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shader 2.0 dll


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#26 Reaper94

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Posted 15 May 2008 - 18:26

what mod are you using btw?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#27 pirate

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Posted 16 May 2008 - 14:05

pressing shift + F12 when the game starts.... you mean during the splash screen, while the shell map is loading, when the game is loading, or when you are already ingame?...

Btw I made a .big from the files from the download

edit: found out: cant be used from a big file also, can be activated after the shellmap is loaded

Edited by pirate, 16 May 2008 - 14:31.

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#28 Waris

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Posted 16 May 2008 - 14:10

You just unzip all the files in ZH directory, no need to pack them into .big...

You can activate the shaders (Shift + F12) ANYTIME during the game.

#29 namman2

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Posted 16 May 2008 - 16:50

a mod you can find on coolfile's forum (use google translator because it's chinese )
here's a link to the download modern wars (i think) 486.35 MB
but some of the models are converted one wich are not in the mod and the mod uses very high poly models

Edited by namman2, 16 May 2008 - 16:52.


#30 Jazzie Spurs

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Posted 16 May 2008 - 17:25

^It's 404

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#31 namman2

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Posted 17 May 2008 - 07:04

here's the download page (i think) http://www.fs2you.com/zh-cn/files/fea104c0...5-00142218fc6e/
there's a small greeb button that will be seen afte a short time click on it to download

#32 sgtmyers88

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Posted 25 April 2009 - 00:06

Hello guys, I have made an update to the Shader 2.0 Mod and it is currently being used in my C&C Tiberian Dawn Redux Mod.

I have spent a while making a fine balance between the bloom and shader effects. The intensity of the shaders seem to vary due to the lighting diversity of all the different maps. I believe this may perhaps rival the C&C3 graphics a bit as I am still in shock about this breakthrough myself due to the fact that we are talking about the 6 year old Zero Hour game here. To my surprise lag is very limited on my machine which only has 1GB of RAM, 1.0ghz dual core processor, and a nVidia 7300 graphics card with 512mb Video RAM. I was also using 1200x1080 resolution.

This version of the Shader 2.0 Mod does not require the Shift+F12 setup... it is automatically activated when Worldbuilder or the Game itself is launched.

I have several screenshots available here and my websites...

MAIN WEBSITE

MODDB PROFILE


Enjoy!

-sgtmyers88

Attached File(s)


Edited by sgtmyers88, 25 April 2009 - 04:01.

He who controls the past commands the future... He who commands the future conquers the past...

#33 Lord Atlantis

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Posted 25 April 2009 - 05:13

I am curious, how much would your in-game scenery change if you disabled Shader 2.0? Could you post a comparison screen?
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#34 sgtmyers88

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Posted 25 April 2009 - 05:24

I had these posted on my website a week ago before I revealed the Shader 2.0 additions...

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Edited by sgtmyers88, 25 April 2009 - 05:24.

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#35 Stalker

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Posted 25 April 2009 - 07:00

Looks really good.

Can you show us a screenshot with the ui enabled? I want to see how it is affected.
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#36 sgtmyers88

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Posted 25 April 2009 - 08:23

While I do admit the interface does seem to fluctuate in the bloom effects on some maps and on different graphics settings, it overall looks much better than what initial tests came out to be if you guys know what I am talking about (the super blinding blurs), here is the current build with the user interface in-game...

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#37 JJ

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Posted 25 April 2009 - 12:57

Nice, it makes the game look so much better.

EDIT: Also, if I got it right, you guys edited the shader thing yourselves to make it look nice and work with the game without having to Shift+F12, or is it an update from the developer of this shader?

Edited by JJ, 25 April 2009 - 14:06.


#38 sgtmyers88

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Posted 25 April 2009 - 15:05

Yes, it is the exact same shader mod mentioned earlier in this topic... it has just simply been modified (the .ini file) by myself and optimized for the Generals and Zero Hour SAGE Engine.

Edited by sgtmyers88, 26 April 2009 - 00:56.

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#39 Lord Atlantis

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Posted 25 April 2009 - 15:40

I am interested in personally trying out your Shader 2.0. Could you by chance upload just the necessary files here for it out of convience?

Or at least the ini code.

Edited by Lord Atlantis, 25 April 2009 - 17:19.

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#40 Nem

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Posted 25 April 2009 - 16:56

Not only does this add on cripple most graphics cards, but it overlays everything. Including videos, menus, and cameos. Some could even argue it decreases graphic quality.

I would stop wasting my time with this.

#41 Lord Atlantis

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Posted 25 April 2009 - 17:24

While that may be your opinion on it, I am interested in how he set up the .ini file so that the effects don't ruin the game completely.
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#42 Dr. Knickers

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Posted 25 April 2009 - 17:42

Here's what you want:

http://boris-voronts...download_en.htm
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#43 Lord Atlantis

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Posted 25 April 2009 - 17:58

I have the actual DLL after I did some searching on my computer, I just need his .ini values so I can throw it onto my copy of ZeroHour.
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#44 sgtmyers88

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Posted 26 April 2009 - 01:07

This is not by any means a final setup, as I am still doing experiments with it and updating it. I also pasted the files in the Vanilla Generals and Zero Hour Game and it is amazing to see that that game's 6 year old graphics are modified well with very little lag even without the new terrain textures and scenery that I am now using in mods. (much less lag issues than with my current version of my TD Redux mod which I believe is due to my new enhanced AI and high poly models) But here is the current version which should produce the results as seen in the last two screenshots...

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=1
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
[INPUT]
KeyUseEffect=12
KeyBloom=12
KeyOcclusion=12
KeyReflection=12
KeyCombination=16
KeyShadow=11
KeyWater=11
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=100
ReflectionSourceTFactor=100
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
[BLOOM]
BloomPowerDay=18
BloomFadeTime=100000
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=1
BloomCurveDay=-10
BloomPowerNight=14
BloomConstantNight=1
BloomCurveNight=-10
BloomScreenLevelNight=1
BloomAdaptationScreenLevel=50
BloomAdaptationMultiplier=1
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
[COLORCORRECTION]
DarkeningAmountDay=20
ScreenLevelDay=1
ScreenLevelNight=1
DarkeningAmountNight=-14
GammaCurveDay=-8
GammaCurveNight=-8
[PLUGIN]
WeatherMod=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=1
[SHADOW]
ShadowFadeStart=60
ShadowFadeEnd=100
ShadowAmountDay=70
ShadowAmountNight=20
ShadowScreenLevelDay=7
ShadowScreenLevelNight=5
ShadowQuality=0
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

Edited by sgtmyers88, 26 April 2009 - 01:14.

He who controls the past commands the future... He who commands the future conquers the past...

#45 Lord Atlantis

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Posted 26 April 2009 - 03:29

Many thanks. Whenever you have a better set up for this please post what you have here. :)

'Cause I tried looking through your mod and couldn't find the actual .ini file for this and the values.
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#46 sgtmyers88

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Posted 26 April 2009 - 03:47

No problem... I will update my previous code post when I do get updates posted... btw my mod has not been released to the public with these new updates yet anyways... lol

Edited by sgtmyers88, 26 April 2009 - 03:48.

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#47 n5p29

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Posted 26 April 2009 - 11:18

Quote



Which I must download? and, how to set the things up?
I'm very interested on this.

#48 Soldier Gruber - Air Force

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Posted 26 April 2009 - 13:34

Well, and mod Modern War?
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#49 Waris

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Posted 26 April 2009 - 16:59

Small pictures are small.

#50 CJ

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Posted 26 April 2009 - 17:47

Big pictures are big.
http://www.moddb.com/mods/modern-wars/imag...that-low-angle2

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet




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