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[8 Players][ShW/VZH] Relentless Desert


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#1 Lord Atlantis

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Posted 30 December 2006 - 21:27

This is a map that I made after finishing "Night Shift".

The map is a full desert region. In the center are four destroyed towns, and in the very center of the map are tech goodies and unmanned demo gen MBT's. Originally there were militia tanks, but after learning that The_Hunter based the demo gen MBT off of the militia tank, I replaced the crappy militia tanks with the good demo gen MBT's.

Map pics:
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Here is the mini-map:
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Update: 1/6
Destroyed Village
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Goodies in the Center
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Base Construction Area Overview
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Desert Eyecandy
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Update: 1/13
New Center
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Update: 1/15
*Removed old Download link*

Update: 1/16
*Removed old download link*

Update: 1/17
*Removed old download link*

Update: 2/4
[attachment=2905:attachment]

Update List:
-Added vegitation->plants and texture to go with them
-added a more valuable center: two tech derricks and one radio station
-changed AI waypoint format: instead of CombatZone to base, Base to base
-Fixed intro script
-added sound fx
-changed the demo MBT to be heavily damaged
-removed the see-all script (it was for photos)
-removed stone walls around the four market places->reduce lag
-removed chain-link fences around the oil derricks and radio station->reduce lag

Enjoy!

-lord_atlantis

Edited by Revantheemperor, 09 April 2007 - 11:41.

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#2 Moosy Crisp

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Posted 30 December 2006 - 21:30

Wow. That's truly awesome work dude.

That city kinda reminds me of our downtown XD

Edited by Moosy Crisp, 31 December 2006 - 03:21.


#3 Sic

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Posted 30 December 2006 - 22:36

Yeah, really awesome map you've got running here, you are like one of the guild's best mappers.
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#4 Crazykenny

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Posted 31 December 2006 - 12:42

Thats really top notch, good work :funnypost:
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#5 Sgt. Nuker

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Posted 03 January 2007 - 05:11

Another wide open space for me to romp through :D . A job well-done indeed.


My best,

Nuker
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#6 Crazykenny

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Posted 03 January 2007 - 14:34

And by the looks of it some buildings to nuke to :D
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#7 Lord Atlantis

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Posted 03 January 2007 - 22:24

I plan on changing some of the map to be ZH friendly so this map can be a condidate for a mappack.

-lord_atlantis
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#8 Crazykenny

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Posted 03 January 2007 - 22:57

Go right ahead
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#9 Lord Atlantis

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Posted 06 January 2007 - 21:22

I am about 70% finished with the vegitation. I will post an update with the screens.

-lord_atlantis
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#10 Crazykenny

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Posted 06 January 2007 - 23:36

I want this map.... badly :P
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#11 Amdrial

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Posted 06 January 2007 - 23:47

holy schmoly... that's one piece of fine art you got there. Thumbs up!
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#12 Crazykenny

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Posted 06 January 2007 - 23:51

Finally a quality 8 player map. We need more of them :P
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#13 Sic

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Posted 07 January 2007 - 01:10

But, I hope the AI doesn't do here what it does in Twilight Flame.
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#14 Lord Atlantis

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Posted 07 January 2007 - 01:12

Update:
-added new screens

I can assure you Sic, the AI will have no problems on this map.

-lord_atlantis
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#15 Sic

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Posted 07 January 2007 - 01:27

Wow , this map's gonna be the hammer to play on. Really nice screens and Eyecandy! What's the size of the map?
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#16 Lord Atlantis

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Posted 07 January 2007 - 01:29

Exact dimentions? like 300x300 (as an example)?

-lord_atlantis
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#17 Sic

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Posted 07 January 2007 - 01:44

Yes. Exactly those dimensions.
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#18 Lord Atlantis

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Posted 07 January 2007 - 01:49

Relentless Desert is... 500x500. Easily the largest map I have made.

-lord_atlantis
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#19 Crazykenny

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Posted 07 January 2007 - 02:06

Thats freaking Huge :P
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#20 Lord Atlantis

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Posted 07 January 2007 - 19:04

And it is totally frickin' huge awesomeness. Next are sound fx then tester and special person pre-release beta's to wrinkle out bugs.

-lord_atlantis
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#21 Crazykenny

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Posted 08 January 2007 - 14:33

Im willing to test it :P Even when im not a tester :/
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#22 Lord Atlantis

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Posted 13 January 2007 - 06:18

I have sent the testers and special person a PM with the pre-release beta map download.

-Lord_Atlantis
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#23 E.V.E.

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Posted 13 January 2007 - 08:22

Looks like alot of Work you did there, looks awesome.

Cant wait to play it. :lol:

- E.V.E.

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#24 Lord Atlantis

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Posted 14 January 2007 - 00:23

Here is Major Nuker's report in the map.

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Here's that report I promised you:

First off, the layout of the map is superb. No one person has a distinct advantage. The only way for a person to gain an advantage is if they are smart enough to capture the tech structures strewn across the desert. The detail level is high, textures are correct and in their place. I like how there are no civilian structures in green health and there are smoldering piles dotted along the landscape.

However, while playing I noticed a few things that I feel could be improved.

First off is the area circled in red in the pic:

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If you can't read the text, it basically says that units still bunch up in that area. I believe it to be a pathfinding issue. My tanks were entering that area from the left at an angle to a place on the upper right. Near their exit of the area, three of my tanks stopped turned around a few times, and would have contiued in this fashion, had I not instructed them immediately to their right and they made it through without any further hitches.

Another thing I noticed, and perhaps you can notice from my picture is the fact that you seemed to have forgotten the Fog of War. Unless this was intentional, I think it's something that should be fixed before a final release.

The center of the map is dominated by a Refinery encircled with pillboxes and tech artillery platforms. The layout of these structures is not the problem, in fact it looks very well put together. The issue I have is that while there are tech defense structures encircling an area, why not make what's in the center of those defenses a little more worth while? Maybe a derrick on either side of the refinery might make the player think a little more before rushing towards the center with nothing more than a transport full of regular infantry.

=================================

I do hope you found this report useful as you continue your progress on the map.


In faithful service,

Major Nuker
As per his requests I have fixed the center so it is more valuable.

Update:
-added new screen->New Center

I still have to wait for more test reports to come in.

Enjoy!

-Lord_Atlantis

Edited by Lord_Atlantis, 14 January 2007 - 00:24.

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#25 Crazykenny

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Posted 14 January 2007 - 15:03

I totally agree on that :/
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