

US fleet
#26
Posted 10 August 2006 - 11:08

bullseye never miss
#28
Posted 10 August 2006 - 22:53

#29
Posted 10 August 2006 - 23:31


#30
Posted 10 August 2006 - 23:39
AoW's controls suck anyway.
#31
Posted 11 August 2006 - 00:06

But in this, you'll be able to have a easy time controling your fleet, plus, if a ship is told to go somewhere where it can't go (too narrow, or too shallow), the ship won't even move there (the mouse changes to show you that it can't go there) also, if a sub moves into an area thats too shallow, it'll surface, keep this in mind when using diesals, since this is both a gift, and a curse (A the diesal gets to recharge its batteries, while at the same time, it can be targeted and sunk). My next ship might be a capital ship, so, stay tuned (its a WIP)
UPDATE: Keeping with my promise, the next ship to be seen here is the Ohio 2 Class.

The Ohio 2 Class Intercontinental Ballistic Missile Submarines are the most advanced SSBNs in the world. Modified from the Virginia class, they are 35% longer, and 10% wider. Because of their advanced nature, the Ohio 2's replaced the original Ohio class, which were launched in the 70's and 80's. Each SSBN in the class is fully capable of defending them selv's. They are also capable of inserting SEAL teams to make life miserable in enemy harbors.
Edited by tank50us, 11 August 2006 - 01:58.
#33
Posted 11 August 2006 - 02:24

#34
Posted 11 August 2006 - 03:21

My best,
Major Nuker

#35
Posted 11 August 2006 - 03:23

#36
Posted 11 August 2006 - 05:26
two things I want to suggest: supply ships (maybe so carriers dont have to steam 3000 miles for a fighter wing)
and maybe some form of supership (like a submersible aircraft carrier that can launch burst missiles (AC5 woot.))...maybe for a mission, or maybe usable by you.
just suggestions.
nice story as well
#38
Posted 11 August 2006 - 14:03

bullseye never miss
#39
Posted 11 August 2006 - 16:41





#40
Posted 11 August 2006 - 20:49
#41
Posted 11 August 2006 - 21:03
#42
Posted 11 August 2006 - 21:41
anyway, on to the real meat

The US Subpen, this pen can re-arm, repair, and build all US submarines. Keep in mind the final version will have a roof, I only left it off so one can see the inteirior, which includes a sub in for repairs. the red things are automated cranes, which in the final version, will show things like hooks, pullies, etc. This pen can also load US Navy SEALs onto docked submarines.
#43
Posted 11 August 2006 - 21:46


#44
Posted 12 August 2006 - 00:02
My best,
Major Nuker

#45
Posted 12 August 2006 - 00:07


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#46
Posted 12 August 2006 - 00:13
#47
Posted 12 August 2006 - 00:17

#48
Posted 12 August 2006 - 00:32
And now for a new model

The US Drydock, this facility is capable of servacing eveything but Capital Ships, Cruisers, and Subs. The other beauty of this Drydock is that it is mobile. Got a ship thats disabled? Now ships large enough to move it neer by? simple, move this Drydock over to the ship, pick it up, and move it back to a freindly port for more repairs (each facility can only do so much on its own). Don't freat though, the next Dry Dock is capable of sevacing heavier ships such as cruisers and Capital ships (with exaption to US SSBNs).
Edited by tank50us, 12 August 2006 - 01:14.
#49
Posted 12 August 2006 - 01:48
#50
Posted 13 August 2006 - 03:00

My best,
Major Nuker

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