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My lil' CnC3 Expansion mod


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#51 Sgt. Rho

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Posted 15 June 2007 - 20:37

No. You have one basic unit and have to upgrade it.

#52 ☆FreedoM_FighteR☆

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Posted 15 June 2007 - 21:06

i love the titan mk2 its looks great just on thin he looks unbalnc a little try to increes the space between the legs

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Dauth edit: One on top of the other or it breaks sig rules

#53 Sgt. Rho

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Posted 15 June 2007 - 21:17

Thanks^^

No, it was that way in cnc3 (I mean Tiberian sun^^)

Edited by Master_Chief, 15 June 2007 - 21:17.


#54 Waris

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Posted 16 June 2007 - 04:45

That's because in TS it has beefier legs.

#55 Sgt. Rho

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Posted 16 June 2007 - 11:45

O RLY? :loels:


Added stealth tank and Dropship bay.

#56 nova

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Posted 16 June 2007 - 11:58

pleas say caryy all buildabal pleas say caryy all buildabal ples is it i cant pelive that ea did what they did

#57 Alias

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Posted 16 June 2007 - 12:01

Now, it'd help to get some skins.

A mod isn't a mod until it has three things, Skins, Models and Code.
You only have models, and Code will have to wait until the SDK.

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#58 Sgt. Rho

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Posted 16 June 2007 - 12:17

So, you wanna join the team? :loels:

@Nova: Everything in that list is buildable.

So, yeah it´s buildable. The dropships maybe to....

#59 Alias

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Posted 16 June 2007 - 12:19

I've already got too much on my hands. That isn't what I meant. I said "it'd help" not "I'd help".

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#60 Sgt. Rho

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Posted 16 June 2007 - 12:25

Ok then...^^

*hates to learn to make textures*

#61 Nexolate

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Posted 16 June 2007 - 12:35

Your Stealth Tanks look like Lego. Seriously.
Mega-Blocky. =/
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#62 Sgt. Rho

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Posted 16 June 2007 - 12:46

It´s a combination of several S-Tanks of cnc. Every S-Tank, exept that piece of sh*t in CnC3 was kinda blocky

#63 Nexolate

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Posted 16 June 2007 - 13:48

I think the C&C3 Stealth is fine. Great even.
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#64 Sgt. Rho

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Posted 16 June 2007 - 14:00

I don´t like it at all....I hate that ugly Tank O.o

#65 Nexolate

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Posted 16 June 2007 - 19:48

No offense, but I find it better looking.
Maybe it's because it has a skin... I dunno.

Your one just doesn't seem as sleek and aerodynamic as EA's one.
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#66 Slye_Fox

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Posted 16 June 2007 - 20:39

The stealth tank isn't suposed to be aerodynamic, it's suposed to be Stealthy.
Sharp angles help to in this, as seen on the stealth bomber.
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#67 Vengence

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Posted 16 June 2007 - 21:29

Not 100% shard angles are needed, just avoid right angles to stop radar and get some RAM. To add to the magic, apply a lazerus (typo) shield and cloak your unit. Then use a silent engine with soft tracks and you complete the illusion. A stealthy, invisible, silent, and un-traceable unit. Btw you do all remember how the OLD way the S Tank worked right? The only way to detect it if it is not shooting is for infantry to be near it or it gets close to a guard tower. Even then the tank would have to be insanely CLOSE to the units. Should this mod implement something discreetly similar? Such as all infantry have a SMALL detection radius to see stealth tanks while guard towers have a slightly longer range. Also there can be that dedicated detection unit like that Mobile Sensor Vehicle.

Edited by Vengence, 16 June 2007 - 21:30.

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#68 Sgt. Rho

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Posted 17 June 2007 - 03:43

I got the MSA yet, but i don´t know where Posted Image

Well, I like more the way it works in TS, where defenses and the MSA only could detect the S-Tank^^

#69 Sgt. Rho

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Posted 24 June 2007 - 00:48

Here is a WIP pic of CABAL´s Scout unit (yah,rly, a tripod):

#70 Warbz

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Posted 24 June 2007 - 01:01

please dont change the sealth tank, that thing is beautiful already

Edited by Warbz, 24 June 2007 - 01:01.


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#71 Sgt. Rho

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Posted 24 June 2007 - 01:02

The what?

#72 Warbz

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Posted 24 June 2007 - 01:04

the nod stealth tank.

Nod's tank that is stealthed.

I think for once, EA have done an awesome job in making it look good.

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#73 Slye_Fox

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Posted 24 June 2007 - 01:17

the TW stealth tank is ugly as sin
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#74 Warbz

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Posted 24 June 2007 - 01:23

:D Waah!!

blasphemy.

the new stealth tank is best yet.

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#75 Slye_Fox

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Posted 24 June 2007 - 01:29

Incorect, it's ugly as hell.
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