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EALA Releases MOD SDK Version 1.01


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#1 Chrizz

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Posted 25 September 2006 - 09:32

Official Site

http://www.ea.com/cc...m/news.jsp?id=5


Quote

Sept. 22, 2006
MOD SDK version 1.01
Download version 1.01 of the official MOD SDK for Command & Conquer, which is now compatibile with C&C Renegade!
Official BFME II / C&C Mod SDK

UPDATED!!!

Version 1.01
9/22/06


* Added the option to export terrains for Command & Conquer: Renegade

* Added the AABox option to W3D Tools dialog

* Added example Dazzle.ini file into the 3dsmax7/plugins directory, which enables the Dazzle option in the W3D Tools dialog. Renegade modders will probably want to replace that file with the Dazzle.ini file that came with their original version of Renegade.



>>>Click here to download Mod SDK v1.01 (32mb)<<<
(Be sure to read the Read Me file after installing)

...SERVING THE COMMUNITY...

Behold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings™ and the more recent Command & Conquer™ RTS games. We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community 'modders'.

The Mod SDK currently consists of these pieces:

* 3DS Max 7 Autodesk plugin

* W3D Viewer

* Asset Cache Builder

* Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer

* Tutorials on our in-house art creation processes and rules for models and maps


This MOD SDK v1.01 is compatible with the following games:

* The Battle for Middle-earth™ II

* The Battle for Middle-earth™

* Command & Conquer™ Generals: Zero Hour

* Command and Conquer™ Generals

* Command and Conquer™ Renegade

Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically. Also note that all illustrated and technical examples included in the documentation and tutorials are from The Battle for Middle-earth II but can apply to any of the above games.


>>>Click here to download Mod SDK v1.01 (32mb)<<<
(Be sure to read the Read Me file after installing)


And what mod would be complete without beautiful multiplayer and single player maps to accompany it? Also be sure to check out our extensive database of World Builder tutorials where you can learn beginner and advanced skills on creating the best multiplayer maps and single player missions you can put your imagination to.

Click here to visit our World Builder section


HAPPY MODDING!

-The EALA RTS Development Team


#2 Kris

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Posted 25 September 2006 - 18:13

Blegh, RenX have more features that this crap :loels: yeah it may have bumpmapping stuff for BFMEII and a W3DExporter script for max but this is useless for renegade modders







#3 Chrizz

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Posted 26 September 2006 - 10:48

HEHE LOL! renx never had more features than 3DS dunno what ur talkin about? cuz this is stupid flaming again. we warned u before in old topic about this. and 1 this is geen Renegade Mod forum and 2 its usefull for rng modders but there just noob to do it on a new way

dont we silly and say renx has more. cuz EA uses 3ds to so.

#4 Kris

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Posted 26 September 2006 - 16:33

View PostChrizz, on 26 Sep 2006, 18:48, said:

HEHE LOL! renx never had more features than 3DS dunno what ur talkin about? cuz this is stupid flaming again. we warned u before in old topic about this. and 1 this is geen Renegade Mod forum and 2 its usefull for rng modders but there just noob to do it on a new way

dont we silly and say renx has more. cuz EA uses 3ds to so.



I KNOW EA (heck Even Westwood used 3dsmax, look at the RenX Documentation...) uses 3dsmax (so thats why this SDK is for 3dsmax).....

and what i meant of renx having more features....the SDK exporter lacks some options needed by renegade....

heres a pic.....compare it with the SDK one.....
Posted Image

and this SDK lacks some W3D Documentation (like what RenX have...)







#5 Chrizz

    E-Studios™ 2012

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Posted 26 September 2006 - 17:18

who needs RNG mats and gen mats if u can make them in Matrial editor of 3ds? if u learn 3ds better uw ill see 3ds is way better

#6 Kris

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Posted 27 September 2006 - 07:53

I use 3dsmax (and RenX or viceversa) too :P but renegade modders needs Renegade (or generals) materials :/









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