

Patch 1.05 Full Notes Revealed!
#26
Posted 11 May 2007 - 22:14
#27
Posted 11 May 2007 - 22:18



Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#28
Posted 11 May 2007 - 23:49
Stinger, on 11 May 2007, 16:33, said:
You could do that in older C&C games, and it was never a problem there.


Go dtiomsaÃtear do chód gan earráidÃ, is go gcrÃochnaÃtear do chláir go réidh. -Old Irish proverb
#29
Posted 12 May 2007 - 00:07
#31
Posted 12 May 2007 - 04:45
#33
Posted 12 May 2007 - 05:42
Dr HaxX, on 12 May 2007, 00:45, said:
Why are you deploying them in harms way?
I'm a little pissed at the rise in price for the three Sniper Teams and the fact that the Power plants and Barracks/Hand of Nod will not give ground control anymore.
#35
Posted 12 May 2007 - 07:28
How sick is that...
On Tournament Arena players would often spider themselves to the middle of the friggin map with their warfactories. That's not what the construction yard system is ment for, is it?

#36
Posted 12 May 2007 - 08:05
CodeCat, on 11 May 2007, 23:49, said:
Stinger, on 11 May 2007, 16:33, said:
You could do that in older C&C games, and it was never a problem there.

#37
Posted 12 May 2007 - 08:56

Nice and huge.
#39
Posted 12 May 2007 - 12:06

#40
Posted 12 May 2007 - 13:03
I can't wait for this patch!
Wait I got the replay for you guys...
Uber spidey base....
EDIT : Try now...
Edited by Agent717, 12 May 2007 - 16:49.

#41
Posted 12 May 2007 - 13:28
#42
Posted 14 May 2007 - 01:43
Sorry,, that kinda sucks to me, it's the only reason I use those is because they cost less,, tactically they suck because the carryalls get dropped way too easily and take too long to land,,, other than that you might as well just drop them at your base,,, but if you do that, might as well just build the units,, it's cheaper now




ailestrike said:
#43
Posted 14 May 2007 - 02:33
As with the Renforcement Drops, you still get them experienced, which is not a bad trade off. The Shockwave Artillery nerf is what is going to be rendered useless. $2000 for an attack power that now does no damage, but still deactivates for such a short time, no thanks.
#44
Posted 14 May 2007 - 03:17
#45
Posted 14 May 2007 - 11:48
Stasis field is the best support power, as scrin powers generally pwn.

#47
Posted 14 May 2007 - 20:44

€dit
Emphasis added...

Edited by Golan, 14 May 2007 - 21:21.
#50
Posted 15 May 2007 - 04:35
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users