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#101 AfterFlash

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Posted 19 June 2007 - 02:04

wow you people make big mods, I keep my mods below 150 MB. B/cos I have 56k so I think everything's big. :P

#102 Warbz

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Posted 19 June 2007 - 02:30

:P


wow, this looks amazing.

when it is released i will def be playing it. :P

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#103 Slye_Fox

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Posted 19 June 2007 - 02:46

ConRed is that size because it includes;

models or 3 factors as well as civilians
skins for about 7% of the models
ini codeing
wnd codeing
new AI scripting
menu graphics
commandbar graphics
sounds for everything
new intro movies (including a replacement for the EA one)
maps
a stand alone mod launching program
new tarain graphics
a compleat set of new mouse cursers
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#104 AfterFlash

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Posted 19 June 2007 - 02:51

:P

#105 Whitey

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Posted 19 June 2007 - 02:53

Yeah, uh, let's not Jack the guy's topic now.

#106 Kris

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Posted 19 June 2007 - 05:28

Hmmmm I remember downloading a 400MB Mod For Generals after getting mah broadband and the old installer of my mod that i released (with help from Prince Kassad) back in Febuary is 22.3mb while the dev version of the installer is 59.8MB :P

Edited by Chris, 19 June 2007 - 05:40.








#107 pcc88

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Posted 21 June 2007 - 10:36

hi for all




well there is alot of quastion's

i will answer

about the size :- oh my god ... when we launched the iwu mod in this forums the mod size will be 200 or 300mb
ok.
about the model's :- pcc modeler sooner or later will be free to design our model's and
before 23 hour i was design some new models soon will rip it here it is iraqi tank bunker and camp
and new su-27 and iran rebelion gaurd's and iran t-80bv
and there is some thing's no body can understand it ...
it is the poly in model's so read this my unkel son have a pc with 64 of screen cart and 256 mb of ram
and 2.56 khz of process i was install the mod on his pc and i was change the setting's like what i post
i other post and the mod run like the rose in his pc fast and good no cut's when play that's
before 10 day's so any one understand now ok

slye fox:- about 10.000 poly but if the model have this 10.000 poly the game will lag...i say no u worng
i was test it before 1 year work good no problem

in the End Thank's For Evry One About The Our Modeler But I Say Sooner Or Later We Will Make U Free Raeed Al Ghali ...

Posted By PC-Center

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Edited by pcc88, 21 June 2007 - 10:54.


#108 CodeCat

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Posted 21 June 2007 - 16:56

A single 10k triangle model is no problem. Having over 20 of them on the screen might be.
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Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb

#109 pcc88

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Posted 25 June 2007 - 09:27

hi for all


yes codecat but will work well

even with 100k






posted by pc-center

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#110 Sgt. Rho

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Posted 25 June 2007 - 09:52

All the models youhave, like the SU-35 with 8500 polys are doable an looking nearly the same with 850 polys....why are you guys using such high-poly (For ZH....) models?

#111 pcc88

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Posted 29 June 2007 - 16:20

hi for all



ok master chife

i will answer u


1. i was say if u want to rech a nice model u have to do more and more poly
for example su-35 the model only about 1120 poly's that with out the missiles and bombs ok

2. about why u use hight poly in zh model ..... = to be more close of the truth i mean to made i good model's

that's all


we have new models i was made a new command center for iraq and barracks for iraq and usa and china and tank's bunker for iraq and soldiers bunker for iraq and other


posted by pc-center

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#112 Jazzie Spurs

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Posted 29 June 2007 - 16:37

cool i cnt wait to see it :D

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#113 Sgt. Rho

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Posted 29 June 2007 - 17:03

A model isn´t judged by the number of polies it wastes, but by the number of polies it saves.

#114 pcc88

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Posted 30 June 2007 - 10:26

hi for all



yes chief yes but u was'nt understand me
i mean if u make an model with low poly and make an model with high poly
in the end u will see what i mean





posted by pc-center


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Edited by pcc88, 30 June 2007 - 10:26.


#115 Sgt. Rho

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Posted 30 June 2007 - 10:31

I made several High Poly, and several Low Polies, the difference: Basically none, in ZH both look the same.

For ZH: Use models with up to 1000 P´s, then everyone will be able to play it. Not everyone has a Gforce GX8800....

#116 pcc88

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Posted 30 June 2007 - 10:54

master chief i think this is not the right place to fight


and other thing

u r not a good of professor in 3d model design

and pcc was'nt tell any one please play my mod

so pcc want from u some respect that's all

and now in pcc news we will show our new work


Attached File  ALKHATAB1.jpg (62.77K)
Number of downloads: 21 Attached File  ALBAZZ.jpg (105.19K)
Number of downloads: 36

Attached File  BARCKS.jpg (140.47K)
Number of downloads: 28 Attached File  BTR80.jpg (122.41K)
Number of downloads: 25

Attached File  BUNKER_I.jpg (80.96K)
Number of downloads: 30 Attached File  DFND.jpg (174.91K)
Number of downloads: 18

Attached File  ALBAZZ.jpg (105.19K)
Number of downloads: 36 Attached File  BARCKS.jpg (140.47K)
Number of downloads: 28

Attached File  BTR80.jpg (122.41K)
Number of downloads: 25 Attached File  BUNKER_I.jpg (80.96K)
Number of downloads: 30

Attached File  CHKP.jpg (165.63K)
Number of downloads: 15 Attached File  M1126S.jpg (106.04K)
Number of downloads: 22

Attached File  MI28.jpg (89.56K)
Number of downloads: 19 Attached File  MUJ.jpg (176.44K)
Number of downloads: 13

Attached File  TNKBNKR.jpg (73.97K)
Number of downloads: 13 Attached File  BUNKER_I.jpg (80.96K)
Number of downloads: 11

Attached File  SPG.jpg (135.23K)
Number of downloads: 17

posted by pc-center

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Attached File(s)


Edited by pcc88, 30 June 2007 - 11:18.


#117 Jazzie Spurs

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Posted 30 June 2007 - 11:29

:) i love the stryker :O

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#118 Sgt. Rho

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Posted 30 June 2007 - 11:54

@pcc88:
Why do you feel offended just because I am saying that models with like 8500 polies aren´t adecuate for ZH?

And one thing: I am not good in 3d desing? Did you even see ONLY ONE of my models?!

Don´t tell other people to be respectfull with you, if you are respectless with them. At least I have the feeling that you have no kind of respect to some people here.

I will show you some of my "bad" work:
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Note: Those are for my mod which has extremly tactical gameplay and is for CnC3 : Tiberium Wars.

#119 Slye_Fox

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Posted 30 June 2007 - 12:31

Quote

so pcc want from u some respect that's all


Yeah, you'll get loads of that by dissmissing people.
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#120 Golan

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Posted 30 June 2007 - 18:34

Can you blame him/them seeing how their work gets dismissed? Polygon counts like these are not an issue in a mod with realistic ballance.

@pcc88
Some of these modells are really brilliant, especially the infantry impress me very much.
Now go out and procreate. IN THE NAME OF DOOM!

#121 Whitey

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Posted 30 June 2007 - 22:34

I concur, and such an update is well-welcomed! All of the models are excellent, and although the polygons are of a steep degree for the engine, they shouldn't affect gameplay too much.

#122 Kyouko

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Posted 01 July 2007 - 06:24

I just hope it runs on both of my computerss because by the sounds of it, it wont. My old comuter bairly runs generals on lowest graphic settings (Screen moves once a second when fully zoomed out) and i'd hate to see what this mod will do to it.

#123 Judgement

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Posted 04 July 2007 - 01:10

Those are some nice models. And having read this topic I know whats going on. But there is alot of unecesary polies wasted. I mean the infantry have alot of polies on them and they are going to be massed(from the look of the screenshots anyways I get the idea they are). The vehicles also have alot of detail. Im not saying thats bad but most of it is useless. The Stryker has details it dont need since you wont be spending the whole time looking at it.

(PS. No offence, but the first one, the missile, doesnt look all that great. I mean its just a missile on some sandbags... thats it... Maybe add some more detail to some of the buildings and make them look good)
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#124 pcc88

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Posted 07 July 2007 - 16:55

hi for all


ok guys just be really

ok at first to master chief 1-hey chief i respect evry one even my enmy
2-even 10000 polies will not effict on the game that will hap only with infantry if the infantry have 8000 polies
the game will lag or be slow
3- hey chief these are nice model keep work
and about other things the m-1126 have some detal dont want to
man are u sure are u have a look to the us m-1126 map
and all the models u say have some or detals dont need to u worng we are work the map's to these models
and about the missile ... man be really can u

at finaly pcc was'nt tell any body please love my mod
i just came to here to rip our work that's all
come to iraq and see where are our mod rip come ok do not come i will tell u our mod
was rip from sakhow to al faw that's mean our mod riped in all iraqi city's
ok guys ...

posted by pc-center

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