"Command and Conquer" - Free to play.
Raven 13 Jun 2013
The General nick names is a frikin joke.....Whats you general's name, oh its Red Arrow .
Wizard 13 Jun 2013
Anyone else feel like they were watching a trailer for CnC Red Alert w/o the bears and giant-silly-killy-mechu?
General 14 Jun 2013
Stalker 14 Jun 2013
Libains 15 Jun 2013
Slightly Wonky Robob 11 Aug 2013
How can you say it's horrible, when they've clearly put so much effort into making it look so bland and generic? |:
Also... What's with everything exploding when you get within 10 feet of it? D:
Also... What's with everything exploding when you get within 10 feet of it? D:
CJ 11 Aug 2013
Nem 12 Aug 2013
In my opinion Zero Hour is a better looking game, and that's sad given the decade gap. On a technical level it is superior but who cares? there is just nothing here art wise. This is as bland and generic as they come, and I would have liked to see them utilize that extra power with things like god rays and wind particle effects instead of additional polygons in which you can just barely see.
Also, I miss cloud shadows.
Edited by Nem, 12 August 2013 - 05:51.
Also, I miss cloud shadows.
Edited by Nem, 12 August 2013 - 05:51.
General 12 Aug 2013
Buildings disappear into nonexistence when they explode, yea thats too much to improve a game in a decade...
Slightly Wonky Robob 12 Aug 2013
At least we should be able to get some decent mods out of this... oh wait.
Alias 12 Aug 2013
You can tell how bad of an RTS engine Frostbite is when you look at how abysmal the pathfinding is.
Wizard 12 Aug 2013
Or how structures explode and disappear when a tank rolls over them but the trees don't.
The long awaited next installment is shaping up to be a large POS.
The long awaited next installment is shaping up to be a large POS.
Krieger22 12 Aug 2013
So even the superheavy tanks can't run over a bus. Well, how impressive. When was this alpha?
CJ 12 Aug 2013
What bothers me the most is what I can see from the gameplay : Tiberian Sun-ish construction with grids and having to place buildings close to a power plant ._.
And that UI looks as if it was made under paint, seriously...
Who needs pathfinding when the units are clipping anyway?
From what I heard, it started in May-ish, but they give very few alpha keys, and only to ass lickers who enjoyed C&C4.
It should become an open beta in September if they stick to their schedule...
And that UI looks as if it was made under paint, seriously...
Alias, on 12 August 2013 - 09:53, said:
You can tell how bad of an RTS engine Frostbite is when you look at how abysmal the pathfinding is.
Who needs pathfinding when the units are clipping anyway?
Krieger22, on 12 August 2013 - 11:42, said:
So even the superheavy tanks can't run over a bus. Well, how impressive. When was this alpha?
From what I heard, it started in May-ish, but they give very few alpha keys, and only to ass lickers who enjoyed C&C4.
It should become an open beta in September if they stick to their schedule...
Chyros 12 Aug 2013
Looking at the footage, most of all I'm thinking why I should go Gens2 over the original. I don't even think it LOOKS better.
Soul 12 Aug 2013
So bland and unappealing, definitely not something I'd want to waste my time on.
Krieger22 13 Aug 2013
CJ, on 12 August 2013 - 11:52, said:
What bothers me the most is what I can see from the gameplay : Tiberian Sun-ish construction with grids and having to place buildings close to a power plant ._.
And that UI looks as if it was made under paint, seriously...
Who needs pathfinding when the units are clipping anyway?
From what I heard, it started in May-ish, but they give very few alpha keys, and only to ass lickers who enjoyed C&C4.
It should become an open beta in September if they stick to their schedule...
And that UI looks as if it was made under paint, seriously...
Alias, on 12 August 2013 - 09:53, said:
You can tell how bad of an RTS engine Frostbite is when you look at how abysmal the pathfinding is.
Who needs pathfinding when the units are clipping anyway?
Krieger22, on 12 August 2013 - 11:42, said:
So even the superheavy tanks can't run over a bus. Well, how impressive. When was this alpha?
From what I heard, it started in May-ish, but they give very few alpha keys, and only to ass lickers who enjoyed C&C4.
It should become an open beta in September if they stick to their schedule...
Edited by Krieger22, 13 August 2013 - 11:40.
Sgt. Rho 13 Aug 2013
Those units appear to be using generic collision boxes, no proper collision yet. I like the looks of it actually, reminds me a lot of CCG, which is a good thing.
Krieger22 02 Sep 2013
http://www.thegameja...quer-interview/
An interview with the development director of the game. One third unts from the original?
An interview with the development director of the game. One third unts from the original?