[8 Players][ShW/VZH] Relentless Desert
#27
Posted 15 January 2007 - 18:35
#28
Posted 15 January 2007 - 20:15
#29
Posted 16 January 2007 - 00:41
My best,
Nuker
#30
Posted 16 January 2007 - 00:45
IDK if there is anything that I can do to fix that. I just added the combat zone and the AI waypoint paths.
-Lord_Atlantis
#31
Posted 16 January 2007 - 13:20
#32
Posted 16 January 2007 - 13:25
#33
Posted 16 January 2007 - 13:33
#34
Posted 16 January 2007 - 16:23
#35
Posted 16 January 2007 - 16:34
#36
Posted 16 January 2007 - 16:42
#37
Posted 16 January 2007 - 16:44
#39
Posted 16 January 2007 - 17:35
#40
Posted 16 January 2007 - 17:37
-CenterPath1 t/m 8
-FlankPath1 t/m 8
-BackdoorPath1 t/m 8 (Not needed)
#42
Posted 16 January 2007 - 17:41
#43
Posted 16 January 2007 - 17:45
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it
-Lord_Atlantis
#44
Posted 16 January 2007 - 17:57
#46
Posted 16 January 2007 - 18:09
Lord_Atlantis, on 16 Jan 2007, 18:45, said:
3 for the different waypointpaths
x7 all of the other players
------------------------------------------
21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths
But if it makes this map one of teh best large maps made w/o lag, then I'll do it
-Lord_Atlantis
I will name you mapper of the year if you do this right.
#47
Posted 16 January 2007 - 18:20
#48
Posted 16 January 2007 - 18:46
Yet, Atlantis :brentdance:
#49
Posted 16 January 2007 - 20:03
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users