[Resources] Public Particle FX'es
#26
Posted 11 May 2008 - 12:09
#28
Posted 12 May 2008 - 10:33
#29
Posted 12 May 2008 - 16:15
#31
Posted 03 November 2008 - 05:41
But can anybody create large smoke particle?
I dosen't know how create
But this smoke effect i created
But i need larger
Attached File(s)
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HeadShot3.jpg (17.48K)
Number of downloads: 156
#32
Posted 04 November 2008 - 14:55
#33
Posted 03 April 2009 - 13:31
Also, tweak the Size and SizeRate parameters if you want it bigger.
Or send me the code.
#34
Posted 03 April 2009 - 13:39
#35
Posted 03 April 2009 - 13:59
Can this topic still be used to relase particles?
#37
Posted 07 August 2009 - 11:36
#38
Posted 07 August 2009 - 11:42
#39
Posted 07 August 2009 - 11:52
#40
Posted 11 August 2009 - 00:57
#41
Posted 11 August 2009 - 01:02
Boidy, on 10 Aug 2009, 20:57, said:
This man speaks the truth! Combine a good particle knowledge with quick start and testing time can be cut down significantly.
#42
Posted 18 August 2009 - 21:26
ASSERTION FAILURE: token WeaponFX_120MM is not a valid member of the index list
#44
Posted 19 August 2009 - 09:15
And going trial and error does not save any time, atleast with editor you can create the base and then just pimp it in zero hour, than just blindly put random numbers in notepad.
It's not a bad thing to use editor. Nem, I would like You to try making particle in World in Conflict without the editor. Good luck.
Edited by Failure, 19 August 2009 - 09:16.
#45
Posted 19 August 2009 - 15:17
#46
Posted 19 August 2009 - 21:52
#47
Posted 20 August 2009 - 08:53
Nem, on 19 Aug 2009, 15:17, said:
You didn't, sorry, but hell why are you people so much against this editor?
It really helps new people, and it helps me too if I have to create detailed stuff, shit, I use it almost always since I don't like trial and error technique.
Maybe I'd get used to trial and error since it is cnc3 time now
For example in World in Conflict you will win an entire internet if you will create particle without using editor.
I understand that those are two different engines, and a good particle coder-bla bla bla, but really, Nem have you even tried this editor?
Why am I so much defending this? Because I've seen how it helped people such as Chrizz/Chris and Boidy/Rorshah/Cboidy get to the top of particle coding.
That's all from my side I don't want to continue this, since everyone has got their own opinions which I'm not going and I can't change
@Boidy, I know, but many new people have this problem and they run the game many pointless times after changing random numbers to see what are they related to, I know that after some time they'd get used to it, but still after you will make the particle how you want it to be, you have to pimp it. I'm doing it opposite way, I'm getting the base particle in editor so I'm not worried about errors/typos and I'm pimping it in zero hour.
#48
Posted 20 August 2009 - 10:12
Failure, on 20 Aug 2009, 9:53, said:
Nem, on 19 Aug 2009, 15:17, said:
You didn't, sorry, but hell why are you people so much against this editor?
It really helps new people, and it helps me too if I have to create detailed stuff, shit, I use it almost always since I don't like trial and error technique.
Maybe I'd get used to trial and error since it is cnc3 time now
For example in World in Conflict you will win an entire internet if you will create particle without using editor.
I understand that those are two different engines, and a good particle coder-bla bla bla, but really, Nem have you even tried this editor?
Why am I so much defending this? Because I've seen how it helped people such as Chrizz/Chris and Boidy/Rorshah/Cboidy get to the top of particle coding.
That's all from my side I don't want to continue this, since everyone has got their own opinions which I'm not going and I can't change
@Boidy, I know, but many new people have this problem and they run the game many pointless times after changing random numbers to see what are they related to, I know that after some time they'd get used to it, but still after you will make the particle how you want it to be, you have to pimp it. I'm doing it opposite way, I'm getting the base particle in editor so I'm not worried about errors/typos and I'm pimping it in zero hour.
Boidy has always edited them without the editor IIRC.
#49
Posted 03 December 2009 - 01:07
Also, here's a nuke. It's the ginormous one featured in this PotD:
Given that the code is years old and has been stored by Nem, I can't guarantee everything is totally working or not, or at all. But it should, in theory, be.
It was made for cinematic purposes, and so, eats the system alive when used with real-time rendering.
If you find a use for it, just be sure to credit me, thanks.
Attached File(s)
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Nuke.txt (36.6K)
Number of downloads: 35
#50
Posted 22 February 2010 - 14:00
But I like it, so I thought I'll put it here.
Preview video
Download ( with explosion sound )
BigExplosion.zip (114.52K)
Number of downloads: 60
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