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[Resources] Free Models


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#1 ☆FreedoM_FighteR☆

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Posted 29 March 2007 - 19:23

free models
If u want to share your models with rest of the world this topic is for u.post models,ask for models

the rules:
+if u posting a render make sure that u posting the model itsalf two
+when u posting a model make sure that u post a preview of the model
+if u asking for a model be more specific in what u need

that all for now

thank you

and good day

the list of all the models with there previews
+moving_base.by FF preview

+

Edited by freedom_fighter, 29 March 2007 - 19:39.


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Dauth edit: One on top of the other or it breaks sig rules

#2 rezz

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Posted 22 April 2007 - 06:55

[url="http://forum.cncreneclips.com/index.php?showtopic=13719"]http://forum.cncrene...showtopic=13719[/url]

Edited by rezz, 24 April 2007 - 20:13.


#3 rezz

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Posted 23 April 2007 - 19:42

[url="http://forum.cncreneclips.com/index.php?showtopic=13719"]http://forum.cncrene...showtopic=13719[/url]

Edited by rezz, 24 April 2007 - 20:13.


#4 Alabaster

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Posted 01 August 2007 - 16:36

Hi, I know this is a little cheeky as I'm not actually producing a mod, nor working on one (I'm on a mac and there is no tool available or I'd have a play at least), but does anyone have any models from either of both Generals or CNC3? But here's the trick, a W3D file is no good to me. I'd need models in OBJ, 3DS, DXF or LWO even as I use Lightwave for my modelling. The purpose is just to have a bit of a play since I haven't done much modelling for a good long while and I just want to check them out, number of polys, how the UVs are laid out etc.

Any help would be great, thanks.

#5 Alie

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Posted 09 May 2008 - 01:07

Here's A mech I made in Gmax. It's based off the Wanzer "Blizzia L" design from front mission, and was intended for use for Generals/zero hour. It comes with a walking model(asfgg.gmax) and a deploy(or firing)(poopsmeiter.gmax) model. also, an unskinned model I made for fun (supar robot.gmax) . the poly count for the model is around 800, except for "supar robot"
which is around 500. Note that the muzzleFX texture is missing(it will show up as purple ingame) This is because I was using another's MuzzleFX texture, and I don't have the permission to release it. The MuzzleFX texture came from Shockwave. If you do have it in the.gib/big file It will show up normally.The model itself is in .gmax format, So you'll have to export it to w3d yourself. I intended for this model to be edited, and not just a "plug and play" model.

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#6 Slye_Fox

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Posted 09 May 2008 - 01:57

preveiw pic please.
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#7 Alie

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Posted 09 May 2008 - 19:30

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#8 Alie

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Posted 06 June 2008 - 02:00

sorry to Necro and double post a topic like this, but Here's another mech, similar to the last one I posted. However it doesn't have other condition states, other then walking like the last one release.
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Edited by Alie, 06 June 2008 - 02:01.

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#9 Wizard

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Posted 06 June 2008 - 12:20

You can't necro a pinned topic Alie and that looks like a Gundam based model, no?

#10 Alie

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Posted 16 June 2008 - 23:01

It's a Wanzer actually, from Front Mission.

http://www.youtube.c...h?v=atp4qLLNW2I

I'm afraid the model doesn't do much justice to the actual series though :P
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#11 GeneralMVeers

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Posted 18 November 2008 - 17:01

Im working on a model pack by myself outa bordom based on all of the vehicles from mercenaries 2 world in flames so keep checking this thread, might release in snipets or by faction havnt decided yet.
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#12 Gen.Kenobi

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Posted 06 July 2010 - 00:35

Dusting off this thread!

All models in 3ds max. Give credit if you use it in your mod :P

Space Fighter
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Attached File  space_figheter.zip (20.43K)
Number of downloads: 0

Wolf Tank Destroyer
1st version:
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2nd version or upgraded version:
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Attached File  Wolf.zip (63.72K)
Number of downloads: 5
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!



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