Removed. Well I never knew that happend :???: Well should've known they would have pulled that off anyways.
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You know some of the units from Total Annihilation would be great for this mod.
Not the Kbots. The KBots don't exactly fit in. Some tanks might be a good inspiration but other than that not much is going in from TA. Besides... we don't have lasers or plasma cannons yet in this story

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Ok then official unit announcement and descript. Been holding this one off for a while:
CHI-55M-MAAW Mustang
Champion Industries 55 ton Medium Mechanized Armored Assault Walker
Speed: ***
Armor: ****
Firepower: ***
Cost: 1400
This here is the Mustang. One seriously good mech to have. Now just to clear up, if you see blue and silver stripes, it is Homeworlder. If you see crimson, grey, and silver it is Katarate.
The Mustang is quite possibly the second, if not, the most famous mech ever made. Historically it is the second ever war mech made and designed. Through its glorious history it has been remade and modified since its first incarnation. This class of mechs first saw action during the Trade War against Tharcadia's tank battalions and literally crushed them under their feet. For 150 years they have been upgraded and never phased out.
Gameplay:
Mustangs are what non katarate players will soon learn to hate. These mechs are the absolute BEST of the medium class. They combine very high armor ratings with good speed and good firepower with an absurdly cheap cost compared to the Homeworlder's STAR series mechs. In a direct fight one on one the Mustang will beat ANY mech of the same class. That includes Whitestars and Knights. It wields 2 CARMAGs (Conventionally Accelerated Railed Magnetic Accelerator Gun) and 3 machine guns making it well suited for the Assault role. However like every Katarate unit it is a specialized unit. Not Versatile like the Homeworlder's units. This unit has no anti air firepower whatsoever. To top it all off the rear armor is quite weak with the reactor almost jutting right out of the rear. Though Mustangs will easily win a direct conflict with a whitestar, a whitestar only needs to jump over it and blast that rear open with ease to win. However to trade off the cheap price, this unit takes a bit longer to build than usual since the Whitestar is so expensive but can be built faster than its price would say.
Secondly: The Mustang's CARMAGs are not armor piercing. They use hollow tipped rounds that flatten on impact. These "IMPACT" rounds don't pierce armor rather they crush it and damage the interior instead. Given the huge caliber of this weapon and the speed of the projectile the impact would be devastating. Especially against whitestar mechs. Whitestars are not hardened against IMPACT rounds, they are hardened to resist armor piercing rounds. A Mustang gains a firepower bonus against the Whitestar's armor type.
Summary: The Mustang is the best mech of the medium class and can easily win a direct confrontation with all of the other side's medium class mech. This unit is fast, strong, and cheap. However the build time is fairly long. Warning, the rear armor is weak, don't let Whitestars jump over or flank Mustangs. The Mustang has no AA ability. Mustangs are especially effective against Whitestars
Advantages:
High Armor
Good Firepower
Good Speed
Cheap
Strong vs Whitestar mechs
Disadvantages:
Long build time
Terrible rear armor
Specialized unit
No AA capability
Artist notes: This is one of my favorites

. Of all of my units that were redesigned and remade, the Mustang was barely modified. Think of it as a sort of signature unit that must not be changed. Also the Mustang is one of this faction's first designed units, actually it is the second that I made for them ever

. This design is based off a mech I saw in a sort of virtual board game, I think it was called Titans of Steel. I can't exactly remember but the most notable similarity is in the torso where it is a stretched hemisphere. Other than that not much is similar. One thing I wanted the mustang to keep was its big guns. That was the signature image.