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[Resources] Public Particle FX'es

Whitey's Photo Whitey 21 Aug 2006

Omgz

Attach each different particle system to the missile if you use this one.

Please comment by the way.

(This is for the public, post your own up if ya want.
Edited by Jordan, 09 July 2007 - 02:23.
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Whitey's Photo Whitey 04 Jul 2007

Here you go. Attach it directly to the missile and remove the missile's weapon exhaust, otherwise it will flail.

Posted Image

ParticleSystem RealMissileExhaustSmoke
  Priority = WEAPON_TRAIL
  IsOneShot = No
  Shader = ALPHA
  Type = PARTICLE
  ParticleName = EXCloud02.tga
  AngleZ = 0.00 1.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.99 0.99
  Gravity = 0.00
  Lifetime = 200.00 200.00
  SystemLifetime = 0
  Size = 0.25 0.25
  StartSizeRate = 0.00 0.00
  SizeRate = 1.00 1.30
  SizeRateDamping = 0.80 0.94
  Alpha1 = 0.01 0.01 0
  Alpha2 = 1.00 1.00 60
  Alpha3 = 0.00 0.00 170
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:200 G:200 B:200 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 0.00 0.00
  BurstCount = 3.00 3.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.08 Y:0.16 Z:0.01
  VelocityType = ORTHO
  VelOrthoX = 0.00 0.00
  VelOrthoY = -0.05 0.05
  VelOrthoZ = -0.05 0.05
  VolumeType = POINT
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem RealMissileExhaustFlame
  Priority = WEAPON_TRAIL
  IsOneShot = No
  Shader = ADDITIVE
  Type = PARTICLE
  ParticleName = EXExplo03.tga
  AngleZ = 0.00 1.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.99 0.99
  Gravity = 0.00
  Lifetime = 27.00 27.00
  SystemLifetime = 0
  Size = 1.25 1.25
  StartSizeRate = 0.00 0.00
  SizeRate = 1.00 1.30
  SizeRateDamping = 0.90 0.94
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:255 B:255 0
  Color2 = R:0 G:0 B:0 27
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 0.00 0.00
  BurstCount = 5.00 5.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.08 Y:0.16 Z:0.01
  VelocityType = ORTHO
  VelOrthoX = 0.00 0.00
  VelOrthoY = -0.05 0.05
  VelOrthoZ = -0.05 0.05
  VolumeType = POINT
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End


Feel free to trim it. Me? I don't bother.

Under my order, this is only semi-public so please only use for personal means.
Edited by δαίμονας, 04 July 2007 - 18:45.
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Zeke's Photo Zeke 04 Jul 2007

Me too please ;) and if possible smaller versions for regular missles :P
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VertiGo-'s Photo VertiGo- 04 Jul 2007

thanx a lot! now my MRLS will receive a whole new beauty in a missile - firing - activity... ;)
still, very COOL! :P
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Kris's Photo Kris 04 Jul 2007

View Postδαίμο&#, on 4 Jul 2007, 16:29, said:

Here you go. Attach it directly to the missile and remove the missile's weapon exhaust, otherwise it will flail.
Feel free to trim it. Me? I don't bother.
Under my order, this is only semi-public so please only use for personal means.


Can i use it for my "public" mod?! D:
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Whitey's Photo Whitey 04 Jul 2007

No. But I'll see about giving you a slightly different version if you don't mind.
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Whitey's Photo Whitey 04 Jul 2007

Not to double post or anything...

Posted Image

; ----------------------------------------------
FXList WeaponFX_120MM
  ViewShake
	Type = NORMAL
  End
  LightPulse
	Color = R:255 G:255 B:255
	Radius = 50
	IncreaseTime = 0
	DecreaseTime = 500
  End
  ParticleSystem
	Name = RealTankMuzzleFlashSmoke
	OrientToObject = Yes
  End
  ParticleSystem
	Name = RealTankMuzzleFlare
	OrientToObject = Yes
  End
  ParticleSystem
	Name = RealTankMuzzleFlashFlame
	OrientToObject = Yes
  End
  ParticleSystem
	Name = TankMuzzleWave
	OrientToObject = Yes
	CreateAtGroundHeight = Yes
  End
End

ParticleSystem RealTankMuzzleFlashFlame
  Priority = WEAPON_EXPLOSION
  IsOneShot = No
  Shader = ADDITIVE
  Type = PARTICLE
  ParticleName = EXexplo03.tga
  AngleZ = 0.00 7.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.00 0.00
  VelocityDamping = 0.50 0.90
  Gravity = 0.00
  Lifetime = 10.00 10.00
  SystemLifetime = 10
  Size = 0.50 0.50
  StartSizeRate = 0.00 0.00
  SizeRate = 6.00 10.00
  SizeRateDamping = 0.93 0.95
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:165 B:125 0
  Color2 = R:0 G:0 B:0 10
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 99999.00 99999.00
  BurstCount = 10.00 10.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:0.00
  VelocityType = ORTHO
  VelOrthoX = 1.00 2.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = CYLINDER
  VolCylinderRadius = 1.00
  VolCylinderLength = 0.00
  IsHollow = Yes
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem RealTankMuzzleFlashSmoke
  Priority = WEAPON_EXPLOSION
  IsOneShot = No
  Shader = ALPHA
  Type = PARTICLE
  ParticleName = EXCloud01.tga
  AngleZ = 1.00 2.50
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.80 0.85
  Gravity = 0.02
  Lifetime = 100.00 100.00
  SystemLifetime = 10
  Size = 1.00 1.00
  StartSizeRate = 0.00 0.00
  SizeRate = 2.00 5.00
  SizeRateDamping = 0.90 0.93
  Alpha1 = 0.60 0.75 0
  Alpha2 = 0.00 0.00 100
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:255 G:237 B:228 0
  Color2 = R:0 G:0 B:0 0
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 99999.00 99999.00
  BurstCount = 8.00 12.00
  InitialDelay = 5.00 5.00
  DriftVelocity = X:0.20 Y:0.20 Z:0.10
  VelocityType = ORTHO
  VelOrthoX = -3.00 6.00
  VelOrthoY = -2.00 2.00
  VelOrthoZ = -1.00 -2.00
  VolumeType = CYLINDER
  VolCylinderRadius = 1.00
  VolCylinderLength = 0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

ParticleSystem RealTankMuzzleFlare
  Priority = CRITICAL
  IsOneShot = No
  Shader = ADDITIVE
  Type = PARTICLE
  ParticleName = EXLnzFlar2.tga
  AngleZ = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.70 0.70
  Gravity = 0.00
  Lifetime = 10.00 10.00
  SystemLifetime = 1
  Size = 40.00 40.00
  StartSizeRate = 0.00 0.00
  SizeRate = 30.00 30.00
  SizeRateDamping = 0.70 0.70
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:0 B:0 0
  Color2 = R:253 G:253 B:253 5
  Color3 = R:0 G:0 B:0 10
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 1.00 1.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:0.00
  VelocityType = ORTHO
  VelOrthoX = 4.00 4.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = CYLINDER
  VolCylinderRadius = 0.00
  VolCylinderLength = 0.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End


You can use this one anywhere you like, just give proper credits, and if you do utilize it, please drop some feedback?
Edited by δαίμονας, 04 July 2007 - 18:08.
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Whitey's Photo Whitey 04 Jul 2007

Posted Image

Sorry for the triple post, the whole system is being anal about post length.

Picture doesn't do it much justice, but its a Javelin detonation, made to fit Generals. So it ain't as smokey, but once again, the picture is pretty shit.
Feel free to use it wherever.

Attached File(s)

  • Attached File  Code.txt (5.01K)
    Number of downloads: 64

Edited by δαίμονας, 04 July 2007 - 20:13.
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Zeke's Photo Zeke 05 Jul 2007

View Postδαίμο&#, on 4 Jul 2007, 15:54, said:

No. But I'll see about giving you a slightly different version if you don't mind.


Can you give me one too, and if possible a smaller version for regular missiles :read:
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Jordan's Photo Jordan 09 Jul 2007

Topic pinned and spam posts removed.

Have a nice day :D

-Jordan
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Ion Cannon!'s Photo Ion Cannon! 16 Nov 2007

As originally promised, here is my full particlesystem.ini and FXList.ini. I have cleaned them up somewhat so that everything in there is my work at least I think it is. If this isn't the case. Let me know and I will remove the piece of code and re-upload the ini files. It also contains some textures. The ones I managed to find.

Im not going to tell you how to use them, or how anything works. So don't bother asking.

If the particle effect is purple. That means your missing the texture. And the textures are locked away deep in a dusty file and I can't remeber the names.

Anyways, here they are. Enjoy.

Attached File(s)

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Hobbesy's Photo Hobbesy 16 Nov 2007

The particle god, he's back. 0_0


He also released his particle INI, nice.
Edited by Høbbes 1098, 16 November 2007 - 12:16.
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Ion Cannon!'s Photo Ion Cannon! 16 Nov 2007

I wouldn't have said I was back. I still have no time to work on projects or anything. And when I get on the forums will be rare.
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Eddy01741's Photo Eddy01741 18 Nov 2007

JEZUZ CHRIST, it's Ion cannon! !

Can't believe your back, btw, before you leave to come back "once in a blue moon" please try to convince "Bob" to continue making the Domination Mod that you started.
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Alias's Photo Alias 18 Nov 2007

Just because someone makes a single post doesn't mean they've returned.
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Slightly Wonky Robob's Photo Slightly Wonky Robob 18 Nov 2007

View PostEddy01741, on 18 Nov 2007, 3:47, said:

JEZUZ CHRIST, it's Ion cannon! !

Can't believe your back, btw, before you leave to come back "once in a blue moon" please try to convince "Bob" to continue making the Domination Mod that you started.


Ahem?
Quote

Eddy01741's Photo Eddy01741 20 Nov 2007

View PostAlias, on 18 Nov 2007, 1:26, said:

Just because someone makes a single post doesn't mean they've returned.

hence why i said "once in a blue moon", alluding to the fact that i want him to ask Bob to continue Dom Mod before he goes for another extended leave. If you don't know, a blue moon is he second full moon in one month (rarely happens).

And Bob, although it's a bad idea to argue with those in authority, I still have to say, you should continue the Domination Mod.
Quote

Slightly Wonky Robob's Photo Slightly Wonky Robob 22 Nov 2007

I can't think of one single reason why i would want to...

but anyway... this is going way off topic... if you wanna ask ion to ask me, then i suggest PM/email/MSN :/
Edited by Bob, 22 November 2007 - 00:08.
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Qcumberhd's Photo Qcumberhd 16 Mar 2008

how do you creat the firefx's?
what do you use?
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Nem's Photo Nem 16 Mar 2008

Hmmm?
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Sgt. Rho's Photo Sgt. Rho 16 Mar 2008

You use the text editor to create particles.
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Ion Cannon!'s Photo Ion Cannon! 17 Mar 2008

To create particle effects you edit FXList.ini and Particlesystems.ini.

An FXList is essentially a list of lots of different effects. And you can decide when the effect starts, and where it starts in geographical location. IE Have a delay of 2 seconds then a mushroom cloud blossoms at height = 50 ect. Just make sure the entry in FXList.ini correlates to an entry in particlesystem.ini.

My advice is copy an effect. But not a trail. And then rename it and tweak the values to get an idea of how effects work. Its a bit more complicated than that however and it will take a while before you produce a " good " particle. As always - practice makes perfect.
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Qcumberhd's Photo Qcumberhd 17 Mar 2008

is there any programs that make them for you or no?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?
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Zeke's Photo Zeke 18 Mar 2008

View PostQcumberhd, on 17 Mar 2008, 20:23, said:

is there any programs that make them for you or no?
What does the partical editor do. The one that you load useeing a cnc gnerals shortcut and the program in the dictionary folder thing?


it let's you adjust the particles while ingame, but it only works for vGen.

the only tools you need are:

1. Notepad
2. Brain
3. Practice

:)
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AZZKIKR's Photo AZZKIKR 11 May 2008

sorry for reviving but when i downloaded ion_cannon's folder, the nuke had a purple shockwave first. any solutions? will pot screenie soon
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