shader 2.0 dll
namman2 14 Apr 2008
i found this file that i think it makes ZH uses shader 2
here's some pictures
without
with shader 2 activated
without
with
linke to file click me
link to source click me too
first put the files in your game dirctory and then you need to press shift+f12 to activate it when the game starts
Edited by namman2, 14 April 2008 - 18:44.
here's some pictures
without
with shader 2 activated
without
with
linke to file click me
link to source click me too
first put the files in your game dirctory and then you need to press shift+f12 to activate it when the game starts
Edited by namman2, 14 April 2008 - 18:44.
Waris 14 Apr 2008
=O!!!
Nice... but what else does it add aside for the bloom?
EDIT: Tested it for a few minutes with ShW, the bloom was blinding o_o Also problems with graphical glitches/artifacts.
Edited by Waris, 14 April 2008 - 19:00.
Nice... but what else does it add aside for the bloom?
EDIT: Tested it for a few minutes with ShW, the bloom was blinding o_o Also problems with graphical glitches/artifacts.
Edited by Waris, 14 April 2008 - 19:00.
marc15yo 15 Apr 2008
wow!! those models look beautiful.
AND THE FREAKING SHADER THING LOOKS FREAKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!
i just hope it works with my crappy pc which only has 64mb of vid memory. (I CANT EVEN PLAY BF2!)
also are u a computer genius? because that was a nice find. this totally makes command and conquer look good
EDIT: Damn, error. i hate my computer soo much.
Edited by marc15yo, 15 April 2008 - 03:02.
AND THE FREAKING SHADER THING LOOKS FREAKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!
i just hope it works with my crappy pc which only has 64mb of vid memory. (I CANT EVEN PLAY BF2!)
also are u a computer genius? because that was a nice find. this totally makes command and conquer look good
EDIT: Damn, error. i hate my computer soo much.
Edited by marc15yo, 15 April 2008 - 03:02.
namman2 15 Apr 2008
Quote
are u a computer genius
not really
and i really dont know what shader is and what it have to do so i cant help that much
Kris 15 Apr 2008
That's bloody awesome .__. ! Now someone should make a widescreen patch for ZH .
Axel of Sweden 15 Apr 2008
Something tells me that this is exactly what the ZH community needs
FiReFTW 15 Apr 2008
Not bad but I can't see icons anymore its too bright
Edited by FiReFTW, 15 April 2008 - 16:16.
Edited by FiReFTW, 15 April 2008 - 16:16.
Kris 15 Apr 2008
FiReFTW 15 Apr 2008
Lord Atlantis 21 Apr 2008
Some tweaking of the ini is necessary for it to look the best, but it looks weird... and amazing having ZH with shader 2.0.
Kris 21 Apr 2008
After trying, I honestly like ZH WITHOUT the bloom lights. The Bloom lights just burns my eyes real bad. X_X
-Xv- 25 Apr 2008
Lord Atlantis, on 21 Apr 2008, 2:30, said:
Some tweaking of the ini is necessary for it to look the best, but it looks weird... and amazing having ZH with shader 2.0.
I been screwing aroudn with this thing but I can't get a decent look out of it, could u share what u tweaked and how or perhaps upload the ini file?
Edited by -Xv-, 25 April 2008 - 06:02.
Lord Atlantis 25 Apr 2008
At the moment, I am still tweaking out the .ini so the lense flare isn't so... BAM! Right now, to prevent EVERYTHING from having that shining effect as much, I lowered the game's brightness to nothing. I'm still messing around with the bloom settings, but the game does distinguish between the "Day" and "Night" settings. Once I find a good batch of settings Ill throw up the .ini text for you all.
Zeke 25 Apr 2008
Lord Atlantis 27 Apr 2008
As of right now, I've found what controls how much bloom there is. Right now I'm fine tuning how much bloom makes it look good.
Edited by Lord Atlantis, 27 April 2008 - 03:54.
Edited by Lord Atlantis, 27 April 2008 - 03:54.
CoLT 27 Apr 2008
Great! Upload if you would be so kind when you're finished, Atlantis.
I want to try it later without burning my eyelids off.
I want to try it later without burning my eyelids off.
Lord Atlantis 27 Apr 2008
[PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 [INPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyShadow=119 KeyWater=118 [REFLECTION] ReflectionPower=10 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=100 UseLowResReflection=0 [BLOOM] BloomPowerDay=5 BloomFadeTime=100 BloomConstantDay=12 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=0 BloomPowerNight=5 BloomConstantNight=12 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 [SSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=0 [COLORCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=10 GammaCurveDay=0 GammaCurveNight=0 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [SHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=80 ShadowAmountNight=50 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60
Here is the code to the ebseries.ini file. How I adjusted the bloom is so its a nice addition to the already superb graphics that are in ShockWave, but isn't the focus. Feel free to make suggestions to it here.