[Resources] Public Particle FX'es
Whitey 21 Aug 2006
Omgz
Attach each different particle system to the missile if you use this one.
Please comment by the way.
(This is for the public, post your own up if ya want.
Edited by Jordan, 09 July 2007 - 02:23.
Attach each different particle system to the missile if you use this one.
Please comment by the way.
(This is for the public, post your own up if ya want.
Edited by Jordan, 09 July 2007 - 02:23.
Whitey 04 Jul 2007
Here you go. Attach it directly to the missile and remove the missile's weapon exhaust, otherwise it will flail.
Feel free to trim it. Me? I don't bother.
Under my order, this is only semi-public so please only use for personal means.
Edited by δαίμονας, 04 July 2007 - 18:45.
ParticleSystem RealMissileExhaustSmoke Priority = WEAPON_TRAIL IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud02.tga AngleZ = 0.00 1.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.99 0.99 Gravity = 0.00 Lifetime = 200.00 200.00 SystemLifetime = 0 Size = 0.25 0.25 StartSizeRate = 0.00 0.00 SizeRate = 1.00 1.30 SizeRateDamping = 0.80 0.94 Alpha1 = 0.01 0.01 0 Alpha2 = 1.00 1.00 60 Alpha3 = 0.00 0.00 170 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:200 G:200 B:200 0 Color2 = R:0 G:0 B:0 0 Color3 = R:0 G:0 B:0 0 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 0.00 0.00 BurstCount = 3.00 3.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.08 Y:0.16 Z:0.01 VelocityType = ORTHO VelOrthoX = 0.00 0.00 VelOrthoY = -0.05 0.05 VelOrthoZ = -0.05 0.05 VolumeType = POINT IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End ParticleSystem RealMissileExhaustFlame Priority = WEAPON_TRAIL IsOneShot = No Shader = ADDITIVE Type = PARTICLE ParticleName = EXExplo03.tga AngleZ = 0.00 1.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.99 0.99 Gravity = 0.00 Lifetime = 27.00 27.00 SystemLifetime = 0 Size = 1.25 1.25 StartSizeRate = 0.00 0.00 SizeRate = 1.00 1.30 SizeRateDamping = 0.90 0.94 Alpha1 = 0.00 0.00 0 Alpha2 = 0.00 0.00 0 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:255 G:255 B:255 0 Color2 = R:0 G:0 B:0 27 Color3 = R:0 G:0 B:0 0 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 0.00 0.00 BurstCount = 5.00 5.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.08 Y:0.16 Z:0.01 VelocityType = ORTHO VelOrthoX = 0.00 0.00 VelOrthoY = -0.05 0.05 VelOrthoZ = -0.05 0.05 VolumeType = POINT IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End
Feel free to trim it. Me? I don't bother.
Under my order, this is only semi-public so please only use for personal means.
Edited by δαίμονας, 04 July 2007 - 18:45.
VertiGo- 04 Jul 2007
thanx a lot! now my MRLS will receive a whole new beauty in a missile - firing - activity...
still, very COOL!
still, very COOL!
Kris 04 Jul 2007
δαίμο&#, on 4 Jul 2007, 16:29, said:
Here you go. Attach it directly to the missile and remove the missile's weapon exhaust, otherwise it will flail.
Feel free to trim it. Me? I don't bother.
Under my order, this is only semi-public so please only use for personal means.
Feel free to trim it. Me? I don't bother.
Under my order, this is only semi-public so please only use for personal means.
Can i use it for my "public" mod?! D:
Whitey 04 Jul 2007
No. But I'll see about giving you a slightly different version if you don't mind.
Whitey 04 Jul 2007
Not to double post or anything...
You can use this one anywhere you like, just give proper credits, and if you do utilize it, please drop some feedback?
Edited by δαίμονας, 04 July 2007 - 18:08.
; ---------------------------------------------- FXList WeaponFX_120MM ViewShake Type = NORMAL End LightPulse Color = R:255 G:255 B:255 Radius = 50 IncreaseTime = 0 DecreaseTime = 500 End ParticleSystem Name = RealTankMuzzleFlashSmoke OrientToObject = Yes End ParticleSystem Name = RealTankMuzzleFlare OrientToObject = Yes End ParticleSystem Name = RealTankMuzzleFlashFlame OrientToObject = Yes End ParticleSystem Name = TankMuzzleWave OrientToObject = Yes CreateAtGroundHeight = Yes End End
ParticleSystem RealTankMuzzleFlashFlame Priority = WEAPON_EXPLOSION IsOneShot = No Shader = ADDITIVE Type = PARTICLE ParticleName = EXexplo03.tga AngleZ = 0.00 7.00 AngularRateZ = 0.00 0.00 AngularDamping = 0.00 0.00 VelocityDamping = 0.50 0.90 Gravity = 0.00 Lifetime = 10.00 10.00 SystemLifetime = 10 Size = 0.50 0.50 StartSizeRate = 0.00 0.00 SizeRate = 6.00 10.00 SizeRateDamping = 0.93 0.95 Alpha1 = 0.00 0.00 0 Alpha2 = 0.00 0.00 0 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:255 G:165 B:125 0 Color2 = R:0 G:0 B:0 10 Color3 = R:0 G:0 B:0 0 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 99999.00 99999.00 BurstCount = 10.00 10.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.00 Y:0.00 Z:0.00 VelocityType = ORTHO VelOrthoX = 1.00 2.00 VelOrthoY = 0.00 0.00 VelOrthoZ = 0.00 0.00 VolumeType = CYLINDER VolCylinderRadius = 1.00 VolCylinderLength = 0.00 IsHollow = Yes IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End ParticleSystem RealTankMuzzleFlashSmoke Priority = WEAPON_EXPLOSION IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud01.tga AngleZ = 1.00 2.50 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.80 0.85 Gravity = 0.02 Lifetime = 100.00 100.00 SystemLifetime = 10 Size = 1.00 1.00 StartSizeRate = 0.00 0.00 SizeRate = 2.00 5.00 SizeRateDamping = 0.90 0.93 Alpha1 = 0.60 0.75 0 Alpha2 = 0.00 0.00 100 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:255 G:237 B:228 0 Color2 = R:0 G:0 B:0 0 Color3 = R:0 G:0 B:0 0 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 99999.00 99999.00 BurstCount = 8.00 12.00 InitialDelay = 5.00 5.00 DriftVelocity = X:0.20 Y:0.20 Z:0.10 VelocityType = ORTHO VelOrthoX = -3.00 6.00 VelOrthoY = -2.00 2.00 VelOrthoZ = -1.00 -2.00 VolumeType = CYLINDER VolCylinderRadius = 1.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End ParticleSystem RealTankMuzzleFlare Priority = CRITICAL IsOneShot = No Shader = ADDITIVE Type = PARTICLE ParticleName = EXLnzFlar2.tga AngleZ = 0.00 0.00 AngularRateZ = 0.00 0.00 AngularDamping = 1.00 1.00 VelocityDamping = 0.70 0.70 Gravity = 0.00 Lifetime = 10.00 10.00 SystemLifetime = 1 Size = 40.00 40.00 StartSizeRate = 0.00 0.00 SizeRate = 30.00 30.00 SizeRateDamping = 0.70 0.70 Alpha1 = 0.00 0.00 0 Alpha2 = 0.00 0.00 0 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:0 G:0 B:0 0 Color2 = R:253 G:253 B:253 5 Color3 = R:0 G:0 B:0 10 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 1.00 1.00 BurstCount = 1.00 1.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.00 Y:0.00 Z:0.00 VelocityType = ORTHO VelOrthoX = 4.00 4.00 VelOrthoY = 0.00 0.00 VelOrthoZ = 0.00 0.00 VolumeType = CYLINDER VolCylinderRadius = 0.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End
You can use this one anywhere you like, just give proper credits, and if you do utilize it, please drop some feedback?
Edited by δαίμονας, 04 July 2007 - 18:08.
Whitey 04 Jul 2007
Sorry for the triple post, the whole system is being anal about post length.
Picture doesn't do it much justice, but its a Javelin detonation, made to fit Generals. So it ain't as smokey, but once again, the picture is pretty shit.
Feel free to use it wherever.
Attached File(s)
-
Code.txt (5.01K)
Number of downloads: 64
Edited by δαίμονας, 04 July 2007 - 20:13.
Zeke 05 Jul 2007
Ion Cannon! 16 Nov 2007
As originally promised, here is my full particlesystem.ini and FXList.ini. I have cleaned them up somewhat so that everything in there is my work at least I think it is. If this isn't the case. Let me know and I will remove the piece of code and re-upload the ini files. It also contains some textures. The ones I managed to find.
Im not going to tell you how to use them, or how anything works. So don't bother asking.
If the particle effect is purple. That means your missing the texture. And the textures are locked away deep in a dusty file and I can't remeber the names.
Anyways, here they are. Enjoy.
Im not going to tell you how to use them, or how anything works. So don't bother asking.
If the particle effect is purple. That means your missing the texture. And the textures are locked away deep in a dusty file and I can't remeber the names.
Anyways, here they are. Enjoy.
Attached File(s)
-
ParticleSystemNEW.rar (371.35K)
Number of downloads: 136
Hobbesy 16 Nov 2007
The particle god, he's back. 0_0
He also released his particle INI, nice.
Edited by Høbbes 1098, 16 November 2007 - 12:16.
He also released his particle INI, nice.
Edited by Høbbes 1098, 16 November 2007 - 12:16.
Ion Cannon! 16 Nov 2007
I wouldn't have said I was back. I still have no time to work on projects or anything. And when I get on the forums will be rare.
Eddy01741 18 Nov 2007
JEZUZ CHRIST, it's Ion cannon! !
Can't believe your back, btw, before you leave to come back "once in a blue moon" please try to convince "Bob" to continue making the Domination Mod that you started.
Can't believe your back, btw, before you leave to come back "once in a blue moon" please try to convince "Bob" to continue making the Domination Mod that you started.
Slightly Wonky Robob 18 Nov 2007
Eddy01741 20 Nov 2007
Alias, on 18 Nov 2007, 1:26, said:
Just because someone makes a single post doesn't mean they've returned.
hence why i said "once in a blue moon", alluding to the fact that i want him to ask Bob to continue Dom Mod before he goes for another extended leave. If you don't know, a blue moon is he second full moon in one month (rarely happens).
And Bob, although it's a bad idea to argue with those in authority, I still have to say, you should continue the Domination Mod.
Slightly Wonky Robob 22 Nov 2007
I can't think of one single reason why i would want to...
but anyway... this is going way off topic... if you wanna ask ion to ask me, then i suggest PM/email/MSN
Edited by Bob, 22 November 2007 - 00:08.
but anyway... this is going way off topic... if you wanna ask ion to ask me, then i suggest PM/email/MSN
Edited by Bob, 22 November 2007 - 00:08.
Ion Cannon! 17 Mar 2008
To create particle effects you edit FXList.ini and Particlesystems.ini.
An FXList is essentially a list of lots of different effects. And you can decide when the effect starts, and where it starts in geographical location. IE Have a delay of 2 seconds then a mushroom cloud blossoms at height = 50 ect. Just make sure the entry in FXList.ini correlates to an entry in particlesystem.ini.
My advice is copy an effect. But not a trail. And then rename it and tweak the values to get an idea of how effects work. Its a bit more complicated than that however and it will take a while before you produce a " good " particle. As always - practice makes perfect.
An FXList is essentially a list of lots of different effects. And you can decide when the effect starts, and where it starts in geographical location. IE Have a delay of 2 seconds then a mushroom cloud blossoms at height = 50 ect. Just make sure the entry in FXList.ini correlates to an entry in particlesystem.ini.
My advice is copy an effect. But not a trail. And then rename it and tweak the values to get an idea of how effects work. Its a bit more complicated than that however and it will take a while before you produce a " good " particle. As always - practice makes perfect.
Qcumberhd 17 Mar 2008
is there any programs that make them for you or no?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?
Zeke 18 Mar 2008
Qcumberhd, on 17 Mar 2008, 20:23, said:
is there any programs that make them for you or no?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?
it let's you adjust the particles while ingame, but it only works for vGen.
the only tools you need are:
1. Notepad
2. Brain
3. Practice
AZZKIKR 11 May 2008
sorry for reviving but when i downloaded ion_cannon's folder, the nuke had a purple shockwave first. any solutions? will pot screenie soon