Everything looks fine (aside the NOD Mech which looks meh), but why the HELL is the Juggernaught firing Horizontal? I'd rather have those baby's rain death just like the old ones
. The building damage looks nice, the Hand of Nod Globe on the hand falls and such, a nice touch that I hope will be like in other structures.
Now I know its early stages, but can someone explain to me why infantry can take about 30 laser shots to the face and still shoot pellets at turrets? And speaking of which, those thin little flower stems look really bad imo. Defences need some sort of originality - for instance - GDI in TS had ground based structures, while nod had towering defences - in this they all have towering defences which really dissolves the identidy of each side. Ok am I looking at NOD's little flower pedaled tower - oh wait its GDI's 7 shaped pea shooter. :ohlordsendmeprayers:
Also - I think EA took the literal term on hit and run, NOD Bomber looks sweet, but, it teleports right after it bombs?
I really hope EA pulls a rabit out of their asses, because as of now, I'm getting some big doubts on this game. But if they pull thier shit together, they might actually get themselves a pretty nice looking RTS - the graphics are nice and the music that they just now showed us has some promise. It might turn out like another
Generals.
Edited by C0|V|R4DE, 18 December 2006 - 04:18.