

how to mod parts of the demo
Started By nova, Mar 05 2007 16:58
13 replies to this topic
#1
Posted 05 March 2007 - 16:58
yes this is a real link and it tells how to make it so u can have both sides tech i would post a download but im a litle lazy right now but mabey with this some one can activate the scrin
heres is how to mod the demol
heres is how to mod the demol
#3
Posted 05 March 2007 - 20:15
idd this is editing the ini's everybody can but its not modding.
its added stuff with ini.
and u still cant add custom models etc
its added stuff with ini.
and u still cant add custom models etc
#4
Posted 05 March 2007 - 20:30
I only hope that someone enables Scrin. I wanna try them out before I get a full version
.




#5
Posted 05 March 2007 - 20:35
..Or release some sfx for the Generals modders....

#7
Posted 05 March 2007 - 21:31
Scrin ini's are in the demo but the models and art are not in the demo just a few like 4 models. already searched for it.
i finded only some unit icons of scrin and 3 a 4 skins of the buildings. dont know what buildings but its just a few lines.
i finded only some unit icons of scrin and 3 a 4 skins of the buildings. dont know what buildings but its just a few lines.
#8
Posted 05 March 2007 - 21:56
Oh. Well, EA achieved their goal at making Scrin unplayable, for sure!




#9
Posted 06 March 2007 - 14:43
I looked around a bit, and I couldn't find any weapon or object data, or anything like that. Only a bunch of INI files which aren't very interesting. Where are the XML files EA promised?
CodeCat


Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb


Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#12
Posted 06 March 2007 - 16:33
the XML's are in the .BIN files cant be extracted most of all stuff is idd encrypted and hidded.
also they use .cdata files for the audio files models and scripts. no one knows what format they're
its not mp3 wav or what ever its nothing
20 days togo and we got final build of C&C3 without hidden files
also they use .cdata files for the audio files models and scripts. no one knows what format they're
its not mp3 wav or what ever its nothing
20 days togo and we got final build of C&C3 without hidden files
#13
Posted 06 March 2007 - 18:45
Sic, on 5 Mar 2007, 20:30, said:
I only hope that someone enables Scrin. I wanna try them out before I get a full version
.

They aren't there. I've made every unit and structure they have a startingunit# for GDI, yet nothing appeared. And yes, I was doing it right because I got a Nod Conyard to appear in the same way.
#14
Posted 06 March 2007 - 21:15
can u post that i would do that but im lazy right now and dont have time to mod to have both con yards
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