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C&C3 EXPANSION OFFICIAL!


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#51 TehKiller

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Posted 15 August 2007 - 12:56

View PostProphet of the Pimps, on 15 Aug 2007, 11:36, said:

View PostNexolate, on 15 Aug 2007, 14:14, said:

An expansion's always good. But it's like "Why didn't you do this in the first place, it would of been 6 times the game it was now if you'd thought of all this stuff like a few months ago?"


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lol theyve done that wih BF2 also (Tier 2 weapons...)
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#52 MR.Kim

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Posted 15 August 2007 - 14:36

That's more like it. :/

#53 Overdose

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Posted 15 August 2007 - 14:53

It would suck if they released like 5 XPACs to CnC3 that would alone drive me into a murderous rampage.
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#54 Soul

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Posted 15 August 2007 - 16:20

I saw hover sonic disrupter tanks, yay there back with a different look :/ .
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#55 step2ice

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Posted 15 August 2007 - 17:31

View PostRaiDK, on 14 Aug 2007, 8:07, said:

I swear sometimes I'm the only one who likes C&C3.


I like the updated SAGE engine. :/

#56 Strategia

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Posted 15 August 2007 - 19:13

View PostOverdose, on 15 Aug 2007, 9:21, said:

Those NOD threaded trucks really spiked my interest. SubT Apcs maybe?


They're halftracks, and I don't see anything they could use to dig. My guess is they're just APCs, or maybe mount hidden weapons that pop up from the hull when firing, for added protection when moving.

#57 Judgement

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Posted 15 August 2007 - 20:00

From the concepts, the new NoD APC half track has some sort of deploy ability which might make it some sort of defence or just something like an Emissary.

In the Screenshots posted, I see some Cyborgs and what looks like a GDI Hovering Quad Cannon.
Actually that looks like a new sub faction all together. It uses Cyborgs alot along with those new APC's.
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#58 Stinger

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Posted 15 August 2007 - 20:17

The "quad cannon" is also seen on the radial dial interface in the X-Box 360 test screen.

Looks like GDI's answer to PAC and Devastator Warship spam.

#59 Soul

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Posted 15 August 2007 - 20:48

I wonder why GDI has those helicopters?
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#60 Jazzie Spurs

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Posted 15 August 2007 - 22:12

View PostStrategia, on 14 Aug 2007, 17:12, said:

NEW GDI SUBFACTIONS - Michael Alexander, general of the GDI Marines, who prefers to build heavy base defences and strike with superweapons; Alfred Granger, who prefers to use specially-modified King Orcas to bring his enemies to ruin; and general Tao Huhn Kwo, who uses mass-produced nuclear-powered heavy tanks to destroy the Nod terrorists.

NEW NOD SUBFACTIONS - Dr. Smallpox, whose favourite pastime is infecting GDI soldiers with diseases and toxins; Rodall Jenkins, who likes to send his units into the enemy base and then blow them up; and finally, General Deathhit, who prefers to use old salvaged combat vehicles like Rhino Heavy Tanks, V3 Launchers and Apocalypse Tanks to destroy GDI.

;)

;)
btw i can't open the pages D:
can someone post the pics please :D

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#61 Amdrial

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Posted 15 August 2007 - 22:17

Subfactions.... heh, makes me think of Generals...
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#62 nova

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Posted 16 August 2007 - 00:02

i think there a new unit duh there a mg heli i also think probly like venom dont use the pad and the cyborgs also look good in game :D

#63 Eddy01741

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Posted 16 August 2007 - 02:44

As POTP already pointed out: http://www.gamespot....;om_clk=topslot

Direct quote:
"Each subfaction favors unique strategies and styles of play. It's also worth noting that we've answered the call of many fans to bring back hover technology to GDI and cyborgs to Nod."

WOOOOOT!

RETURN OF THE CYBORGS!

I hope they make a subfaction called cabal and make him have the cyborg commando that was as 1337 as he used to be.
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#64 RaiDK

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Posted 16 August 2007 - 07:55

Hells yes!

I'm calling it now: The return of subterranean tech for Nod, as well as walkers for GDI.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#65 CHRISTMAS PEDOBEAR

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Posted 16 August 2007 - 09:28

The expansion pack for CnC3 just got announced, and supposedly the three factions each have 'subfactions'. Everyone is assuming that it will be an awesome unit addon pack like Zero Hour was, but i just wanted to know your thoughts.

yes this is a random topic, thought i could move everyone away from thinking about .95 as much.

Do you people think that a Zero Hour esque expansion will be successful and fun? Or is it only good the first time?

Oh, and why am i a minigunner? What the heck do these names mean? Mine doesn't make any sense lol.

Edited by howard.nogg, 16 August 2007 - 09:30.

View PostPeople's Liberation Army, on 12 Jul 2007, 21:21, said:

"Tanks amass in our base for the final assault"

*Sat Scan reveals 1 Gatling tank*

"Will your defences hold this time?"

#66 KiraSama

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Posted 16 August 2007 - 09:40

View PostEddy01741, on 16 Aug 2007, 4:44, said:

I hope they make a subfaction called cabal and make him have the cyborg commando that was as 1337 as he used to be.


its logical, after all the last cabal bunker was destroyed in the begining of the 3ยบ tiberium war, if this has part before tiberium wars i assume caball will be one of the new subfactions(because i cant see normal Nod with ciborgs after cabal :D)
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#67 Athena

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Posted 16 August 2007 - 09:41

Two topics merged.

@ howard.nogg

I believe you can change your custom name after a certain number of posts, you do not have the sufficient number yet.

#68 Commander Abs

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Posted 16 August 2007 - 10:02

World-warfare?

*sigh* I've *never* seen this implemented in combination with a decent storyline.

I initially saw it in Emperor Battle for Dune, which was an excuse to write 5-6 missions per side and have the rest just repeat as random skirmishes.

I saw it in DOW Dark Crusade, and once again, despite coming from such a rich history of table-top gaming, the story just clunked.

While I can appreciate the demand for players to feel like "they are influencing events in the game", the more power you give to the player, the less ability you have to control the plot effectively.

Yeah, I'm being cynical about it, but it really is one or the other. Hopefully EA will make the right choice,,,
Heh,, anyone would think I like US sides,,
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#69 The_Hunter

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Posted 16 August 2007 - 12:10

I like the new units seen sofar (at least from their looks) it also seems Shw II can be quite like the first one with the sub factions XD
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#70 nova

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Posted 16 August 2007 - 17:59

shock wave 2 will be ausom and and i think the hover disrupter is a sub spicific from the raidal interface pic and by the way how do you make icons and mouses im gona make a kanes wraith desktop theme

#71 Stinger

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Posted 16 August 2007 - 18:07

View PostThe_Hunter, on 16 Aug 2007, 13:10, said:

I like the new units seen sofar (at least from their looks) it also seems Shw II can be quite like the first one with the sub factions XD


Cheesus, ShockWave 2? I wanna better test dat!!111one

Okay, I'll admit, I'm starting to get a little excited now that EA is planning subfactions - adding diversity - and bringing back some of the old skool toys, but I won't allow myself to make the same mistake twice and be carried away by the hype.

#72 Cryptkeeper

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Posted 16 August 2007 - 18:08

omg domination mode :D i always wanted that for c&c like BFM but with out the limit of units woot

#73 Strategia

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Posted 16 August 2007 - 20:28

View PostCommander Abs, on 16 Aug 2007, 12:02, said:

World-warfare?

*sigh* I've *never* seen this implemented in combination with a decent storyline.


Well, it may not be original but RoN:T&P had some historical campaigns, including Alexander the Great, Napoleon and the Cold War. (z0mg n00ks :D)

#74 Sawfish

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Posted 17 August 2007 - 10:10

If the campaign goes from TS straight through CNC3, what units might we be using?
Old tech in early campaigns, then new tech in later campaigns? What will we be using in skirmish?
Hmmm...
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Incandescence and splendid incandescence!
(Online translators FTW!)

#75 Razven

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Posted 17 August 2007 - 10:27

I'm still putting my money that whatever "scrapped weapons" you saw in CNC3, like the Mammoth Mk.II and the Titan is going to make a come back of some sort...



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