Beautiful... BUT DEADLY!
Henford 15 Dec 2010
Witness the beauty and devastating power of NATO's Plasma Pulse Cannon!
Edited by Henford, 15 December 2010 - 03:05.
Ion Cannon! 15 Dec 2010
It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.
Henford 15 Dec 2010
Ion Cannon!, on 15 Dec 2010, 20:48, said:
It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.
That is an issue with the superweapon's shroud reveal not being large enough when this video was taken (thus culling the particle FX)
This has now been fixed. Thanks for all of the constructive criticism though - and great work with EC!!
Ion Cannon! 15 Dec 2010
Henford, on 15 Dec 2010, 10:05, said:
Ion Cannon!, on 15 Dec 2010, 20:48, said:
It looks nice, although the preliminary shots don't always seem to impact properly. IE the laser doesn't always seem to actually hit the ground.
That is an issue with the superweapon's shroud reveal not being large enough when this video was taken (thus culling the particle FX)
This has now been fixed. Thanks for all of the constructive criticism though - and great work with EC!!
Ah, I see, the same thing happens in ZH. In that case, lovely effect.
Thanks for the kind words ^ sort of off topic, but Xenogenocide, your sound guy, did he make an awesome alternate tank theme for L4D? Well an improved one of the original basically.
Destiny 15 Dec 2010
Is it possible to make the beam slowly fade out? It'll be quite...complementing. Also I'm kinda not inclined to the beam hitting diagonally and not vertically, if there's a base by the side of a mountain in-game...
Wizard 15 Dec 2010
That is exceptionally good work!
I love how it's not a totally vertical impact as well. Impressive!
I love how it's not a totally vertical impact as well. Impressive!
Shirou 15 Dec 2010
Destiny, on 15 Dec 2010, 12:48, said:
Is it possible to make the beam slowly fade out? It'll be quite...complementing. Also I'm kinda not inclined to the beam hitting diagonally and not vertically, if there's a base by the side of a mountain in-game...
Then there will be no more mountain.
I agree though adding a fading effect on the main laser will be nice.
Edited by Shirou, 15 December 2010 - 14:16.