

[8 Players][ShW/VZH] Relentless Desert
#27
Posted 15 January 2007 - 18:35




#28
Posted 15 January 2007 - 20:15


#29
Posted 16 January 2007 - 00:41
My best,
Nuker

#30
Posted 16 January 2007 - 00:45
IDK if there is anything that I can do to fix that. I just added the combat zone and the AI waypoint paths.
-Lord_Atlantis
#31
Posted 16 January 2007 - 13:20

#32
Posted 16 January 2007 - 13:25



#33
Posted 16 January 2007 - 13:33

#34
Posted 16 January 2007 - 16:23



#35
Posted 16 January 2007 - 16:34

#36
Posted 16 January 2007 - 16:42



#37
Posted 16 January 2007 - 16:44

#39
Posted 16 January 2007 - 17:35



#40
Posted 16 January 2007 - 17:37
-CenterPath1 t/m 8
-FlankPath1 t/m 8
-BackdoorPath1 t/m 8 (Not needed)

#42
Posted 16 January 2007 - 17:41

#43
Posted 16 January 2007 - 17:45
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it

-Lord_Atlantis
#44
Posted 16 January 2007 - 17:57

#46
Posted 16 January 2007 - 18:09
Lord_Atlantis, on 16 Jan 2007, 18:45, said:
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it

-Lord_Atlantis
I will name you mapper of the year if you do this right.




#47
Posted 16 January 2007 - 18:20

#48
Posted 16 January 2007 - 18:46

Yet, Atlantis :brentdance:



#49
Posted 16 January 2007 - 20:03


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