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C&C3 MOD SDK


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#51 ☆FreedoM_FighteR☆

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Posted 24 August 2007 - 00:39

rofl u all are insane ! me too

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#52 Sgt. Rho

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Posted 24 August 2007 - 01:12

O rly?

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#53 Ascendancy

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Posted 24 August 2007 - 01:18

Alright, this thing pisses me off. Looks like my project isn't gonna come to life until someone makes modding this damn game a lot easier.
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#54 ☆FreedoM_FighteR☆

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Posted 24 August 2007 - 01:21

my main coder says that its easy :)
now that is just spam in a good way

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#55 Ascendancy

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Posted 24 August 2007 - 01:46

Hmm. I'm looking through the codes now, I just wonder how long it'll take me to add veterancy to defences.
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#56 striker26

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Posted 24 August 2007 - 02:10

somebody check the upgrade limit to see if it is higher then generals
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#57 Sgt. Rho

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Posted 24 August 2007 - 02:15

It is. Exept if the programmers where idiots and did set it down again.

#58 Vengence

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Posted 24 August 2007 - 02:54

Pls tell me I am the first to do this :stickattack2:

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#59 Sgt. Rho

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Posted 24 August 2007 - 02:57

to do what?

#60 Vengence

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Posted 24 August 2007 - 03:01

Displaying real time rendering of every skin component on the model including Diffuse maps, bump maps, specular maps, and house color maps. Basically meaning that this unit is 100% ready to be exported only if it wasn't for these crazy directory stuff.
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#61 Sgt. Rho

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Posted 24 August 2007 - 03:21

I think so :=)

#62 TankMaster

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Posted 24 August 2007 - 03:48

I'm having fun coding, lol. Got wall's enabled somewhat and the GDI & Nod refineries have same capacity equal to Scrin's and disabled the silos (just playing around pretty much). Going to see about cranes and such again. More to come soon to what I am doing for fun lol.

Edited by TankMaster, 24 August 2007 - 03:54.

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#63 Vengence

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Posted 24 August 2007 - 03:53

I am having trouble understanding this directory stuff. I could use a bit of an explanation to help me out on that part.
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#64 TankMaster

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Posted 24 August 2007 - 03:55

The XML directories?

I can help you out, contact me on MSNM at TankMaster@gmail.com.

Edit:

Apparently in the XML files they gave out, the Crane still keeps the defenses, unless I have missed what was changed. But I am about to change the GDI's power turbine to be allowed when the power plant is built, like in TS. Nod's will still need tech building, since their's gives them more power than the GDI turbine.

Edited by TankMaster, 24 August 2007 - 03:58.

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#65 Sgt. Rho

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Posted 24 August 2007 - 04:02

Can you try to make that you can buy a defense gun for the wall hubs? (3 different unes, but only one at a time)

#66 TankMaster

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Posted 24 August 2007 - 04:11

I am sure you can, need to figure out how to. Also, need to figure out how to do the wall segment like in the walls mod where it could be multiple ones, like ra2, and not like ra1. If you know what I mean.

Got to figure out the stuff, pretty interesting, but at least I am use to XML from using it in many things.

So if anyone needs any help, just add me to your MSNM list, TankMaster@gmail.com.

I will try to help out as much as possible, still getting use to this engine.
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#67 Sgt. Rho

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Posted 24 August 2007 - 04:14

The problem is, I haven't CNC3 yet...

#68 TankMaster

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Posted 24 August 2007 - 04:22

Ohh, that would be a problem then =/
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#69 Vengence

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Posted 24 August 2007 - 04:37

WIN!!!! :stickattack2:

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#70 namman2

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Posted 24 August 2007 - 04:44

i'm burning in jealousy because my cnc3 dvd is f***ed up (i used to eat on it)

#71 Vengence

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Posted 24 August 2007 - 05:07

PAIN!!!! :linkgun:

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#72 Jerinx

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Posted 24 August 2007 - 06:31

Oh oh nice one!
Time to code it xD
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#73 Golan

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Posted 24 August 2007 - 07:05

@Vengance
How did you export that model?
Now go out and procreate. IN THE NAME OF DOOM!

#74 Prophet of the Pimps

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Posted 24 August 2007 - 07:40

holy fuck. you guys have gone insane. :)

I expect to see great things from CnC3 modding. Just a word of advice. wait till the expansion pack is out before setting the details of your mod in stone. use this time to actually learn the game engine rather then modding it.
Never underestimate a Resourceful Idiot
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#75 Sgt. Rho

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Posted 24 August 2007 - 07:51

Though, for Tiberian Apocalypse yeah, but surely not for Advanced Airforce^^



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