Jump to content


[Suggestion][4 Players] Monte Implacabile


55 replies to this topic

#1 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 30 December 2006 - 22:33

Posted Image

Description: This four player map, set in Northern Italy, close to the border with Switzerland, is a fight for supplies. It is a four player map, Good for turtling, in which the small piles of supplies near the main bases quickly run out, and so the player must venture into the valley.
The valley is very rich in supplies, this could provide long battles, or a one sided stomp. This map should be suitable for free for all or 2x2.


Posted Image


On the map
pink = supplies
Black= oil derricks
Blue circles = Start points
Light green= Higher ground
Dark Green= Lower ground
red squares= Artilery Platforms


Hope you like the idea!

Edited by Ekklitz, 13 January 2007 - 12:27.


#2 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 30 December 2006 - 22:44

Interesting idea, but the Valley needs more supply, and less oil IMO.




#3 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 30 December 2006 - 22:49

Yeah actually. Thats right.

I think It'd be interesting to see all this supply gathering so far from the main base. With oil and supplies.

Maybe there should be a little village in the middle?

#4 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 31 December 2006 - 02:23

Yeah, a walled village! With the Arty Plats at the entrances! I'll do this later, after I finish Gaza Oil fields...[and maybe script Ken's mission, if he finished it :funnypost:]




#5 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 31 December 2006 - 11:42

Nice Idea about the walls...

Maybe an Italian flag and a european flag would be nice here too.


And a railway would too...
[img] [url="http://www.otp.co.uk/otp/resorts/grindelwald/picts/grindelwald-railway-four.jpg"][url="http://www.otp.co.uk/otp/resorts/grindelwa...ailway-four.jpg"]http://www.otp.co.uk/otp/resorts/grindelwa...ailway-four.jpg[/url][/url] [/img]

Posted Image

Edited by Ekklitz, 31 December 2006 - 11:47.


#6 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 31 December 2006 - 12:36

I like the idea, but i have to agree with Zancloufer on the supply's. (And no Zancloufer im still busy with Deliverance)
Posted Image

#7 Amdrial

    Naval Wrenchineer

  • Project Leader
  • 3047 posts

Posted 01 January 2007 - 22:43

TBH, Traintracks [and other ''roads''] don't look good on un-even ground, so that maybe will not go in.
Posted Image
The above signature was made by TheDR.
Posted Image

#8 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 02 January 2007 - 02:58

meh, I'll work on it while doing another map, and multiple missions. I will put a train in...




#9 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 02 January 2007 - 18:01

Trains dont run well on hills....
Posted Image

#10 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 02 January 2007 - 18:05

if u need any new models ask me and I'll get them to you.

#11 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 02 January 2007 - 18:07

Maybe some ruins, and a new train model
Posted Image

#12 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 02 January 2007 - 21:53

nah, I'll get it to work. I'll just open up WB, and hmm how big should it be......




#13 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 02 January 2007 - 22:23

You ''Cant' get train to work properly on hills.
Posted Image

#14 nip

    Grunze-Catz

  • Member
  • 608 posts

Posted 02 January 2007 - 22:44

Train Car objects allways keep horizontal on slopes, this angle doesn't change.

#15 Lord Atlantis

    I am Iron Man

  • Member
  • 3807 posts

Posted 02 January 2007 - 23:46

Stupid SAGE... Oh well, I am pretty sure a solution will present itself.

-lord_atlantis

Edited by lord_atlantis, 02 January 2007 - 23:47.

Posted Image

#16 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 03 January 2007 - 00:24

I know how to fix it. I am currently working on it, so someone needs to change the sub-title




#17 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 03 January 2007 - 02:53

Also, do you mind if there are any Shockwave Items in it?
EDIT: Screens!
Posted Image
Overview of the map.
Posted Image
A zoom in on the Town.
Also, :doublepost:

Edited by Zancloufer27, 03 January 2007 - 03:24.





#18 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 03 January 2007 - 14:25

Way to go Zancloufer :D Looks very good, cant wait 'till the detail is in :D
Posted Image

#19 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 03 January 2007 - 15:39

Well, I would like it if someone would change the title to *Being worked on*.




#20 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 03 January 2007 - 16:15

Hi, I think it would look better if the village has four gates, and there are 2 arty cannons on each gate, and a supply dock in the middle of the vilage.

Also I dont think there should be sw items in it without making sure you are allowed to use them first. Coz this map wont be a SW map will it?

Looks good though. i think the higher ground needs to be higher, make the middle look more valley like.

It should be easy to turtle in this map.

Edited by Ekklitz, 03 January 2007 - 16:17.


#21 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 03 January 2007 - 16:17

It will be for America's Rage (Im guessing tough :/) *Title changed

Edited by -Dominator-, 03 January 2007 - 16:18.

Posted Image

#22 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 03 January 2007 - 20:17

You should change the title to *Being Worked on* :/
I have an update on the middle:
Posted Image
It should be noted that I scripted each of those small supply piles to have 10K.
I will not add any Shockwave items in. Also, I will add some trains that will slowly move around the map.

Edited by Zancloufer27, 03 January 2007 - 20:22.





#23 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 03 January 2007 - 21:45

Very nice :/
Posted Image

#24 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 03 January 2007 - 21:50

This is just the beginning, It will go way farther than this...




#25 nip

    Grunze-Catz

  • Member
  • 608 posts

Posted 04 January 2007 - 00:13

If you added crates to the walled town area and judging by the above screen I doubt the chinese supply trucks are able to reach them. It'll be a lag feast when they massing inside/outside around the wall..

And it's wise for test purpose to unreveal the map and check if the AI is capturing any tech building. When the AI infantry can't reach the tech structures the game will slow down enormously.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users