Jump to content


Beautiful... BUT DEADLY!


9 replies to this topic

#1 Henford

    Visitor

  • Project Leader
  • 35 posts
  • Projects: CNC Fallout

Posted 15 December 2010 - 03:03



Witness the beauty and devastating power of NATO's Plasma Pulse Cannon!

Edited by Henford, 15 December 2010 - 03:05.

Posted Image

Henford
CNC Fallout Mod Leader


cncfallout.falloutstudios.net

#2 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6,862 posts
  • Projects: Scaring Jebediah.

Posted 15 December 2010 - 03:16

Roasted and Toasted, pretty much explains this in a few short words :xD:

#3 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5,812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 15 December 2010 - 09:48

It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.
Posted Image

Posted Image

#4 Henford

    Visitor

  • Project Leader
  • 35 posts
  • Projects: CNC Fallout

Posted 15 December 2010 - 10:05

View PostIon Cannon!, on 15 Dec 2010, 20:48, said:

It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.


That is an issue with the superweapon's shroud reveal not being large enough when this video was taken (thus culling the particle FX)

This has now been fixed. Thanks for all of the constructive criticism though - and great work with EC!!
Posted Image

Henford
CNC Fallout Mod Leader


cncfallout.falloutstudios.net

#5 Shirou

    Humble darkspawn

  • Member
  • 3,328 posts

Posted 15 December 2010 - 10:08

I really like the sound effects of the final doomlaser.
Posted Image

#6 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5,812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 15 December 2010 - 11:11

View PostHenford, on 15 Dec 2010, 10:05, said:

View PostIon Cannon!, on 15 Dec 2010, 20:48, said:

It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.


That is an issue with the superweapon's shroud reveal not being large enough when this video was taken (thus culling the particle FX)

This has now been fixed. Thanks for all of the constructive criticism though - and great work with EC!!


Ah, I see, the same thing happens in ZH. In that case, lovely effect.

Thanks for the kind words ^ sort of off topic, but Xenogenocide, your sound guy, did he make an awesome alternate tank theme for L4D? Well an improved one of the original basically.
Posted Image

Posted Image

#7 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7,224 posts
  • Projects: EC, CORE, ER

Posted 15 December 2010 - 11:32

Oh that was awwweeesome! Music fitted well too

Posted Image

Posted Image

#8 Destiny

    Twintails are eternal!

  • Member Test
  • 3,139 posts

Posted 15 December 2010 - 11:48

Is it possible to make the beam slowly fade out? It'll be quite...complementing. Also I'm kinda not inclined to the beam hitting diagonally and not vertically, if there's a base by the side of a mountain in-game...
Posted Image

#9 Wizard

    [...beep...]

  • Administrator
  • 9,627 posts

Posted 15 December 2010 - 12:05

That is exceptionally good work! :xD:

I love how it's not a totally vertical impact as well. Impressive!

#10 Shirou

    Humble darkspawn

  • Member
  • 3,328 posts

Posted 15 December 2010 - 14:15

View PostDestiny, on 15 Dec 2010, 12:48, said:

Is it possible to make the beam slowly fade out? It'll be quite...complementing. Also I'm kinda not inclined to the beam hitting diagonally and not vertically, if there's a base by the side of a mountain in-game...

Then there will be no more mountain.

I agree though adding a fading effect on the main laser will be nice.

Edited by Shirou, 15 December 2010 - 14:16.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users