My lil' CnC3 Expansion mod
#51
Posted 15 June 2007 - 20:37
#53
Posted 15 June 2007 - 21:17
No, it was that way in cnc3 (I mean Tiberian sun^^)
Edited by Master_Chief, 15 June 2007 - 21:17.
#54
Posted 16 June 2007 - 04:45
#55
Posted 16 June 2007 - 11:45
Added stealth tank and Dropship bay.
#56
Posted 16 June 2007 - 11:58
#57
Posted 16 June 2007 - 12:01
A mod isn't a mod until it has three things, Skins, Models and Code.
You only have models, and Code will have to wait until the SDK.
#58
Posted 16 June 2007 - 12:17
@Nova: Everything in that list is buildable.
So, yeah it´s buildable. The dropships maybe to....
#59
Posted 16 June 2007 - 12:19
#60
Posted 16 June 2007 - 12:25
*hates to learn to make textures*
#62
Posted 16 June 2007 - 12:46
#64
Posted 16 June 2007 - 14:00
#67
Posted 16 June 2007 - 21:29
Edited by Vengence, 16 June 2007 - 21:30.
#68
Posted 17 June 2007 - 03:43
Well, I like more the way it works in TS, where defenses and the MSA only could detect the S-Tank^^
#69
Posted 24 June 2007 - 00:48
#70
Posted 24 June 2007 - 01:01
Edited by Warbz, 24 June 2007 - 01:01.
#72
Posted 24 June 2007 - 01:04
Nod's tank that is stealthed.
I think for once, EA have done an awesome job in making it look good.
#74
Posted 24 June 2007 - 01:23
blasphemy.
the new stealth tank is best yet.
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