Jump to content


The Allied Army


302 replies to this topic

#101 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 31 May 2007 - 21:52

Quote

The prism towers small barrels around it hat 3 segments, not one


huh?
Posted Image

#102 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 01 June 2007 - 01:01

Tank Destroyer added
Posted Image

#103 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 01 June 2007 - 01:04

I think he means the cylinders supporting the tower

#104 Ascendancy

    Needled 24/7

  • Member
  • 1293 posts

Posted 01 June 2007 - 03:41

All looking great, man. When this mod comes out I'm sure I'll have it because I'll love to have Red Alert 2 in the CnC 3 engine.
Posted Image
Thanks to that awesome signature maker, Cattman2236.
Posted Image
Posted Image

#105 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 01 June 2007 - 04:11

Very Nice as usual :wtfsign:

#106 Kyouko

    Formally Iron_Golem

  • Member Test
  • 721 posts
  • Projects: To kill any and all conversations

Posted 01 June 2007 - 07:10

Oh man, these look great. You've been speeding along cause theres been a lot of updates for Con: Red recently, keep up the good work Slye_Fox.

Oh and also

Quote

The powerful and deadly beam of light launched from the Prism Tank's cannon disperses from the target to hit other nearby enemies, allowing this vehicle to single-handedly destroy entire groups of enemy units.


I look foward to spamming these babys. Imagine how good the beam will look on CnC 3

#107 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 01 June 2007 - 17:04

Gap Generator added
Posted Image

#108 Jerinx

    Your awesome taxi driver

  • Member
  • 738 posts
  • Projects: Lurking...

Posted 01 June 2007 - 22:05

Wow.
The Gap Generator is an awesome model!
Good work :D

Edited by Agent717, 01 June 2007 - 22:06.

Posted Image

#109 Soul

    Divine Chaos

  • Project Team
  • 6796 posts
  • Projects: Sigma Invasion

Posted 02 June 2007 - 16:29

Cool, but how will the Gap Generator logic work?
Posted ImagePosted Image

View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#110 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 02 June 2007 - 19:22

Why you asking such a silly question.

How can we answer that, when we don't know what code's avalable
Posted Image

#111 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 03 June 2007 - 03:18

Expansion Crane added
Posted Image

#112 Jerinx

    Your awesome taxi driver

  • Member
  • 738 posts
  • Projects: Lurking...

Posted 03 June 2007 - 04:57

Nice.
The Expansion Crane is cute <3
Posted Image

#113 Soul

    Divine Chaos

  • Project Team
  • 6796 posts
  • Projects: Sigma Invasion

Posted 03 June 2007 - 18:09

Cool, nice design, looks like a smaller CY, I wonder what the Soviet one will look like?
Posted ImagePosted Image

View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#114 Strategia

    Mwuahahahahahahah

  • Member
  • 3154 posts
  • Projects: Minecraft, TCMM, sleep

Posted 03 June 2007 - 18:55

Considering Generals uses a further development of the SAGE engine, I think you can safely assume you can at least get it working like Shockwave does. Or maybe you can give it an AoE stealthing effect like TS's Stealth Generators, if they put in the code.

#115 Lord Atlantis

    I am Iron Man

  • Member
  • 3807 posts

Posted 03 June 2007 - 21:31

The NOD have that stealth tower... maybe you could use something like that.
Posted Image

#116 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 03 June 2007 - 22:41

It's a Gap Generator, not a Stealth one.
Posted Image

#117 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 03 June 2007 - 23:25

MCO and Construction Outpost added
Posted Image

#118 Soul

    Divine Chaos

  • Project Team
  • 6796 posts
  • Projects: Sigma Invasion

Posted 04 June 2007 - 00:37

Nice work, can't wait to see the other factions version.
Posted ImagePosted Image

View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#119 Lord Atlantis

    I am Iron Man

  • Member
  • 3807 posts

Posted 04 June 2007 - 05:29

IMO having the MCO avaliable when you get both a War Factory and a service depot makes it kinda sorta pointless with the MCV avaliable for construction. Maybe make it so that it is only requirement is the War Factory?
Posted Image

#120 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 04 June 2007 - 06:29

Awesome update as usual :P

#121 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 04 June 2007 - 08:08

Quote

having the MCO avaliable when you get both a War Factory and a service depot makes it kinda sorta pointless with the MCV avaliable for construction


The MCO is fasster, cheeper (alot) and avalable at a lower tech level
Posted Image

#122 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 04 June 2007 - 12:44

Great model :P

As is see you made use of my concept, hmm?^^

#123 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 04 June 2007 - 12:47

But basically, it stealthes units :P

BTW: Were is teh weather control device? D:

#124 Waris

    Endless Sip

  • Gold Member
  • 7458 posts
  • Projects: The End of Days, DTU Donutin Council Co-Chairman

Posted 04 June 2007 - 12:51

Good model.

#125 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 04 June 2007 - 13:21

Quote

As is see you made use of my concept, hmm?


Yeah, i used it as a bse design and expanded on it.
Posted Image



53 user(s) are reading this topic

0 members, 53 guests, 0 anonymous users