Jump to content


[Tournament Hills] [4 Players] [by AfterFlash]


50 replies to this topic

#1 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 20 May 2007 - 20:08

One of the maps I made called "Tournament Hills". It's already finished, but requires Touch ups and testing. It's a 4-Player, or 2v2 map that is based on a Tournament style, symmetrical map. Limited - Adequate room to build base, and moderate number of supplies.

Updated Shot of Tournament Hills [taken in Worldbuilder]
Posted Image

A Player Starting position, shot in WorldBuilder.
Posted Image

The Impassable Areas in Tournament Hills. [taken also in Worldbuilder]
Posted Image


More Updates are needed, if any, I'll edit this post and add new shots of it.

I will post some ingame shots when testing is complete, then I'll post the download on here later.

Ingame screenshots:

Jarmen Kell planting a bomb:
Posted Image

A10 Thunderbolts destroying a SCUD Storim
Posted Image

First Ingame shot
Posted Image

Second Ingame shot
Posted Image

--Thank you!

Attached File(s)


Edited by AfterFlash, 28 May 2007 - 23:30.


#2 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 21 May 2007 - 05:27

Like i said on msn, this map looks quite awesome :D
Posted Image

#3 E.V.E.

    Femme Fatale Of The Army

  • Gold Member
  • 6564 posts

Posted 21 May 2007 - 10:16

Not bad. Symmetrical Maps arent very easy to create.

Keep it up.

- E.V.E.

Posted Image

#4 =Hawkeye=

    Professional

  • Member
  • 309 posts
  • Projects: Mapper Guild - Mapper

Posted 21 May 2007 - 12:00

I agree, a symmetrical map that looks good open space and fair to all team's.

cool map :D
Posted Image
Posted Image

#5 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 21 May 2007 - 12:36

WTF happened to may post?!

Anyway there should be 2 supplies in between the players that start beside eachother [same side of hill].
I'll help you test it though.




#6 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 21 May 2007 - 12:42

Really interesting map :D







#7 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 21 May 2007 - 16:01

Thanks! I've already tested it out and found some texture glitches on it, I'm fixing it rite now and I'm going to try to add more stuff into it.

#8 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 21 May 2007 - 17:02

I've got some in-game shots and I'll post them up ASAP.

#9 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 21 May 2007 - 17:11

I would like a in WB shot with impassible areas showing and some extra supplies.

Also, I think you need to add a boarder.




#10 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 21 May 2007 - 19:54

And dont double post when you have dont have actual update :D
Posted Image

#11 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 21 May 2007 - 20:58

alrite i gotcha, and the entire map is the border, actually.

#12 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 21 May 2007 - 21:14

That would mean you dont have room for the fun stuff
Posted Image

#13 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 21 May 2007 - 21:23

oh it don't matter, I try to make the CombatZone on this map as large as possible, it's a 300x300 map, for 4 players, that's kinda small.

#14 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 21 May 2007 - 22:25

sorry for dbl post, but i got new updates!

#15 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 22 May 2007 - 00:32

You didn't add the extra supplies :(




#16 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 22 May 2007 - 00:38

yea i did, it's beside the player starting positions

#17 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 22 May 2007 - 11:59

Looking good, i think the texturing could be polished up a bit more.
Posted Image

#18 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 22 May 2007 - 12:17

I see. They where suppose to be on the other side of the base >.>




#19 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 22 May 2007 - 16:03

Oh it don't matter, at least I added them..^_^, I'll post the .zip file in a few days, been kinda busy,.

#20 Zancloufer

    Cause it looks Cool

  • Project Team
  • 2605 posts
  • Projects: Stuff

Posted 22 May 2007 - 19:02

IT DOES MATTER. If you have two supplies in the same spot the base is much easier to defend. They need to be on different sides.




#21 Lord Atlantis

    I am Iron Man

  • Member
  • 3807 posts

Posted 22 May 2007 - 23:38

It doesn't. Those are small supply piles and exhaust much faster than the supply dock. I don't see a problem with what he did.

-Lord_Atlantis
Posted Image

#22 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 23 May 2007 - 16:05

So what exactly can I do?

#23 Crazykenny

    Eternal Glow

  • Project Team
  • 7683 posts

Posted 23 May 2007 - 19:19

Choice what you like best.
Posted Image

#24 Dimanti San

    'The' texture error guy :p

  • Member
  • 808 posts
  • Projects: Mapper Guild, ShW Mapping, Concept drawings and other stuff I've probably forgotten :p

Posted 24 May 2007 - 12:44

If the border is on the 'REAL' edge of the map, it will not look really great in-game, the border-line should be at least 3 to 5 grids (or whatever you call 'em) from the real border.

Nice map though, but it feels like there is something missing (no offence), a bit more eye-candy like, small towns or some nice rockformations etc. will never hurt any1.
Posted Image
Click my Mapper Guild Sig to link to the MG forum; the place to download maps or show your own work
Posted Image
Signature removed for explicit content - Nuker edit <LOL

#25 AfterFlash

    Title

  • Member Test
  • 924 posts

Posted 24 May 2007 - 16:01

Hey thanks, in fact, I also felt something was missing from the map, I'll try add some settlements in there and some rock formations too, and some small ponds as well, thanks for the ideas!



24 user(s) are reading this topic

0 members, 24 guests, 0 anonymous users