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Generals Swedish Forces


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#126 Jazzie Spurs

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Posted 11 May 2007 - 13:33

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men, sorry to say this, but, thats is very ugly, perhaps u need better skins
coz that look like u first skin :)

Edited by Kid, 11 May 2007 - 13:35.


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#127 Axel of Sweden

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Posted 11 May 2007 - 15:31

It,s supposed to look like that,

It will look different ingame
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#128 Futschki

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Posted 11 May 2007 - 16:18

Man, those Things Looks Awful I dont think u will get Hosted With Such ... uhh ... I dont find the word but those are not decent at all ... u have to improve ur work a bit ... they look too cartoonish ... and unrealistic
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#129 Axel of Sweden

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Posted 11 May 2007 - 16:56

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Why make some improvements?

Note that the camonet is an upgrade

Another great thing about this mod is the changed ranges and damages,

Edited by Axel of Sweden, 11 May 2007 - 17:52.

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#130 Slightly Wonky Robob

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Posted 11 May 2007 - 18:08

I don't think there is any need for that abourror, constructive criticism yeah, but not that :dope:

Its not a simple transition from crap to amazing, it takes time, the model looks fine, im sure when your talents improve, you may go back and make improvements on older models, i think alot of mods do, i know i personally do...
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#131 Whitey

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Posted 11 May 2007 - 20:29

Let me just throw this out there: That defense looks like shit. Primarily the model.

The fact that it is mounted on a 4-wheeled box is probably the worst of its demise. It needs a new base, be it stationary, or a larger vehicle, but that just looks like crap.

The camo netting is fine, though I'd recommend you make it sag to a central point instead of get all bubbly.

The skin could also do with a lot more detail.

#132 Slye_Fox

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Posted 11 May 2007 - 21:12

Quote

The fact that it is mounted on a 4-wheeled box is probably the worst of its demise


Have you seen what it's based on?

It is letterally a box on wheels.
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#133 Whitey

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Posted 11 May 2007 - 21:42

Oh dear God.

Well then I guess it works actually. Perhaps just a more detailed skin. Then yeah, good job.

#134 Slye_Fox

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Posted 11 May 2007 - 22:23

It's true though that the model can use abit of work.

As it's a base defence, it can have upto around 1200 polys
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#135 Sgt. Rho

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Posted 11 May 2007 - 23:47

@Abourror: are you damn serious?! Did u see which what kind of shit I called "model" i did get hostet here? After getting hostet, i did post something about another mod, there golan sayed that the models donĀ“t have TW quality. I thought "OH RLY!!???", i made the sentinel and so i improved much.

#136 Judgement

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Posted 12 May 2007 - 07:17

SO far so good, Axel.
And Abourror you shouldnt be saying anything. If I remember correctly, your first models were estremely bad, so dont go flacking his. With time comes improvement.
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#137 Jazzie Spurs

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Posted 12 May 2007 - 09:46

View PostSlye_Fox, on 12 May 2007, 00:23, said:

As it's a base defence, it can have upto around 1200 polys

800-900 poly ok but 1200 polys...

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#138 Axel of Sweden

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Posted 12 May 2007 - 12:31

Im integrating the cameos now

Kid , poly count is bullshit, my HKP4 is around 800 poly and it,s not laggy even if you spam em

Edited by Axel of Sweden, 12 May 2007 - 12:32.

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#139 Golan

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Posted 12 May 2007 - 13:53

You mean this HKP4?

View PostAxel of Sweden, on 6 May 2007, 19:59, said:

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HKP4 Cargo chopper

Now go out and procreate. IN THE NAME OF DOOM!

#140 Axel of Sweden

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Posted 12 May 2007 - 14:19

Yes sir


We are swithcing engine to orginal genreals, due to coding problems

Edited by Axel of Sweden, 12 May 2007 - 19:51.

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#141 Slye_Fox

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Posted 12 May 2007 - 20:15

So, your switching to a MORE limited engine?
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#142 Whitey

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Posted 12 May 2007 - 20:53

Yeah I don't get that. Original generals is far more strict than ZH.

#143 Axel of Sweden

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Posted 12 May 2007 - 21:41

The AoS have spoken

All my ZH Files went corrupt so i had to change,

Ill might make for ZH when i have sorted out everthing, the first BETA will be for regular Generals

I know what im doing trust me
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#144 Whitey

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Posted 12 May 2007 - 21:43

I don't think you do. I think you messed up coding an INI file which caused the game to crash and now you can't find the file.

#145 Axel of Sweden

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Posted 12 May 2007 - 21:56

I tried removing and re adding files but it seemed that all files were broken,

And the BETA is still in Vanila Generals, No matter how mutch you complain

Edited by Axel of Sweden, 12 May 2007 - 21:56.

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#146 Whitey

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Posted 12 May 2007 - 21:59

I'm not complaining, I'm just saying that your screwign yourself over with a more strict code system and smaller fanbase.

#147 Slightly Wonky Robob

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Posted 13 May 2007 - 00:10

I have to agree, ZH is pretty limited with what can be done, but Generals is even more limited... i wouldn't say that's a wise move...
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#148 Kris

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Posted 13 May 2007 - 01:40

I kind of agree to everyone, Why Switch to a MORE limited Engine?

The ZH Sage is somewhat far better compared to VGen's Sage and it runs 30% smoother and gave us somewhat more codes for our units...







#149 Axel of Sweden

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Posted 13 May 2007 - 12:48

I changed my mind, it will be for ZH anyway

Do you know were i can find ZH,s Caemo tga,s

Edited by Axel of Sweden, 14 May 2007 - 06:57.

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#150 Axel of Sweden

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Posted 16 May 2007 - 17:53

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How do make Caemos for them?

Edited by Axel of Sweden, 16 May 2007 - 17:54.

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