←  Real Time Strategy

Fallout Studios Forums

»

Patch 1.05 Full Notes Revealed!

Ascendancy's Photo Ascendancy 11 May 2007

Read the whole list of changes just a minute ago, I'm pretty happy with what they've done. Now they just need to release that and the SDK, and I will be a happy camper. EA's finally listened to the community. Well done and the list is extensive and comprehensive. Nice work overall.
Quote

Soul's Photo Soul 11 May 2007

There learning from past mistakes and are really listening to the community more and trying to make the game more enjoyable and dealing with cheaters :dope: .
Quote

CodeCat's Photo CodeCat 11 May 2007

View PostStinger, on 11 May 2007, 16:33, said:

Codecat, the ground control for Power Plants and such has been reduced to prevent n00b players from using Power Plants to "spider base" their way across the map. On certain maps, n00bs were building multiple Cranes and killing other players with base defenses like Sonic Emitters and Obelisks.

You could do that in older C&C games, and it was never a problem there.
Quote

Stinger's Photo Stinger 12 May 2007

It is a problem in C&C3 because the new Crane system allows for multiple build queues, and power plants can be constructed in a few seconds to gain more ground control.
Quote

RaiDK's Photo RaiDK 12 May 2007

Grouping my power plants together has brought me nothing but pain anyway :dope:
Edited by RaiDK, 12 May 2007 - 00:35.
Quote

Dr HaxX's Photo Dr HaxX 12 May 2007

I still find the increased support power price unsettling. Who the hell is going to pay $4500 for three squads of level 1 promoted zone troopers in a pod that gets destroyed before it lands and deploys 90% of the time?!?
Quote

RaiDK's Photo RaiDK 12 May 2007

Probably to encourage people to build units themselves rather than just making an army out of support powers.
Quote

MentalAss's Photo MentalAss 12 May 2007

View PostDr HaxX, on 12 May 2007, 00:45, said:

I still find the increased support power price unsettling. Who the hell is going to pay $4500 for three squads of level 1 promoted zone troopers in a pod that gets destroyed before it lands and deploys 90% of the time?!?

Why are you deploying them in harms way?

I'm a little pissed at the rise in price for the three Sniper Teams and the fact that the Power plants and Barracks/Hand of Nod will not give ground control anymore.
Quote

RaiDK's Photo RaiDK 12 May 2007

That's to stop spider basing... The change was needed from what I've heard of online matches.
Quote

Shirou's Photo Shirou 12 May 2007

You know the map Pipeline problems, no? That big map with three Tiberium Fields. A NOD spammer would never need an emissary. You can spider your first two refineries to the blue tiberium. And along with your reactors/warfactories you can even reach the tiberium field in the middle of the map!

How sick is that...

On Tournament Arena players would often spider themselves to the middle of the friggin map with their warfactories. That's not what the construction yard system is ment for, is it?
Quote

Golan's Photo Golan 12 May 2007

View PostCodeCat, on 11 May 2007, 23:49, said:

View PostStinger, on 11 May 2007, 16:33, said:

Codecat, the ground control for Power Plants and such has been reduced to prevent n00b players from using Power Plants to "spider base" their way across the map. On certain maps, n00bs were building multiple Cranes and killing other players with base defenses like Sonic Emitters and Obelisks.

You could do that in older C&C games, and it was never a problem there.
Maps were considerably bigger back then though. I mean comeon, in TW a late-game base covers up to 1/3 of the whole map. :dope:
Quote

Dr HaxX's Photo Dr HaxX 12 May 2007

I miss the old maps. :dope:

Nice and huge.
Quote

RaiDK's Photo RaiDK 12 May 2007

Try and get the Bulgaria map, it's a Red Alert 1 map converted to TW. It's a great fun map.
Quote

Warbz's Photo Warbz 12 May 2007

the only thing i fear about this patch, is the likelyhood that it will also create some more bugs
Quote

Jerinx's Photo Jerinx 12 May 2007

Again I got pwned by Spidey base :(
I can't wait for this patch!
Wait I got the replay for you guys...
Uber spidey base....
EDIT : Try now...
Edited by Agent717, 12 May 2007 - 16:49.
Quote

ultra1437's Photo ultra1437 12 May 2007

need password
Quote

Commander Abs's Photo Commander Abs 14 May 2007

OMG, they made the GDI paradrops more expensive than the units you get from it?

Sorry,, that kinda sucks to me, it's the only reason I use those is because they cost less,, tactically they suck because the carryalls get dropped way too easily and take too long to land,,, other than that you might as well just drop them at your base,,, but if you do that, might as well just build the units,, it's cheaper now :)
Quote

MentalAss's Photo MentalAss 14 May 2007

Uggg. So THAT is what a spider base is. I guess I'm not so pissed off anymore. Thank you for sharing that Agent717.

As with the Renforcement Drops, you still get them experienced, which is not a bad trade off. The Shockwave Artillery nerf is what is going to be rendered useless. $2000 for an attack power that now does no damage, but still deactivates for such a short time, no thanks.
Quote

Stinger's Photo Stinger 14 May 2007

Tactically it is too good not to use - being able to freeze a group of Tripods or another equally large force over a wide area almost instantly could mean the difference between life and death.
Quote

Shirou's Photo Shirou 14 May 2007

Then still, it has practically the same effect as the Scrin stasis field. Difference is that the field actually is instant while the shockwave artillery could slip some misses.

Stasis field is the best support power, as scrin powers generally pwn.
Quote

RaiDK's Photo RaiDK 14 May 2007

But you can attack EMP'd Tripods :P
Quote

Golan's Photo Golan 14 May 2007

Though a neutered Artillery Strike is still usefull, it leaves the GDi with a striking lack of offensive powers, something generally attributed rather to Nod. :P

€dit
Emphasis added... :D
Edited by Golan, 14 May 2007 - 21:21.
Quote

RaiDK's Photo RaiDK 14 May 2007

But they have Mammoth Tanks! :P
Quote

Ascendancy's Photo Ascendancy 15 May 2007

Mammoths are good yes, but now they really need to be backed up by something other than Predators and Zone Troopers. Finally...
Quote

MentalAss's Photo MentalAss 15 May 2007

Anyone know if the Mammoth RoF nerf affects the Mammoth Tusk missiles as well?
Quote