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[2 Players][VZH] Tropical Hell


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#1 Lord Atlantis

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Posted 03 December 2006 - 18:27

I have started a new map, named tropical hell. Small 1v1 map in the center of a tropical "paradise". I will put up a download for the map when I deem the map finished.

Here are some Screens (before):

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-lord_atlantis

EDIT: Here is a updated map over view (after). I will try to get some in-game screens to post.

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EDIT2: Here are the ingame screens:

Primary Supplies
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Secondary Supplies
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Center Village surrounding Oil Refinery
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Reinforcement drop pad
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:lol:

EDIT: here is the download:

[attachment=2473:attachment]

Edited by Revantheemperor, 14 December 2006 - 19:36.

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#2 Sic

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Posted 03 December 2006 - 18:33

Loving the layout and those textures, good work dude. :lol:.
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#3 Lord Atlantis

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Posted 03 December 2006 - 18:42

To be honest, I have been only working on the map for an hour and a half. I reused a map that had the general layout - River going through the center and base areas already put on.

-lord_atlantis
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#4 Neder117

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Posted 03 December 2006 - 21:31

It looks a bit simple to be honest :lol: It misses a great deal of quality

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''Theres to many man, to many people, making to many problems''

#5 Lord Atlantis

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Posted 03 December 2006 - 21:49

Neder117, remember that those are the screens when the map was just starting :lol: . I will put more screens up when I get the chance (hopefully today).

-lord_atlantis
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#6 Sgt. Nuker

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Posted 04 December 2006 - 05:37

Another map that shows promise. I shall have fun breaking this map in when it's finished :lol: .


My best,

Nuker
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#7 Lord Atlantis

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Posted 04 December 2006 - 06:26

I am glad that I already have a waiting list for the map :lol: . THis map might be done in about one to two days, depending on school work and other last-minute changes...

-lord_atlantis
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#8 Sgt. Nuker

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Posted 04 December 2006 - 07:25

Don't rush it. Remember, quality over quantity ALWAYS.


Regards,

Nuker
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#9 Lord Atlantis

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Posted 04 December 2006 - 14:28

Don't worry Major Nuker. I, for the most part, finished the map yesterday. I will do some skirmish tests for the AI to see how well the AI plays, fix any last minute things, then release. All of that could happen over a couple of days.

-lord_atlantis
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#10 Crazykenny

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Posted 04 December 2006 - 15:40

Nice :lol:
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#11 Lord Atlantis

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Posted 05 December 2006 - 06:53

Here is some new screens:

New River look:
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New River look:
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New map overview w/ new river look:
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I will remap some textures and other stuff later during the week. I will keep everything posted, pardon the pun.

Other stuff that is not apparent on the screens is that I have added thunder and lightning to the rain that I have already added. Sorry guys, I wasn't able to add lightning because I haven't scripted lightning before :dope: . There will be rain instead.

After messing with the EA lightning and rain effect scripts from the laser general's challenge, i was able to add lightning :P

-lord_atlantis

Edited by lord_atlantis, 06 December 2006 - 01:39.

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#12 Alias

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Posted 05 December 2006 - 06:58

Wow. That looks really, really nice :P

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#13 General

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Posted 05 December 2006 - 10:08

It looks ok . But these peoples which live in tents worship to rafinnery ?

#14 Lord Atlantis

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Posted 05 December 2006 - 11:55

I was tyrying to go for the tropical houses around a refinery. The people do not worship the refinery, but I was taking some of my experiences from Far Cry: Instincts on the Tropical part of the village.

-lord_atlantis
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#15 Crazykenny

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Posted 05 December 2006 - 12:01

Very nice :P
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#16 Lord Atlantis

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Posted 05 December 2006 - 14:43

I plan today to fix the textures around the river and add some more trees and change some trees... then do some AI testing :P .

I have already tried to play on this map and teh AI creams me the first try.

-lord_atlantis
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#17 Lord Atlantis

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Posted 06 December 2006 - 01:48

Tropical Hell is released!!!!! :P

This is not the final version, but I will make changes according to Mappers Guild testers and other members of the Mappers Guild, or anyone else that bring up a good point.

Here is a map overview:
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I hope you enjoy the Tropical Hell :dope: .

-lord_atlantis

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Edited by lord_atlantis, 06 December 2006 - 03:44.

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#18 Sic

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Posted 06 December 2006 - 14:38

Wow, it's really nice, good job :P
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#19 Crazykenny

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Posted 06 December 2006 - 20:20

Very nice :P
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#20 Lord Atlantis

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Posted 10 December 2006 - 19:52

Now that I know how to add waves, i am going to add waves to the two ponds on either side of the bases. I will put up a new download after I get the waves looking high quality. :D

-lord_atlantis
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#21 Zancloufer

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Posted 10 December 2006 - 20:07

I am curious, why are most of the maps here ShockWave maps? Do you guys make many non-Shockwave maps?




#22 Moosy Crisp

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Posted 10 December 2006 - 20:10

I like it already. Good job dude :D

#23 Lord Atlantis

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Posted 10 December 2006 - 20:25

Tropical Hell doesnt use any ShockWave stuff. If you are wondering about Night Shift, kenny removed the flakbunkers and the roads to them.

Right now I can only create ShockWave maps because of computer issues...

-lord_atlantis
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#24 Amdrial

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Posted 10 December 2006 - 20:29

All guild mappacks are Vanilla Zero Hour compatible.
All the shockwave buildings have been or replaced, or removed.
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#25 Lord Atlantis

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Posted 19 December 2006 - 02:28

On second thought, the map is fine as-is without any waves on the ponds.

-lord_atlantis
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