov 2024
I guess Doom 2016 is more like the game that the developers might have made in the 90s if technology was better? (The game that was in their head at the time?) Maybe a follow up video on the games you feel are more like spiritual sequels to 90s Doom? There was a reason video games were a niche hobby in the 90s, they just weren't as palatable/accessible to the majority. It's only within the last 20 years that video games have become one of the dominant mediums of entertainment. Your opinion is like someone arguing that the original silent black and white film is better than the colour 80s remake. Not many people are going to agree because 90s Doom is more of a curiosity to them and not a form of entertainment. I think 90s Doom has a lot to applaud for it's origins within FPS, but I don't want to play it for the same reason I don't want to watch silent films.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted
).
A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted

A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
General
17 Nov 2024
Indeed. 2000-2010 was best. Most of the unforgettable games came out in that era.
Chyros
17 Nov 2024
TheDR, on 17 November 2024 - 08:10, said:
I guess Doom 2016 is more like the game that the developers might have made in the 90s if technology was better? (The game that was in their head at the time?) Maybe a follow up video on the games you feel are more like spiritual sequels to 90s Doom? There was a reason video games were a niche hobby in the 90s, they just weren't as palatable/accessible to the majority. It's only within the last 20 years that video games have become one of the dominant mediums of entertainment. Your opinion is like someone arguing that the original silent black and white film is better than the colour 80s remake. Not many people are going to agree because 90s Doom is more of a curiosity to them and not a form of entertainment. I think 90s Doom has a lot to applaud for it's origins within FPS, but I don't want to play it for the same reason I don't want to watch silent films.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted
).
A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted

A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
I don't mind slower-paced shooters myself, Tarkov is vastly slower than either of these games, and I've played more of that than all Dooms combined probably. But it's like they brought out Timesplitters 3 now and it plays like Fortnite - they are not the same. If you prefer Fortnite over Timesplitters you're gonna like this new sequel more but that doesn't make it a Timesplitters game.
TheDR
17 Nov 2024
Chyros, on 17 November 2024 - 10:48, said:
TheDR, on 17 November 2024 - 08:10, said:
I guess Doom 2016 is more like the game that the developers might have made in the 90s if technology was better? (The game that was in their head at the time?) Maybe a follow up video on the games you feel are more like spiritual sequels to 90s Doom? There was a reason video games were a niche hobby in the 90s, they just weren't as palatable/accessible to the majority. It's only within the last 20 years that video games have become one of the dominant mediums of entertainment. Your opinion is like someone arguing that the original silent black and white film is better than the colour 80s remake. Not many people are going to agree because 90s Doom is more of a curiosity to them and not a form of entertainment. I think 90s Doom has a lot to applaud for it's origins within FPS, but I don't want to play it for the same reason I don't want to watch silent films.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted
).
A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted

A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
Yeah, I get that, but surely anybody who has played both understands that? I don't understand who the video is for.
You don't need to remind me about Fortnite Timesplitters

Edited by TheDR, 17 November 2024 - 11:10.
Chyros
17 Nov 2024
TheDR, on 17 November 2024 - 11:06, said:
Chyros, on 17 November 2024 - 10:48, said:
TheDR, on 17 November 2024 - 08:10, said:
I guess Doom 2016 is more like the game that the developers might have made in the 90s if technology was better? (The game that was in their head at the time?) Maybe a follow up video on the games you feel are more like spiritual sequels to 90s Doom? There was a reason video games were a niche hobby in the 90s, they just weren't as palatable/accessible to the majority. It's only within the last 20 years that video games have become one of the dominant mediums of entertainment. Your opinion is like someone arguing that the original silent black and white film is better than the colour 80s remake. Not many people are going to agree because 90s Doom is more of a curiosity to them and not a form of entertainment. I think 90s Doom has a lot to applaud for it's origins within FPS, but I don't want to play it for the same reason I don't want to watch silent films.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted
).
A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted

A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
Yeah, I get that, but surely anybody who has played both understands that? I don't understand who the video is for.
You don't need to remind me about Fortnite Timesplitters

TheDR, on 17 November 2024 - 11:06, said:
Chyros, on 17 November 2024 - 10:48, said:
TheDR, on 17 November 2024 - 08:10, said:
I guess Doom 2016 is more like the game that the developers might have made in the 90s if technology was better? (The game that was in their head at the time?) Maybe a follow up video on the games you feel are more like spiritual sequels to 90s Doom? There was a reason video games were a niche hobby in the 90s, they just weren't as palatable/accessible to the majority. It's only within the last 20 years that video games have become one of the dominant mediums of entertainment. Your opinion is like someone arguing that the original silent black and white film is better than the colour 80s remake. Not many people are going to agree because 90s Doom is more of a curiosity to them and not a form of entertainment. I think 90s Doom has a lot to applaud for it's origins within FPS, but I don't want to play it for the same reason I don't want to watch silent films.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted
).
A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
But then some of the best games are good because of the limitations developers are under (the early Metal Gear Solid games are more focused because Kojima was forced to pick things he wanted

A great example of the continuation of styles/themes is Half Life 1 & 2. Although different in their use of technology, the gameplay style of no cutscenes, a plethora of weapons, story through worldbuilding and many others are carried through.
Then again my favourite decade of video games is from the 2000s - 2010, most likely because it's the games that came out during my formative years.
Yeah, I get that, but surely anybody who has played both understands that? I don't understand who the video is for.
You don't need to remind me about Fortnite Timesplitters

There are actually loads of people who think the new Doom games are very similar to the original.
TheDR
17 Nov 2024
Chyros, on 17 November 2024 - 11:13, said:
There are actually loads of people who think the new Doom games are very similar to the original.
Who are these people? I don't think a video will help convince them, they need a replacement brain.
Yes... Fortnite Timesplitters was nearly a thing...
Edited by TheDR, 17 November 2024 - 11:38.
TheDR
17 Nov 2024
Chyros
17 Nov 2024
Chyros
17 Nov 2024
They either didn't play the original, or very little, or forgot what it was like.