Futuristic 2-wheeler.
#1
Posted 07 November 2005 - 15:59
on this model is the simple curving shape and the edgy lines of the body.
Comments on it are welcomed.
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#4
Posted 08 November 2005 - 11:37
I didn't noticed, it will be fixed.
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#6
Posted 11 November 2005 - 16:52
GLASS!!!
7/23/07 - Next Post
#7
Posted 11 November 2005 - 22:45
Made glass windshield for the cokpit and fixed the wheel problem:
Made a basic cockpit. The driving position is by lying down on the seat(or bed).
Any suggestions for things to add in there?
Ash: Do you appreciate a model by the complexity of its shape rather by
its design and modeling? Sorry if the shape is not too complex, I prefered doing
a simple and clean shape on this model, and there were other things besides a
bend modifier. About the cockpit you right, its essential on a model like this.
Balougahfitz: Almost the whole thing is a cockpit, by that you correct. The way
you see the outside of the vehicle is by a screen inside the cockpit as you can see
and the camera is the little thing under the front grill
Hope it looks good so far.
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#8
Posted 11 November 2005 - 22:50
AWESOME MODEL DUDE!!!!!!!
edit: by many monators i mean sortof surroundin the driver in a U or V shape
Edited by retry_1, 11 November 2005 - 22:52.
#9
Posted 13 November 2005 - 21:03
retry_1 thanks for the idea
I'm going to add some more monitors.
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#10
Posted 13 November 2005 - 21:57
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#11
Posted 13 November 2005 - 22:06
#12
Posted 14 November 2005 - 19:21
of 3d art and design. I love creating designs that come up in my head.
My models are not made for a mod or anything like that.
Thanks people for the feedback
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#13
Posted 14 November 2005 - 21:20
1ist : what 3d program you used to make that fantastic modell?
2nde : How many polys is this thing?
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#14
Posted 15 November 2005 - 22:02
Thanks
1. 3dsmax, a great software for 3D modeling.
2. The model is about 69000 polies.
Update:
I pretty much finished my plans for the interior and for the model itself.
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#15
Posted 16 November 2005 - 12:04
#16
Posted 16 November 2005 - 18:48
Nice wor on the inside, try puting sound system!!!
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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
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#17
Posted 16 November 2005 - 21:38
Might I humbly ask, that if you modify it any, that you add in some sort of restraint in the cockpit? Because cockpits like those that are leaning forward just oh soo little bit will send you flying into your monitor when you stop, and generally be uncomfortable for the pilot.
On a side note, that thing, although 'blingy' needs some more 'bling,' what sort of weapons systems do you have planned for such a vehicle?
More important still, is my name weird? Balougahfitz
7/23/07 - Next Post
#19
Posted 18 November 2005 - 12:48
Balougahfitz:
If you need tuts on 3dsmax you can find some good video tutorials on Autodesk.com
or written ones on tutorialoutpost.com.
You have an important point about the saftey of the driver, I thought about it too
when I started but I forgot about it if I will modify it I will do seatbelts and
lots of them lol and maybe other devices.
For the weapons systems of the vehicle, I planned this vehicle as a fast recon
vehicle for like covert missions so I didn't planned any weapons, I think a
camoeflage device for the vehicle will fit better than weapons. I want to do a
combat version of it sometime.
Yes, your name is weird
Ash:
No problem, but you were right about the cockpit and a good thing you said it.
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#20
Posted 18 November 2005 - 20:56
WEIRD NAME GUY WOO!
What of Electrobomb?
EDIT- If the pilot of the reconassaice vehicle is directed by cameras and video screens on the exterior of the vehicle from the interior, why is the glass top required?
Edited by Balougahfitz, 18 November 2005 - 20:58.
7/23/07 - Next Post
#21
Posted 19 November 2005 - 21:28
The glass is just for looks, its not practical. I don't use this model for mod/animation
anyway so the practicality is not important.
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