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[8 Players][ShW/VZH] Relentless Desert


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#51 Moosy Crisp

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Posted 16 January 2007 - 22:06

There are some texture errors, but they are very minor. Even with my craptastic computer and 7 hard AI's, this map runs like a dream. Good Job man.

#52 Lord Atlantis

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Posted 16 January 2007 - 23:23

Update:
-removed old map download
-added new map download->AI is now using Base to Base paths

-Lord_Atlantis
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#53 Sic

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Posted 17 January 2007 - 18:52

Yeah, base to base paths, but you always forget to turn off the script which clears the fog of war.
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#54 Lord Atlantis

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Posted 17 January 2007 - 22:25

Update:
-removed old download link
-added new download link->removed the "See All" script

I hope this wrinkles out any bugs in the map. :P

-Lord_Atlantis
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#55 Crazykenny

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Posted 18 January 2007 - 12:02

Looks good, can i suggest you also make a 3 player map outta this?
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#56 Lord Atlantis

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Posted 18 January 2007 - 14:35

Maybe after my MOTM map is finished and "Burning Crusade" is finished.

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#57 Crazykenny

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Posted 18 January 2007 - 15:22

Cant wait to see your MOTM map... :dope:
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#58 E.V.E.

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Posted 18 January 2007 - 16:22

Quote

Cant wait to see your MOTM map...


Same goes for me ^^

- E.V.E.

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#59 Lord Atlantis

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Posted 28 January 2007 - 02:22

Now that the map is finished, I am requesting official tests from the testers.

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#60 Ascendancy

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Posted 28 January 2007 - 02:36

I'll be on it. You should expect a report within 72 hours (probably a lot less than that). I'll see what I can do, then post a report.

Edit: 500th post in the Mapper's Guild. Hurrah!

Edited by Ascendancy, 28 January 2007 - 02:37.

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Thanks to that awesome signature maker, Cattman2236.
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#61 Lord Atlantis

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Posted 28 January 2007 - 02:48

Congradulations Acendancy.

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#62 Sic

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Posted 28 January 2007 - 10:14

I hope it doesn't make lame computers lag.
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#63 Crazykenny

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Posted 28 January 2007 - 13:04

The map indeeds runs like a dream :read:
And if your busy Ascendancy i can always do some tests :read:

BTW Congrats on your 500th post :omfg:
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#64 Lord Atlantis

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Posted 29 January 2007 - 22:47

The map now has the minimum required tests for it to be released. Now I just need another leader's approval.

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#65 Sic

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Posted 30 January 2007 - 11:43

Ravager's test remains and it'll be ready for approval.
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#66 Crazykenny

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Posted 30 January 2007 - 15:35

In my opinion its ready to release :unsure:
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#67 Lord Atlantis

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Posted 30 January 2007 - 22:35

I did get the first test report from Nuker. Then there was the new change to the map so technically I need one more test report for this finalized version.

-Lord_Atlantis
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#68 Crazykenny

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Posted 31 January 2007 - 18:46

I also recommend you make a Update List. Things you've changed on the map.
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#69 Lord Atlantis

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Posted 31 January 2007 - 22:33

Added: Update list

All the changes that were made to the map are there.

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#70 Sgt. Nuker

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Posted 01 February 2007 - 23:38

Lord Atlantis, I have been a bit tardy in getting you a second report. However, upon a second review of the map, I am pleased with the changes. The area I pointed out with the pathfinding issue was fixed. I also approve this map for release.


My best,

Nuker
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#71 Lord Atlantis

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Posted 02 February 2007 - 22:42

Is there anyone that objects to the release of "relentless desert" tp the public, or will it go in the next mappack?

I do believe we have enough maps for another mappack.

-Lord_Atlantis
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#72 Crazykenny

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Posted 03 February 2007 - 12:39

It will certainly go into the mappack
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#73 Sic

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Posted 04 February 2007 - 19:48

Good idea removing the lag. Will give the map a testing round now.
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#74 AfterFlash

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Posted 29 May 2007 - 01:27

Like always, you make the most awesome of all maps.

#75 Crazykenny

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Posted 29 May 2007 - 07:50

PLEASE LOOK AT THE DATE BEFORE POSTING.

It really starts to annoy me man...
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