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Jordan's Stuff


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#26 Soul

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Posted 12 November 2006 - 00:12

Shit those are big, are you making a uber tank for GLA you know for balance.
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#27 Elezzzark

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Posted 12 November 2006 - 01:26

LOLZ, I like Uber-Tanks.
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#28 Futschki

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Posted 12 November 2006 - 07:44

Me tooo I like these They Are Extremely Uber And Thats Wha I like in them
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#29 Sgt. Nuker

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Posted 13 November 2006 - 01:24

Like fine wines mature and grow better with time, Jordan's renders do also. I'd like to see a tank battle between those 2 behemoths.


My best,

Nuker
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#30 Slightly Wonky Robob

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Posted 14 November 2006 - 19:00

very nice work jordan :locky:
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F O R T H E N S
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#31 Jordan

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Posted 20 November 2006 - 01:35

Been a while, so here's a couple infantry:

1. Flak Trooper:

Just like the one in RA2

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2. Grenade Launcher:

Fires a grenade a good distance:

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#32 Elezzzark

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Posted 20 November 2006 - 01:40

Hehe, nice infantry models, i think that you would create new kick-ass mod.
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#33 MLRS

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Posted 20 November 2006 - 02:20

AWESOME!! If i learn to mod, can i make units like that too?

And those tanks should not go in the Crazy mod, they should go in the DOMINATION MOD! :D
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#34 Sgt. Nuker

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Posted 20 November 2006 - 05:21

I loved Flak troopers. They kicked aircraft @$$, and they were funny. If you can, and if you haven't done this already, use the voices from RA2 for them.

Good work Jordan.


My best,

Nuker
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#35 Sic

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Posted 20 November 2006 - 13:23

:D Really well done job Jordan.
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#36 Jordan

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Posted 20 November 2006 - 20:42

View PostMajor Nuker, on 20 Nov 2006, 00:21, said:

I loved Flak troopers. They kicked aircraft @$$, and they were funny. If you can, and if you haven't done this already, use the voices from RA2 for them.


That's what I did.

Thanks for the comments. Also, there's a new Laser Ranger coming soon.
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#37 Jordan

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Posted 20 November 2006 - 21:54

Laser Ranger Pics!!!

Sir, I've got problems with my back... and front... and sides...

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Just need to give that leg a good stretch... agh!!!

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I'm doing curl ups... and breaking my leg at the same time!

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Sarge, is this the right way to fire?

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#38 Sgt. Nuker

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Posted 21 November 2006 - 03:02

View PostJordan, on 20 Nov 2006, 16:54, said:

Laser Ranger Pics!!!

Sir, I've got problems with my back... and front... and sides...

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When I saw this pic, all I could think of was "I'm a little teapot short and stout..."

Looks good as always Jordan :D .


My best,

Nuker
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#39 Sic

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Posted 21 November 2006 - 11:57

ROFL! Really good model Jordan :D
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#40 Jordan

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Posted 21 November 2006 - 20:14

Alright, here's the serious model:

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#41 Whitey

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Posted 21 November 2006 - 20:17

looks decent, I think he should be reskinned to a gray and the gun scaled down a bit though.

#42 Futschki

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Posted 22 November 2006 - 07:45

But It's Good Not Bad
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#43 The_Hunter

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Posted 22 November 2006 - 08:53

i beleive that laser rifle is slightly large and high poly when compared to the infantry :D
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#44 Futschki

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Posted 22 November 2006 - 09:16

That What Makes IT CRAZEH
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#45 Sic

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Posted 22 November 2006 - 11:11

Nice :D.
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#46 Jordan

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Posted 26 November 2006 - 02:53

Got a little bored of the original rebel for Juhziz, so I re-made it.

1st thing: AK47

Demo Rebels are equipped with AK47s as a primary weapon:

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2nd thing: Grenades

Demo Rebels can switch between firing the AK47, and throwing grenades. Grenades are powerful against armoured targets and groups of infantry:

Winding up:

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Throwing:

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Explosion:

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And let's not forget the dynamite packs which come from the demolitions upgrade. This picture isn't up-to-date, as the pack is a bit smaller now.

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Edited by Jordan, 26 November 2006 - 02:54.

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#47 Judgement

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Posted 26 November 2006 - 02:58

Those are pretty sick man. GOod job as usual Jordan.
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#48 Jordan

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Posted 26 November 2006 - 03:24

Something funny occured when I had to code the weapon. 1.5 seconds between shots cause animation issues, where the guy would freeze in a throwing stance, but 1.337 seconds between shots seemed to work fine.
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#49 Short Stuff

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Posted 26 November 2006 - 04:13

Lol!

hey, your were talking abot Moddeling for KSS Studios, can you give me an example? E-mail it to me, or PM either way :P
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#50 Jordan

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Posted 26 November 2006 - 05:04

Haven't made a weapon yet.

How high do you want the poly count?
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