Fact Sheet:
C&C 3 will be using the updated sage engine which is the one that was used in Generals and BFME
C&C 3 is likely to have an XML based 3d model format called w3x and the current w3d standard as of now is rendered obsolete. Non of the current importers work and we will probably have to wait till EA gives us one or some modder makes one. Also since this is XML based means that small things like renaming Bones can be done using a text editor also making our jobs much more easier.
The AI files too will be based on XML and EA has claimed that it is extremely easy to edit. Although we cant make much of EA claims for now we have one good news that we are now free of the World Builder when it comes to AI editing since a simple text editor should be enough but we might need a specialised tool for really effective editing.
EA and Beta Testers have claimed that load times in C&C 3 is better then that of older sage games due to the shift to XML.
______________________________________________________________________
This is what i know for now. will keep this updated once we get more information. The demo that is slated for release on Feb 20th might help gather more information. If you have any information about C&C 3 Editing feel free to post it in this thread and i will added it to the Fact sheet.
Edited by Prophet of the Pimps, 19 February 2007 - 19:51.