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My first model!!!


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#26 AKA_Slayer

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Posted 23 November 2005 - 16:29

Nice progress man!
Looks better than your previous models.
Guns don't kill people, people with guns kill people.
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#27 S@M

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Posted 23 November 2005 - 21:47

AKA_Slayer, on Nov 23 2005, 04:29 PM, said:

Nice progress man!
Looks better than your previous models.

thanks i'm trying to keep it up but i dont have much time for practice :P
BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859


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#28 M.E.C.H.

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Posted 06 January 2006 - 16:31

S@M, on 20 Nov 2005, 11:04, said:

i tryed to do a tiger tank
Here it is : Posted Image
<{POST_SNAPBACK}>

I really like the turret.... the frontal armor you made is fantastic :drunk:
-------------------MOD LEADER-------------------------
BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link :
http://forums.revora...p?showforum=859

#29 S@M

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Posted 11 January 2006 - 22:43

I thing i made some progress :)
I made a suply refinery that i saw from a westwood's concept art
Here is the concept art
Posted Image
and here is the model
Posted Image
Less then 500 polys :)
Comments are welcome
BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859


Posted Image

#30 Rampage

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Posted 12 January 2006 - 13:18

Looks pretty impressive. Although you could add some more detail and try to make it look more rounded. But judging by that concept-art you did a pretty nice job :)


Im working with Rhinoceros 3d btw ... you guys know of an option that allows me to "smoothen" certain things? Barrels , tankthreads , etc etc

#31 S@M

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Posted 12 January 2006 - 16:07

Thanks...
that option exist's on G-max too, I's called meshmooth but it add a LOT of polys and i want my model to be low-poly cause it might be in a mod :)

Edited by S@M, 12 January 2006 - 16:07.

BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859


Posted Image

#32 M.E.C.H.

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Posted 12 January 2006 - 17:15

Very nice work... :drunk:
-------------------MOD LEADER-------------------------
BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link :
http://forums.revora...p?showforum=859

#33 AKA_Slayer

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Posted 13 January 2006 - 16:50

The model is pretty solid, true to the concept design. You just need to connect
and weld some boxes in the model to make it more like a one piece.
Guns don't kill people, people with guns kill people.
Posted Image
Sig done by Cattman2236

#34 S@M

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Posted 13 January 2006 - 21:12

yes...thats my importand problem with modells...i dont have enough fantasy to conect them properly :rofll: Thats why i can make better modells if i got a concept art or some photos...
BLUE FIRE MOD- A hot new lvl of gaming
---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859


Posted Image



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