marc15yo's Art.
marc15yo 01 Apr 2008
Ok. I'm gonna make a thread to show off my work and for the experts to help out. i'm learning but i'm gonna need people's support.
This thread is gonna have my first models ever from scratch aside from the 'blob' i made a long time ago
I love Grafiti, and drawing. so i will post some as well.
i'm gonna start with something simple, a tank or somethin.
This thread is gonna have my first models ever from scratch aside from the 'blob' i made a long time ago
I love Grafiti, and drawing. so i will post some as well.
i'm gonna start with something simple, a tank or somethin.
marc15yo 04 Apr 2008
OK guys this is my first REAL model ever ever ever. i'm still working on it. i'm making the chassis first, i'm gonna add alot of detail to it. it's an EFV. expeditionary fighting vehicle. i thought it to be a good first model. and if it goes successful i might use it in my mod.
here is the real life version and this is where i'm getting all my info to model it as accurately as possible
http://www.globalsecurity.org/military/sys...d/aaav-pics.htm
and here us what it looks like up to yet.
what do u guys think. good start?
Edited by marc15yo, 06 April 2008 - 19:30.
here is the real life version and this is where i'm getting all my info to model it as accurately as possible
http://www.globalsecurity.org/military/sys...d/aaav-pics.htm
and here us what it looks like up to yet.
what do u guys think. good start?
Edited by marc15yo, 06 April 2008 - 19:30.
CoLT 04 Apr 2008
it's quite good for a first model. Is the RL model that narrow though?
And also there's a vertex error on the front of the model you can see it in the 2nd pic. It looks like a shadow.
I've no idea what causes it or how to fix it.
it's quite good for a first model. Is the RL model that narrow though?
And also there's a vertex error on the front of the model you can see it in the 2nd pic. It looks like a shadow.
I've no idea what causes it or how to fix it.
And also there's a vertex error on the front of the model you can see it in the 2nd pic. It looks like a shadow.
I've no idea what causes it or how to fix it.
it's quite good for a first model. Is the RL model that narrow though?
And also there's a vertex error on the front of the model you can see it in the 2nd pic. It looks like a shadow.
I've no idea what causes it or how to fix it.
marc15yo 04 Apr 2008
yeah that annoying shadow thing. i tried to find out how to fix it but no luck.
i'm trying to get it as accurate as possible. i'm gonna try to make it less narrow. later on today i'm gonna add more detail.
i'm trying to get it as accurate as possible. i'm gonna try to make it less narrow. later on today i'm gonna add more detail.
Waris 04 Apr 2008
To fix the shadow glitch, select the model, go to Polygon or Face mode, select all the polys/face and at surface properties select clear all.
Since the RL thing is pretty symmetrical I suggest you cut the block in two halves length-wise, get rid of one, and then work on the one that's left. After you're done just clone-mirror the half you worked on
EDIT: After that don't forget to weld the two halves together!
Edited by Waris, 04 April 2008 - 11:57.
Since the RL thing is pretty symmetrical I suggest you cut the block in two halves length-wise, get rid of one, and then work on the one that's left. After you're done just clone-mirror the half you worked on
EDIT: After that don't forget to weld the two halves together!
Edited by Waris, 04 April 2008 - 11:57.
marc15yo 04 Apr 2008
oh sweet.
about the cloning thing. i guess it's a good idea, i had thought of that b4. i'll do it but in case i will make a backup.
also on the bottom of the model is it possible to like 'carve' in the tread area or space. because the rl one has the treads on the inside.
about the cloning thing. i guess it's a good idea, i had thought of that b4. i'll do it but in case i will make a backup.
also on the bottom of the model is it possible to like 'carve' in the tread area or space. because the rl one has the treads on the inside.
Waris 04 Apr 2008
You don't really have to 'cave in' the bottom section of the chassis because if you look closely at the RL thing the treads are covered on the outside by armour plating. Just do like what you dd on the back area of the chassis.
Camille 04 Apr 2008
it's ok for a first try, but you really have to focus on some basic things. like now, your chassis is ok but i see some assymetrical parts as well as a weird thing sticking out on the front. symmetry will almost always make the model look nice, at least IMO... keep practicing alot and you will surprise yourself one day!
Edited by ka1000, 04 April 2008 - 19:22.
Edited by ka1000, 04 April 2008 - 19:22.
marc15yo 04 Apr 2008
nice, thankyou. soo much guys. i just updated it a littlebit. i'm getting really excited.
now u guys can see i tried as much as i could to add detail. using all the views and images i could find. i've come up with this.
i added door hatches in the cargo compartment. with an animation. soldiers will be able to pop out and engage targets on their own if necessary in-game.
EDIT: removed pics
Edited by marc15yo, 06 April 2008 - 19:30.
now u guys can see i tried as much as i could to add detail. using all the views and images i could find. i've come up with this.
i added door hatches in the cargo compartment. with an animation. soldiers will be able to pop out and engage targets on their own if necessary in-game.
EDIT: removed pics
Edited by marc15yo, 06 April 2008 - 19:30.
marc15yo 06 Apr 2008
OK guys. i finished the chassis. it's completely redone with animation for the high speed water mode. Now i'm gonna work on the turret. then the skin and the a render.
yeah it's alot of images but oh well
Edited by marc15yo, 07 April 2008 - 02:22.
yeah it's alot of images but oh well
Edited by marc15yo, 07 April 2008 - 02:22.
marc15yo 06 Apr 2008
thanks bro. gonna make them soon. i was focusing on the main chassis first.
Camille 06 Apr 2008
man, try to compensate on the pictures a bit, even i never posted so much.... try to get that view that's split in four so you can see everything at once and you dont have to post such a humongous load of pictures that swallow bandwidth like hamburgers.
marc15yo 07 Apr 2008
Ok so i updated the chassis again even though i said it was gonna be final. i wanted to make it perfect. so NOW it's safe to say the model AND skin of the chassis have been completed. i've been working on it all day long. i'm starting to fall in love with it. i've been doing soo much work with gmax and photoshop lately and then it just hit me, modeling and skinning is starting to be less complicated then coding. (well to me it is)
Edited by marc15yo, 17 April 2008 - 15:07.
Edited by marc15yo, 17 April 2008 - 15:07.
Camille 07 Apr 2008
good, good! but you might try to work on that skin a little, right now it looks too flat IMO. give it more depth by giving it highlights or shadowing on keyspots.
marc15yo 07 Apr 2008
yeah yeah good idea. oh and thankyou.
does anyone know how to make the uvmapping map thing into an image file, that way i could like pait over the uv's, instead of having to make the skin first. cuz sometimes the skin i make dosn't seem to fit the model.
does anyone know how to make the uvmapping map thing into an image file, that way i could like pait over the uv's, instead of having to make the skin first. cuz sometimes the skin i make dosn't seem to fit the model.
marc15yo 17 Apr 2008
OK guys I finally Finished the EFV model and the EFV Desert Skin. All i have to do is make the snow skins and the woodland skins and i'm done with it. it turned out really really good. =) I was going to make the sights on the turret carved inward like the real one but i couldn't figure out how + i didn't want to screw up the turret model which was really confusing. I Pimped up the skin and followed ka1000's advice.
Edited by marc15yo, 17 April 2008 - 15:07.
Edited by marc15yo, 17 April 2008 - 15:07.