[8 Players][ShW/VZH] Relentless Desert
Lord Atlantis
15 Jan 2007
I have decided to release the map to the rest of the Guild. Please look for any bugs and/or suggest improvements to the map here.
Enjoy!
-Lord_Atlantis
Enjoy!
-Lord_Atlantis
Sgt. Nuker
16 Jan 2007
The newest version you sent me is top notch mate. However, IDK if it's my computer the new dev AI or (if you scripted the map) your AI that's causing this issue, but once in a while, I get really choppy game play. Everything will function normally for a few seconds, then everything will freeze for a split second. It repeats this for the remainder of the game. That being said, the map, the detail, and the theme is very well thought out.
My best,
Nuker
My best,
Nuker
Lord Atlantis
16 Jan 2007
I think that it might be the AI and the new dev AI. AS you remember, the VZH AI was alot simpler and easier to kill. Probably EA's reason for not having a harder AI.
IDK if there is anything that I can do to fix that. I just added the combat zone and the AI waypoint paths.
-Lord_Atlantis
IDK if there is anything that I can do to fix that. I just added the combat zone and the AI waypoint paths.
-Lord_Atlantis
Crazykenny
16 Jan 2007
Base to base waypointing, its allot harder to do, but it will guarantee it will kill the lag
Sic
16 Jan 2007
You mean safest. Too bad I can't do waypointing in maps with more than 2 players.
Crazykenny
16 Jan 2007
Well it isnt a matter of ''i cant do it'' Its more like a matter of patience...
Sic
16 Jan 2007
In my case, it's a matter of I can't do it, but in cases where people know how to do it, they do it.
Crazykenny
16 Jan 2007
Well if you can waypoint a 2 player map, whats so difficult in doing a 3 or 4 player one?
Lord Atlantis
16 Jan 2007
I'll try the b2b waypointing. Yeah. What could go wrong? Making b2b waypoint paths on an 8 player map.
I'll post a new one once I am done with the b2b waypoint paths.
Is there any particluar names that the paths need to be named?
-Lord_Atlantis
I'll post a new one once I am done with the b2b waypoint paths.
Is there any particluar names that the paths need to be named?
-Lord_Atlantis
Crazykenny
16 Jan 2007
Or more Nerdy
-CenterPath1 t/m 8
-FlankPath1 t/m 8
-BackdoorPath1 t/m 8 (Not needed)
-CenterPath1 t/m 8
-FlankPath1 t/m 8
-BackdoorPath1 t/m 8 (Not needed)
Lord Atlantis
16 Jan 2007
Mmmmk. I'll get working on it and get a system that works for EVERY SINGLE AI path.
-Lord_Atlantis
-Lord_Atlantis
Crazykenny
16 Jan 2007
Do take in mind, you have to make every player a own path to another one. Thus 7 paths per player... AKA Lots of time...
Lord Atlantis
16 Jan 2007
Let me do the math...
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it
-Lord_Atlantis
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it

-Lord_Atlantis
Crazykenny
16 Jan 2007
Just reminding you it will take hours of precise work, one screw up and its LAGOTASTIC
Lord Atlantis
16 Jan 2007
Thanks for the support Kenny. I'll post a new map download when I am finished.
-Lord_Atlantis
-Lord_Atlantis
Sic
16 Jan 2007
Lord_Atlantis, on 16 Jan 2007, 18:45, said:
Let me do the math...
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it
-Lord_Atlantis
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it

-Lord_Atlantis
I will name you mapper of the year if you do this right.
