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[Suggestion][4 Players] Monte Implacabile


55 replies to this topic

#26 Zancloufer

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Posted 04 January 2007 - 00:28

You can go into the town by traveling under the arches..




#27 nip

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Posted 04 January 2007 - 00:50

I know, but units need a certain width between structures to move between. The arty platforms seem being too close together.

#28 Zancloufer

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Posted 04 January 2007 - 02:12

...you can fit between them...




#29 smooder

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Posted 07 January 2007 - 18:20

I think you shouldnt have the arch just a gap in the wall and have two arty platforms guarding every entrance.

#30 Zancloufer

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Posted 07 January 2007 - 18:50

Thats what I did. There is 80K worth of supplies inside, and 2 Arty Platforms at each Entrance. There will be 1 ramp, and 2 thin gaps that you can exit your base from. You have to go out side of the easy turtle to get more $$.
EDIT:
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Edited by Zancloufer27, 07 January 2007 - 19:13.





#31 smooder

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Posted 07 January 2007 - 21:08

nice.
Maybe if there was a tunnel network or something in every players base leading to the village that moght be good.

It is possible isnt it?

if it is maybe they should be indistructable.

#32 Zancloufer

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Posted 08 January 2007 - 20:59

Making tunnel networks capture-able=Game crash. Also, you would have to capture 2, or be the GLA for it to work :P




#33 Crazykenny

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Posted 08 January 2007 - 21:01

Bad idea.
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#34 Zancloufer

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Posted 08 January 2007 - 22:25

Not a bad idea, just bad in practice :P




#35 smooder

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Posted 09 January 2007 - 15:59

ok.
Well are you putting a few eastereggs in it? That'd be nice to see :cry:

#36 Sic

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Posted 09 January 2007 - 16:27

Rings? :cry: Just kidding.
What kind of EasterEggs do you mean?
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#37 Crazykenny

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Posted 09 January 2007 - 17:39

Some hidden supply's or techies.
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#38 smooder

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Posted 09 January 2007 - 19:07

or some abandoned dozers.

Or vehicles.

#39 Sic

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Posted 09 January 2007 - 19:49

Dozers make a map suck. IMO there should be a 2 crusader crate under another object ( I think there is a camonet object. )
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#40 Zancloufer

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Posted 09 January 2007 - 20:16

I'll add a few little things in...




#41 Crazykenny

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Posted 12 January 2007 - 17:40

Use the Sand Mound, and place smaller objects underneath it
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#42 Zancloufer

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Posted 12 January 2007 - 22:30

The Camo Net can hide some interesting objects...




#43 kill mod

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Posted 13 January 2007 - 04:17

Nice work my friend

Edited by -Dominator-, 13 January 2007 - 21:06.

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thx for Elezzzark for the sig

#44 Crazykenny

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Posted 13 January 2007 - 21:05

*Another Edit*
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#45 smooder

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Posted 21 January 2007 - 13:26

Anymore Progress?

#46 Zancloufer

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Posted 21 January 2007 - 14:23

Maybe later today.




#47 Dauth

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Posted 23 January 2007 - 10:39

Can you make tunnels, not tunnel networks just paths that units can follow that lead from one place to another? while being underground?

#48 Revan

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Posted 23 January 2007 - 12:21

I'm sorry to say I do not like that map at all, all I see are long, boring games where nothing happens...
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#49 Crazykenny

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Posted 23 January 2007 - 13:46

Thats because it a turtle map. Its just a love it or hate it map
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#50 Zancloufer

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Posted 23 January 2007 - 20:40

Well, there will not be much $ in everyone's base. You will have to fight over the middle to get a steady cash flow.






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