Rate the last game you played
Ghostrider
25 Aug 2010
Chyros, on 25 Aug 2010, 16:56, said:
Worms Reloaded
4/10
This is one serious step back from WA. Though as funny as always (quite hilarious actually), and though it looks quite a lot better, they messed up the mechanics badly. Ninja Ropes don't control very reliably, the Jetpack doesn't show the fuel countdown until you're halfway out and consumes fuel in an extremely random way (sometimes it consumes almost nothing, other times you can hardly get a few metres up with it) and it is now the primary means of transportation, mines are INCREDIBLY bouncy (seriously Mexican jumping beans have nothing on them), landscapes are extremely tiny, weapons don't do 50 or 75 damage anymore but instead 45 and 65 (while the Shotgun still deals 2x25, making it even more overused I guess)...
Worst of all, though they added a couple of interesting new weapons like the Buffalo of Lies (which is like a Mad Cow herd except it's the same thing exploding over and over again) and especially a poison gas launcher and a bunker buster, both of which would fit very well in WA, they removed almost all weapons from the previous games. The Concrete Donkey is still in, as is the Banana Bomb, but there's no Carpet Bomb, any of the fancy airstrikes except the two basic ones, no walkers except that buffalo thing and the sheep, no special dynamites, no special anything in fact. There's not even a minigun ffs!
The campaign is exactly what you expect it to be, too. There's 40 missions. In 1-19 you basically win automatically, the question is just who of you two kills the computer player the quickest - you or he himself. At mission 20, the computer switches to an aimbot that lands the well-known perfect grenades into your lap every shot. You eans "money" from the missions which you can use to unlock hats, forts, weapon options etc. with, which is quite charming though.
The music consists of remixes from older songs. There are actually quite good and significantly better than the original versions of these tracks. However, I remain of the opinion that Worms 1 had the best music tracks of any Worms game to date.
Another thing, one familiar to Worms veterans, is the lack of customisation the game gives you. Worms 2 had a huge list of weapon parameters but you couldn't change much about the game itself, and Armageddon was notorious for giving you almost no customisation of weapons at all. Here, you can only tune the amount you get of *some* weapons and nothing else. The game parameters are roughly as customiseable as in Armageddon. However, every menu or selection consists of one option, so if you have to scroll somewhere you have to press one button to maneuvre to that option which sometimes take way too long, something that seems inexplicably fiddly. Also, worms teams cannot contain more than four members EVER (though finally you can write some medium-sized names).
Between the rather absurd mechanics and the, to say the least, disappointing amount of weapons (which are by the way organised into an extremely hindered screen like in Worms 3D, where it doesn't even tell you the shortcut for each weapon (and the weapons are also not ordered by category anymore) and where every weapon icon is so huge, colourful and complicated that you can't very easily oversee the weapons menu) and the feeling that this game somehow lacks playability and flow which WA was so well-known for, the game is kind of a sham IMO. The hats are quite nice and the new accents are quite hilarious at times, but I'd say this is a waste of money.
I've actually managed to already stop caring about a game which hasn't even launched yet in its pre-order 24-hour early access time. Wow.
4/10
This is one serious step back from WA. Though as funny as always (quite hilarious actually), and though it looks quite a lot better, they messed up the mechanics badly. Ninja Ropes don't control very reliably, the Jetpack doesn't show the fuel countdown until you're halfway out and consumes fuel in an extremely random way (sometimes it consumes almost nothing, other times you can hardly get a few metres up with it) and it is now the primary means of transportation, mines are INCREDIBLY bouncy (seriously Mexican jumping beans have nothing on them), landscapes are extremely tiny, weapons don't do 50 or 75 damage anymore but instead 45 and 65 (while the Shotgun still deals 2x25, making it even more overused I guess)...
Worst of all, though they added a couple of interesting new weapons like the Buffalo of Lies (which is like a Mad Cow herd except it's the same thing exploding over and over again) and especially a poison gas launcher and a bunker buster, both of which would fit very well in WA, they removed almost all weapons from the previous games. The Concrete Donkey is still in, as is the Banana Bomb, but there's no Carpet Bomb, any of the fancy airstrikes except the two basic ones, no walkers except that buffalo thing and the sheep, no special dynamites, no special anything in fact. There's not even a minigun ffs!
The campaign is exactly what you expect it to be, too. There's 40 missions. In 1-19 you basically win automatically, the question is just who of you two kills the computer player the quickest - you or he himself. At mission 20, the computer switches to an aimbot that lands the well-known perfect grenades into your lap every shot. You eans "money" from the missions which you can use to unlock hats, forts, weapon options etc. with, which is quite charming though.
The music consists of remixes from older songs. There are actually quite good and significantly better than the original versions of these tracks. However, I remain of the opinion that Worms 1 had the best music tracks of any Worms game to date.
Another thing, one familiar to Worms veterans, is the lack of customisation the game gives you. Worms 2 had a huge list of weapon parameters but you couldn't change much about the game itself, and Armageddon was notorious for giving you almost no customisation of weapons at all. Here, you can only tune the amount you get of *some* weapons and nothing else. The game parameters are roughly as customiseable as in Armageddon. However, every menu or selection consists of one option, so if you have to scroll somewhere you have to press one button to maneuvre to that option which sometimes take way too long, something that seems inexplicably fiddly. Also, worms teams cannot contain more than four members EVER (though finally you can write some medium-sized names).
Between the rather absurd mechanics and the, to say the least, disappointing amount of weapons (which are by the way organised into an extremely hindered screen like in Worms 3D, where it doesn't even tell you the shortcut for each weapon (and the weapons are also not ordered by category anymore) and where every weapon icon is so huge, colourful and complicated that you can't very easily oversee the weapons menu) and the feeling that this game somehow lacks playability and flow which WA was so well-known for, the game is kind of a sham IMO. The hats are quite nice and the new accents are quite hilarious at times, but I'd say this is a waste of money.
I've actually managed to already stop caring about a game which hasn't even launched yet in its pre-order 24-hour early access time. Wow.
Damn it, that's a pity. Judging from the description it looked like it was going to be basically everything from the old Worms games in one, but now it sounds like it sucks.
*Goes to get Armageddon back out*
Chyros
25 Aug 2010
Ghostrider, on 25 Aug 2010, 23:06, said:
Damn it, that's a pity. Judging from the description it looked like it was going to be basically everything from the old Worms games in one, but now it sounds like it sucks.
*Goes to get Armageddon back out*
*Goes to get Armageddon back out*
Also, on the subject of WA: you might want to look for the "New Edition" which basically adds a huge amount of options, makes all mission landscapes playable in skirmish, adds a huge bunch of voice sets, graves, anthems etc. and better graphics options and more stability as well.
Slightly Wonky Robob
25 Aug 2010
*gasp*
The latest worms game is a disappointment? Well that's a real shock.
The latest worms game is a disappointment? Well that's a real shock.

MR.Kim
25 Aug 2010
Well, I glad didn't buy that game. But, they give to free TF2 items(Include new solider's hat and the holygrenade).
Mafia II - 9.5/10
To be honest, this game is much more better than GTA 4 and ture mafia style.
Mafia II - 9.5/10
To be honest, this game is much more better than GTA 4 and ture mafia style.
Hobbesy
25 Aug 2010
Worms: Reloaded - 8/10
Personally I find it entertaining, but the controls seem a bit clunky and less fluid compared to the old ones. Multiplayer is pretty good though.
Personally I find it entertaining, but the controls seem a bit clunky and less fluid compared to the old ones. Multiplayer is pretty good though.
TheDR
26 Aug 2010
How can anyone give it a review after playing it for a few hours, thats silly.
Alias
26 Aug 2010
Guess I'm glad I didn't buy it then. I'm probably more of a Worms purist than Chyros.
Pav:3d
26 Aug 2010
Kane and Lynch 2 - 7/10
Played through single player on hard (there is an extreme mode which I will try later
) and it was pretty intense, non-stop armies flooding towards you. Its fun and the storyline is involving. Some really memorable action sequences in it. It is very repetitive but for some reason it seems to work like that. It lacks a melee system (I would like to whack people with the stock of my gun at close range, seems rather fitting) and a more varied range of weapons (interestingly there are no pump action shotguns
The multiplayer sucks, 3rd person FPS style multiplayer just never seems to work. It uses the aged CSS system of unlocking weapons whereby you get money every round and then buy weapons afterwards, which is stupid because the winning team will always have better weapons. Also the shaky cam while it works in single player, just gets annoying in multiplayer.
Overall its a blast in single player (took me around 5/6 to complete) with a good story and good relentless action, but multiplayer is not worth the time.
Decided to pick up Splinter Cell Conviction and Mass Effect 2 yesterday for 15 quid each, need to finally check out these games
Played through single player on hard (there is an extreme mode which I will try later

The multiplayer sucks, 3rd person FPS style multiplayer just never seems to work. It uses the aged CSS system of unlocking weapons whereby you get money every round and then buy weapons afterwards, which is stupid because the winning team will always have better weapons. Also the shaky cam while it works in single player, just gets annoying in multiplayer.
Overall its a blast in single player (took me around 5/6 to complete) with a good story and good relentless action, but multiplayer is not worth the time.
Decided to pick up Splinter Cell Conviction and Mass Effect 2 yesterday for 15 quid each, need to finally check out these games
Alias
26 Aug 2010
Good man. Mass Effect 2 takes about 25 hours to complete, and if you enjoy good sci-fi it has pretty damn good replayability too.
TheDR
26 Aug 2010
Alright, lets get back to rating games that we have recently played, if you want to discuss Worms anymore, please make a new thread

Mbob61
27 Aug 2010
Last game i played was the UAN beta release from some mod team. 500/10 
Seriously though, the last game i played happened to be the new worms and i was pretty impressed with the games that i had.
I'm actually pretty happy that they made the ninja rope a lot harder to use. Its no longer the default, ultimate way of traversing any form of terrain. the fact that its now primarily good at going down makes the jetpack much more useful. They added some pretty cool new weapons like the Gas pump, Bunker Busting weapons and the Sentry Turret and loads more which I'm trying to get used to.
I love the new vertical maps and the amount of new gameplay options they offer.
9/10
Mike

Seriously though, the last game i played happened to be the new worms and i was pretty impressed with the games that i had.
I'm actually pretty happy that they made the ninja rope a lot harder to use. Its no longer the default, ultimate way of traversing any form of terrain. the fact that its now primarily good at going down makes the jetpack much more useful. They added some pretty cool new weapons like the Gas pump, Bunker Busting weapons and the Sentry Turret and loads more which I'm trying to get used to.
I love the new vertical maps and the amount of new gameplay options they offer.
9/10
Mike
Chyros
09 Oct 2010
AJ, on 9 Oct 2010, 16:42, said:
OK then, I'll rate it

Mass Effect 2 - 8/10
Awesome game. Obviously.
It's very immersive - luckily it's not as big as the first one in this regard since ME1 had so many side-quests and things to explore that I was all over every nook and cranny and this caused immersion to turn into drowning. ME2 has plenty of opportunity for exploration and side missions but deals with this quite well since a lot is quite linear so at least you don't get lost or get sidetracked too easily, and optional missions are usually done quite quickly, easily and don't distract you too much from the game itself.
The combat system is... temperamental, but will appeal to a niche of players I'm sure. Personally I think it's a pity you can't go into FPS mode in combat instead of being bound to TPS, and the combat itself it based on lots of taking cover and firing from there while bullets are rather inaccurate and very slow so killing enemies isn't as straightforward as some other games. Despite this what I'd call fiddlyness (the combat is not the game's strength) the game is very charming and lots of fun to play.
One note: the game uses several minigames that you need to complete to open, for example, safes and lockers and some doors. These are rather simplistic and sometimes a bit frustrating, it's a pity they had to rely on these. Room for improvement here.
All in all, this game is most definitely worth your time. I'd recommend playing at least a bit of ME1 - even though I didn't go very far at all, at least you get a feeling for the universe, characters and story of the game. The ME2 tutorials are very lacking at best so some mechanistic info from ME1 is also very welcome.
Alias
10 Oct 2010
Once you finish one playthrough you'll never have to deal with either unlocking things or doing the more painful mining.
Pav:3d
10 Oct 2010
Im guessing since you thought it would be better suited as an FPS that you didnt use any biotic powers, or just went straight for the soldier class?
Chyros
10 Oct 2010
Ion Cannon!
10 Oct 2010
Chyros, on 9 Oct 2010, 18:16, said:
AJ, on 9 Oct 2010, 16:42, said:
OK then, I'll rate it

Mass Effect 2 - 8/10
Awesome game. Obviously.
It's very immersive - luckily it's not as big as the first one in this regard since ME1 had so many side-quests and things to explore that I was all over every nook and cranny and this caused immersion to turn into drowning. ME2 has plenty of opportunity for exploration and side missions but deals with this quite well since a lot is quite linear so at least you don't get lost or get sidetracked too easily, and optional missions are usually done quite quickly, easily and don't distract you too much from the game itself.
The combat system is... temperamental, but will appeal to a niche of players I'm sure. Personally I think it's a pity you can't go into FPS mode in combat instead of being bound to TPS, and the combat itself it based on lots of taking cover and firing from there while bullets are rather inaccurate and very slow so killing enemies isn't as straightforward as some other games. Despite this what I'd call fiddlyness (the combat is not the game's strength) the game is very charming and lots of fun to play.
One note: the game uses several minigames that you need to complete to open, for example, safes and lockers and some doors. These are rather simplistic and sometimes a bit frustrating, it's a pity they had to rely on these. Room for improvement here.
All in all, this game is most definitely worth your time. I'd recommend playing at least a bit of ME1 - even though I didn't go very far at all, at least you get a feeling for the universe, characters and story of the game. The ME2 tutorials are very lacking at best so some mechanistic info from ME1 is also very welcome.
I preferred ME1 myself, although ME2 was also very good. My main gripe with ME2 was the lack of stuff and it just didn't feel that epic to me. Most of the game is about recruiting team members, that should be the first part of the game not 75% of it. Outside of recruiting team members and loyalty missions there wasn't much actual missions. The lack of items was also annoying, I loved having 100's of items in ME1 and I think one of the best things about RPG's is the items, something ME2 did away with. When I say lack of epicness it just seemed like it had lots of short missions cobbled together. I would have loved to spend several hours on the collector ship instead of the 30 you get in the game. I would have loved to have spent several hours on the ruined krogan homeworld instead of just 30 mins. And this is much the same for most of the ME2 locales. I also think they could have done more with some of the environments, the dead reaper ship could have been so much bigger and better, instead it just felt like a series of corridor shooting for the most part. Oh and the game in general is just to short.
Basically I think they missed alot of opportunities and could have done alot more with the environments they produced. Say for example on the Krogan homeworld you could have sided with one of the clans and become involved in the clan wars.
That said, it was still an enjoyable 20 hours and its worth picking up.
Edited by Ion Cannon!, 10 October 2010 - 11:03.
Alias
10 Oct 2010
How is Mass Effect 2 too short? It lasts for a good 25+ hours, ME1 only lasts for about 15 (20 if you're lucky).
TheDR
10 Oct 2010
I agree with Ion on this one. I felt that ME2's story was too similar. Recruit this guy for mission, help them out ect. It was all a big set up for what you assumed would be an amazing end that lasted for ages but it was less than what i had expected (considering the whole game was building up to it). Mass Effect 1 felt like it left you in the dark, giving a bit of suspension to what happens next, however ME2 seemed to just tell you everything. Even though ME2 was physically longer, ME1 felt like a longer game to me. I think the main problem is it's a middle gap story. They can't do anything too drastic because then ME3 would always seem pale, they have too stick with a story that fits in between, which i can imagine to be hard to write and to make it interesting without spoiling too much.
Pav:3d
10 Oct 2010
Libains
10 Oct 2010
Alias
10 Oct 2010
Shockwave is easily the best power in the game, followed by Warp.
Slam wins the 'most fun' award though. Use it on collectors that are on the moving platforms, it picks them up and then tosses them into the chasm.
YEEEEEEEEEEAAAAAAAAAAAAAAAAAAAHHH
Slam wins the 'most fun' award though. Use it on collectors that are on the moving platforms, it picks them up and then tosses them into the chasm.
YEEEEEEEEEEAAAAAAAAAAAAAAAAAAAHHH
Ion Cannon!
10 Oct 2010
Alias, on 10 Oct 2010, 12:04, said:
How is Mass Effect 2 too short? It lasts for a good 25+ hours, ME1 only lasts for about 15 (20 if you're lucky).
Well for starters I personally find 25 hours to short for a single player RPG campaign. I prefer my games to be long, hell, my main criticism of Dragon Age was that it was to short
