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Chinook Carry A Vehicle INI File


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#1 Chrizz

    E-Studios™ 2012

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Posted 24 December 2003 - 20:49

Here is the INI for the Chinhook i will make some models for each vehicle to.


ExtraPublicBone = STATION01
ExtraPublicBone = STATION02
ExtraPublicBone = STATION03
ExtraPublicBone = STATION04

Behavior = GarrisonContain ModuleTag_07
ContainMax = 4
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
ImmuneToClearBuildingAttacks = Yes
DamagePercentToUnits = 100%

IsEnclosingContainer = No
End

Body = HiveStructureBody ModuleTag_04;
MaxHealth = 1000.0
InitialHealth = 1000.0
SubdualDamageCap = 1200
SubdualDamageHealRate = 500


Models Are Coming

#2 Decimator

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Posted 16 June 2004 - 17:54

So does this actually show the vehicle being carried? If so how does it show it.

#3 Chrizz

    E-Studios™ 2012

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Posted 16 June 2004 - 19:49

You see the code thats it only needs is new models of each vehicles with ropes on it

#4 Decimator

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Posted 17 June 2004 - 12:26

Ah, so the chinook has to be moddeled with the units?

#5 Vanguard

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Posted 27 March 2005 - 15:43

I realise this topic is way dead, just have to say something, you only need one bone with the name Station, and that needs to be in the center of all the rope bones, also this wouldn't technically work as expected, you would have infantry show on that spot aswell, so you would need two seperate objects, Henford only used this method because that was a special type of system, he built an object and then it would be flown in on the Chinook, and be on the ropes, he has a model for every vehicle on that side.
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