

Details revealed
#76
Posted 17 July 2007 - 04:08
Regards,
Nuker

#78
Posted 18 July 2007 - 05:27
Edited by Judgement, 18 July 2007 - 05:28.


#80
Posted 18 July 2007 - 14:16
I forgot, the White and Blue Stars are pre-equipped with a jump ability and the Blue has flight and hover capability. If cities prove to be challenging, have them jump or fly over the buildings. As for the Dark Star, here is an old saying: "True Daleks don't climb stairs, they level the building." Dark Stars shouldn't limit themselves to streets if they can level the buildings and run right through if you can afford the reduced cover.
EDIT: Despite how large the Dark Star is, I must mention that it is NOT the largest mech in the game. Yes there is a unit a fair bit larger.
Edited by Vengence, 18 July 2007 - 14:17.
#87
Posted 25 July 2007 - 17:02

This unit is officially completed in terms of static visuals. The base map, normal map, and shine map are all exported and applied. Ready to go ingame. I decided to have it RUN in the field rather than skid all over the place.
Here is some oldies I haven't touched in a while. Several units lined up for a scale TEST. Some objects aren't correctly to scale but this is my general idea of the scaling of these units.

As I said before the Dark Star is HUGE. As for you tank fans, you should be pleased to know that tanks aren't overly dwarfed here. The Jackal is quite big and strong too.
I forgot I had this. I made a fighter a while ago too with variable geometry wings that swing inwards. Chances are I will drop that feature since this jet already looks too much like something from Ace Combat.

Edited by Vengence, 25 July 2007 - 17:17.
#88
Posted 25 July 2007 - 19:34
Vengence, on 26 Jul 2007, 1:02, said:

This unit is officially completed in terms of static visuals. The base map, normal map, and shine map are all exported and applied. Ready to go ingame. I decided to have it RUN in the field rather than skid all over the place.
Hmmmm...The model is to shiny, So shiny that it looks like someone covered it in paper mache' :wahhhhhaa:
Also:

SORRY!!!! I Can't resist in posting this!!11 :wahhhhhaa:
...Yeah, The brown texture i used in the render is my own work. He gave me the model and so for fun, I poked the texture and re-skinned the entire thing. The texture is still not finished tho.. :stickattack3:
Edited by Chris, 25 July 2007 - 19:50.
#92
Posted 25 July 2007 - 20:43
Brilliant

ALso on a side note(not to be rude and dont take this offencively) but I like Chris's texture a bit more than yours.
it just looks more feasible and less futuristic. And seems like more detail :\
actually I think its because of the shine. Ya it is the shine. Its too much shine for mere mortal eyes.
Edited by Judgement, 25 July 2007 - 20:44.


#94
Posted 25 July 2007 - 22:19
#95
Posted 26 July 2007 - 03:43
#99
Posted 26 July 2007 - 06:04
Vengence, on 26 Jul 2007, 13:55, said:
Thats what happen if I'm Seriously bored while in a artistic mood. As for the scale, I just imported the Battlemaster But its downright puny so i had to scale the battlemaster a little bigger and as for the mech, I didn't rescaled it. Thats the original model size you gave me.

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