Jump to content


Patch 1.05 Full Notes Revealed!


86 replies to this topic

#26 Ascendancy

    Needled 24/7

  • Member
  • 1293 posts

Posted 11 May 2007 - 22:14

Read the whole list of changes just a minute ago, I'm pretty happy with what they've done. Now they just need to release that and the SDK, and I will be a happy camper. EA's finally listened to the community. Well done and the list is extensive and comprehensive. Nice work overall.
Posted Image
Thanks to that awesome signature maker, Cattman2236.
Posted Image
Posted Image

#27 Soul

    Divine Chaos

  • Project Team
  • 6796 posts
  • Projects: Sigma Invasion

Posted 11 May 2007 - 22:18

There learning from past mistakes and are really listening to the community more and trying to make the game more enjoyable and dealing with cheaters :dope: .
Posted ImagePosted Image

View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#28 CodeCat

    It's a trap!

  • Gold Member
  • 6111 posts

Posted 11 May 2007 - 23:49

View PostStinger, on 11 May 2007, 16:33, said:

Codecat, the ground control for Power Plants and such has been reduced to prevent n00b players from using Power Plants to "spider base" their way across the map. On certain maps, n00bs were building multiple Cranes and killing other players with base defenses like Sonic Emitters and Obelisks.

You could do that in older C&C games, and it was never a problem there.
CodeCat

Posted Image
Posted Image

Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb

#29 Stinger

    .

  • Gold Member
  • 8156 posts

Posted 12 May 2007 - 00:07

It is a problem in C&C3 because the new Crane system allows for multiple build queues, and power plants can be constructed in a few seconds to gain more ground control.

#30 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 12 May 2007 - 00:35

Grouping my power plants together has brought me nothing but pain anyway :dope:

Edited by RaiDK, 12 May 2007 - 00:35.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#31 Dr HaxX

    Remorseful Assassin

  • Member
  • 1070 posts
  • Projects: Eden Site; Summit Site

Posted 12 May 2007 - 04:45

I still find the increased support power price unsettling. Who the hell is going to pay $4500 for three squads of level 1 promoted zone troopers in a pod that gets destroyed before it lands and deploys 90% of the time?!?
Remember me? You old timers?

#32 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 12 May 2007 - 04:57

Probably to encourage people to build units themselves rather than just making an army out of support powers.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#33 MentalAss

    Death Before Dishonour!

  • Member
  • 965 posts
  • Projects: Warboss Nooka's personal Wartrukk.

Posted 12 May 2007 - 05:42

View PostDr HaxX, on 12 May 2007, 00:45, said:

I still find the increased support power price unsettling. Who the hell is going to pay $4500 for three squads of level 1 promoted zone troopers in a pod that gets destroyed before it lands and deploys 90% of the time?!?

Why are you deploying them in harms way?

I'm a little pissed at the rise in price for the three Sniper Teams and the fact that the Power plants and Barracks/Hand of Nod will not give ground control anymore.

#34 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 12 May 2007 - 05:52

That's to stop spider basing... The change was needed from what I've heard of online matches.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#35 Shirou

    Humble darkspawn

  • Member
  • 3328 posts

Posted 12 May 2007 - 07:28

You know the map Pipeline problems, no? That big map with three Tiberium Fields. A NOD spammer would never need an emissary. You can spider your first two refineries to the blue tiberium. And along with your reactors/warfactories you can even reach the tiberium field in the middle of the map!

How sick is that...

On Tournament Arena players would often spider themselves to the middle of the friggin map with their warfactories. That's not what the construction yard system is ment for, is it?
Posted Image

#36 Golan

    <Charcoal tiles available>

  • Member Test
  • 3300 posts

Posted 12 May 2007 - 08:05

View PostCodeCat, on 11 May 2007, 23:49, said:

View PostStinger, on 11 May 2007, 16:33, said:

Codecat, the ground control for Power Plants and such has been reduced to prevent n00b players from using Power Plants to "spider base" their way across the map. On certain maps, n00bs were building multiple Cranes and killing other players with base defenses like Sonic Emitters and Obelisks.

You could do that in older C&C games, and it was never a problem there.
Maps were considerably bigger back then though. I mean comeon, in TW a late-game base covers up to 1/3 of the whole map. :dope:
Now go out and procreate. IN THE NAME OF DOOM!

#37 Dr HaxX

    Remorseful Assassin

  • Member
  • 1070 posts
  • Projects: Eden Site; Summit Site

Posted 12 May 2007 - 08:56

I miss the old maps. :dope:

Nice and huge.
Remember me? You old timers?

#38 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 12 May 2007 - 12:03

Try and get the Bulgaria map, it's a Red Alert 1 map converted to TW. It's a great fun map.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#39 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 12 May 2007 - 12:06

the only thing i fear about this patch, is the likelyhood that it will also create some more bugs

Posted Image

#40 Jerinx

    Your awesome taxi driver

  • Member
  • 738 posts
  • Projects: Lurking...

Posted 12 May 2007 - 13:03

Again I got pwned by Spidey base :(
I can't wait for this patch!
Wait I got the replay for you guys...
Uber spidey base....
EDIT : Try now...

Edited by Agent717, 12 May 2007 - 16:49.

Posted Image

#41 ultra1437

    I lurk more than i post.

  • Member
  • 1178 posts

Posted 12 May 2007 - 13:28

need password
R.I.P. Luyo, I will never forget you.

#42 Commander Abs

    Professional

  • Member
  • 398 posts

Posted 14 May 2007 - 01:43

OMG, they made the GDI paradrops more expensive than the units you get from it?

Sorry,, that kinda sucks to me, it's the only reason I use those is because they cost less,, tactically they suck because the carryalls get dropped way too easily and take too long to land,,, other than that you might as well just drop them at your base,,, but if you do that, might as well just build the units,, it's cheaper now :)
Heh,, anyone would think I like US sides,,
Posted Image
Posted Image
Posted Image

ailestrike said:

"WITH THE POWER OF THE MELON MY MY HEAD I WILL DEFEAT YOU! GREEEEN MELLLLLLLLOOOONNN!"

#43 MentalAss

    Death Before Dishonour!

  • Member
  • 965 posts
  • Projects: Warboss Nooka's personal Wartrukk.

Posted 14 May 2007 - 02:33

Uggg. So THAT is what a spider base is. I guess I'm not so pissed off anymore. Thank you for sharing that Agent717.

As with the Renforcement Drops, you still get them experienced, which is not a bad trade off. The Shockwave Artillery nerf is what is going to be rendered useless. $2000 for an attack power that now does no damage, but still deactivates for such a short time, no thanks.

#44 Stinger

    .

  • Gold Member
  • 8156 posts

Posted 14 May 2007 - 03:17

Tactically it is too good not to use - being able to freeze a group of Tripods or another equally large force over a wide area almost instantly could mean the difference between life and death.

#45 Shirou

    Humble darkspawn

  • Member
  • 3328 posts

Posted 14 May 2007 - 11:48

Then still, it has practically the same effect as the Scrin stasis field. Difference is that the field actually is instant while the shockwave artillery could slip some misses.

Stasis field is the best support power, as scrin powers generally pwn.
Posted Image

#46 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 14 May 2007 - 12:43

But you can attack EMP'd Tripods :P

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#47 Golan

    <Charcoal tiles available>

  • Member Test
  • 3300 posts

Posted 14 May 2007 - 20:44

Though a neutered Artillery Strike is still usefull, it leaves the GDi with a striking lack of offensive powers, something generally attributed rather to Nod. :P

€dit
Emphasis added... :D

Edited by Golan, 14 May 2007 - 21:21.

Now go out and procreate. IN THE NAME OF DOOM!

#48 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 14 May 2007 - 21:13

But they have Mammoth Tanks! :P

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#49 Ascendancy

    Needled 24/7

  • Member
  • 1293 posts

Posted 15 May 2007 - 01:15

Mammoths are good yes, but now they really need to be backed up by something other than Predators and Zone Troopers. Finally...
Posted Image
Thanks to that awesome signature maker, Cattman2236.
Posted Image
Posted Image

#50 MentalAss

    Death Before Dishonour!

  • Member
  • 965 posts
  • Projects: Warboss Nooka's personal Wartrukk.

Posted 15 May 2007 - 04:35

Anyone know if the Mammoth RoF nerf affects the Mammoth Tusk missiles as well?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users