TF2 Update Thread
MR.Kim 10 Mar 2010
http://www.teamfortr...ost.php?id=3539
As you can see, this is call "Repair Node". Well, unlike dispenser anyway.
I can't wait full update.
As you can see, this is call "Repair Node". Well, unlike dispenser anyway.
I can't wait full update.
Dr. Strangelove 10 Mar 2010
But when the engineer has time to get away from his base, what's he going to do? Introducing the repair node doesn't make sense if they don't upgrade his weaponry.
Libains 10 Mar 2010
This is a throwaway item, they won't be including this as it is too gamebreaking
MR.Kim 10 Mar 2010
Destiny, on 9 Mar 2010, 19:39, said:
The repair node looks toasted/chocolate
That's not real complete model.
Also, they're trying show progress with engineer update and I think thye're explanied how to advantage against any classes. Specially, how to stop or defend against spy.
Edited by MR.Kim, 10 March 2010 - 00:51.
Sgt. Nuker 10 Mar 2010
VALVe tries to be unique with TF2, and with some of the weapon choices they've made and try to make, that's readily apparent. This update is proof also.
At least they're showing some progress, even though, by what they've shown, Engie is still a fair ways off. The plus and minus is that it appears they test an idea quite thoroughly and look at its applications for both offense and defense.
At least they're showing some progress, even though, by what they've shown, Engie is still a fair ways off. The plus and minus is that it appears they test an idea quite thoroughly and look at its applications for both offense and defense.
MR.Kim 15 Apr 2010
Sorry about necron post(Well, still my topic).
New update:
Added Sam & Max items
Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
Reduced the damage bonus the Equalizer receives as the player loses health
The speed boost was not changed
Community Request:
Added a flag to info_particle_system to mark particle systems as "weather" effects
What the heck? Sam & Max items?
New update:
Added Sam & Max items
Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
Reduced the damage bonus the Equalizer receives as the player loses health
The speed boost was not changed
Community Request:
Added a flag to info_particle_system to mark particle systems as "weather" effects
What the heck? Sam & Max items?
Hobbesy 15 Apr 2010
They're reskins of the revolver and pistol you can use if you buy the new S&M game. Other than that they're exactly alike.
Edited by Hobbesy, 15 April 2010 - 21:45.
Edited by Hobbesy, 15 April 2010 - 21:45.
TheDR 15 Apr 2010
The more interesting news is the new map behind the heavy and the pyro.
Some sort of snow capture point map i hope
Edit: Oh no, it is Viaduct, damn.
Edited by TheDR, 15 April 2010 - 21:58.
Some sort of snow capture point map i hope
Edit: Oh no, it is Viaduct, damn.
Edited by TheDR, 15 April 2010 - 21:58.
MR.Kim 22 Apr 2010
Here some interesting about significant changes to the item drop system.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
Edited by MR.Kim, 22 April 2010 - 15:37.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
Edited by MR.Kim, 22 April 2010 - 15:37.
Amdrial 22 Apr 2010
This system was pretty much designed to be anti-idling, so yes, certainly an improvement ^^.
Sgt. Nuker 22 Apr 2010
MR.Kim, on 22 Apr 2010, 11:37, said:
Here some interesting about significant changes to the item drop system.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
I sort of noticed this last night when I was playing. I died, got an item. Then, after 3 or 4 more deaths, I received another item. I thought it a bit odd that I had received item drops so close together, but now that I've read that article, I understand why.
I had heard about the max item drops a week, which to me.......seems a bit off, but if the drops are going to be more frequent, then it evens out nicely.
CJ 22 Apr 2010
Sgt. Nuker, on 22 Apr 2010, 18:32, said:
MR.Kim, on 22 Apr 2010, 11:37, said:
Here some interesting about significant changes to the item drop system.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
I sort of noticed this last night when I was playing. I died, got an item. Then, after 3 or 4 more deaths, I received another item. I thought it a bit odd that I had received item drops so close together, but now that I've read that article, I understand why.
I had heard about the max item drops a week, which to me.......seems a bit off, but if the drops are going to be more frequent, then it evens out nicely.
Well maybe you'll finally stop idling now
Sgt. Nuker 23 Apr 2010
Argetlam, on 22 Apr 2010, 14:08, said:
Sgt. Nuker, on 22 Apr 2010, 18:32, said:
MR.Kim, on 22 Apr 2010, 11:37, said:
Here some interesting about significant changes to the item drop system.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
Check TF2 site: http://www.teamfortress.com/
Is this mean better drop system than current drop system? I hopefully this is will be good one.
I sort of noticed this last night when I was playing. I died, got an item. Then, after 3 or 4 more deaths, I received another item. I thought it a bit odd that I had received item drops so close together, but now that I've read that article, I understand why.
I had heard about the max item drops a week, which to me.......seems a bit off, but if the drops are going to be more frequent, then it evens out nicely.
Well maybe you'll finally stop idling now
Alright........seriously. Enough. I don't care what section of the forums this post is in. Enough. Quit with the teasing, the "innocent" phrases, the put-downs, all of it. How I choose to play the game is my business, and it is none of your concern.
deltaepsilon 23 Apr 2010
Well you have a nice collection of hats, however you obtained them (I'm aware the data is probably outdated by now)
Edited by deltaepsilon, 23 April 2010 - 13:21.
Edited by deltaepsilon, 23 April 2010 - 13:21.
CJ 29 Apr 2010
Quote
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Best news ever
Dutchygamer 29 Apr 2010
In before someone screams OMG THEY NERFED THE PYRO EVEN MORE!!!11 (note: I do like this patch very much. Being able to keep a lit arrow while not having to keep it prepared, fucking up your aim is wonderful )
ΓΛPTΘΓ 29 Apr 2010
I think they buffed the Pyro instead of nerfing it, I rather like the changes suits my playstyle. But yes, they made the backburner even more useless now.
Sgt. Nuker 29 Apr 2010
They did nerf the Pyro in one respect. Note the 20% reduction in direct damage from the flamethrower.
I'm actually interested in the Crit-a-Cola myself, as it seems like an item drop.
I'm actually interested in the Crit-a-Cola myself, as it seems like an item drop.